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Let’s go. Sharing of configuration and playing skills and ideas for McFen Desperate 9

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2024-05-08 17:13:27951browse

Tips for challenging Impossible 9 Do you want to conquer Impossible 9 in "Let's Go McFun"? Get ready for a tough challenge! The ultra-high difficulty of Extremis 9 requires players to have powerful configurations and at the same time master the exquisite details of the game. In order to help all McFun explorers, PHP editor Baicao specially provides a detailed guide. From lineup configuration to actual combat skills, we analyze them one by one to help you overcome desperate situations easily. Come with the editor to start the strategy journey and unlock the secret of conquering Desperate Situation 9 in "Let's Go, McFun"!

Let’s go. Sharing of configuration and playing skills and ideas for McFen Desperate 9

Let’s go, McFen’s Desperate 9 play guide

Considering that the main advantages of static are its lossless quality and break response speed, the amount of healing is also required. The tank is less stressed. This strategy team is configured with a 1.3M tank, and a 1.8M nanny and output.

All the tank needs to do is to start the battle with mobs, bite and kick ankles, and spit fire to raise the battle flag. When the pig dies, there is no need to taunt it, instead it is to stop the pig and be responsible for ending the task.

When performing treatment, the first thing you need to do is to purify after the first bite. After the purification is completed, change to group replenishment. Afterwards, group replenishment and recovery can be done automatically. The barrier opens before the fire. The awakening of Tan Nai will happen at your own discretion.

4. This team's output requirements are very high. The first point is to kill the wolf before the wolf bites for the second time. The second point is to be able to knock down the shield when the boss opens the shield. The latter is much more difficult than the former.

5. The output starts with awakening and fighting the wolf. After the end, one person will hang the dragon and the other will hang the pig. The two outputs are arranged to take turns to cut off in seconds (you can remember the starting action). Among them, the Pig King Crash can wait until it is almost over before cutting off.

6. When the dragon opens its shield (meteor and fire shower), the two outputs should activate the awakening to hit the dragon to knock down the shield. The awakening CD is very subtle. It is recommended that you have a move that reduces the CD bonus at level 25 before starting the strategy.

7. Occasionally, there will still be a situation where the CD is not enough. Remember to save the move in advance at the right time. If the shield cannot defeat the group, the team can be destroyed. If all members hit the bottom, they can top it up once.

8. After the pig dies, the tank will change to interrupt, and the output can be replaced by output skills. (Occasionally there will be situations where Tan is too late to interrupt, I wish you good luck)

【Summarize】

Tank: Battle cry can be replaced by drink stop, shield, and battle flag (if the group blood pressure is small, emergency treatment can be replaced).

Start a battle cry before releasing a mob, activate a battle flag before breathing fire, activate a shield before biting/stomping your feet. If it's a sword dog, it's time to wake up. After the pig dies, the war roar is interrupted by the shouting.

Treatment: Purify for group supplement, recovery, light barrier.

Restore to automatic, turn on purify seconds after the bite is over, after purify, switch to group supplement, just turn on automatic. Turn on the light barrier before spitting fire, and choose the opportunity to turn on Awakening.

Output: Awaken the hand to fight the dragon, the dragon opens the shield to awaken and fight the dragon, and interrupt in turn. After the pig dies, interrupt and return to output.

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