Home  >  Article  >  Web Front-end  >  Javascript combined with Canvas to implement a simple circular clock_javascript skills

Javascript combined with Canvas to implement a simple circular clock_javascript skills

WBOY
WBOYOriginal
2016-05-16 16:10:281216browse

I learned about the canvas element in HTML5 before, and implemented a simple clock to practice. The clock itself is not complicated, and no pictures are used to beautify it. However, although the sparrow is small and has all the internal organs, I will share it with you below:

Demo effect:

html code:

Copy code The code is as follows:





Clock







JS code:

Copy code The code is as follows:

var Canvas = {};
Canvas.cxt = document.getElementById('canvasId').getContext('2d');
Canvas.Point = function(x, y){
This.x = x;
This.y = y;
};
/*Erase all graphics on canvas*/
Canvas.clearCxt = ​​function(){
var me = this;
var canvas = me.cxt.canvas;
​ ​ me.cxt.clearRect(0,0, canvas.offsetWidth, canvas.offsetHeight);
};
/*clock*/
Canvas.Clock = function(){
var me = Canvas,
          c = me.cxt,
​​​​radius = 150, /*radius*/
scale = 20, /*Scale length*/
         minangle = (1/30)*Math.PI, /*radians in one minute*/
hourangle = (1/6)*Math.PI, /*The arc of one hour*/
hourHandLength = radius/2, /*hour hand length*/
        minHandLength = radius/3*2, /*Minute hand length*/
        secHandLength = radius/10*9, /*Second hand length*/
center = new me.Point(c.canvas.width/2, c.canvas.height/2); /*center of circle*/
/*Draw the center of the circle (center of the dial)*/
function drawCenter(){
          c.save();
           c.translate(center.x, center.y);
           c.fillStyle = 'black';
           c.beginPath();
          c.arc(0, 0, radius/20, 0, 2*Math.PI);
           c.closePath();
          c.fill();
          c.stroke();
           c.restore();
};
/*Draw the dial through coordinate transformation*/
Function drawBackGround(){
          c.save();
           c.translate(center.x, center.y); /*Translation transformation*/
          /*Draw scale*/
         function drawScale(){
                c.moveTo(radius - scale, 0);
                 c.lineTo(radius, 0);
        };
           c.beginPath();
          c.arc(0, 0, radius, 0, 2*Math.PI, true);
           c.closePath();
for (var i = 1; i <= 12; i ) {
            drawScale();
              c.rotate(hourangle); /*Rotation transformation*/
        };
/*Drawing time (3,6,9,12)*/
c.font = " bold 30px impack"
c.fillText("3", 110, 10);
          c.fillText("6", -7, 120);
          c.fillText("9", -120, 10);
          c.fillText("12", -16, -100);
          c.stroke();
           c.restore();
};
/*Draw hour hand (h: current time (24-hour clock))*/
This.drawHourHand = function(h){
h = h === 0? 24: h;
          c.save();
           c.translate(center.x, center.y);
          c.rotate(3/2*Math.PI);
          c.rotate(h*hourangle);
           c.beginPath();
           c.moveTo(0, 0);
           c.lineTo(hourHandLength, 0);
          c.stroke();
           c.restore();
};
/*Draw minute hand (m: current minute)*/
This.drawMinHand = function(m){
           m = m === 0? 60: m;
          c.save();
           c.translate(center.x, center.y);
          c.rotate(3/2*Math.PI);
          c.rotate(m*minangle);
           c.beginPath();
           c.moveTo(0, 0);
           c.lineTo(minHandLength, 0);
          c.stroke();
           c.restore();
};
/*Draw second hand (s: current second)*/
This.drawSecHand = function(s){
s = s === 0? 60: s;
          c.save();
           c.translate(center.x, center.y);
          c.rotate(3/2*Math.PI);
          c.rotate(s*minangle);
           c.beginPath();
           c.moveTo(0, 0);
           c.lineTo(secHandLength, 0);
          c.stroke();
           c.restore();
};
/*Draw a clock based on local time*/
This.drawClock = function(){
        var me = this;
         function draw(){
          var date = new Date();
​​​​​ Canvas.clearCxt();
             drawBackGround();
           drawCenter();
              me.drawHourHand(date.getHours() date.getMinutes()/60);
               me.drawMinHand(date.getMinutes() date.getSeconds()/60);
              me.drawSecHand(date.getSeconds());
}
       draw();
setInterval(draw, 1000);
};
};
var main = function(){
var clock = new Canvas.Clock();
clock.drawClock();
};

The code involves some simple canvas element APIs, please give it a try

The above is the entire content of this article. I hope it will be helpful to everyone learning canvas.

Statement:
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn