


Analysis of the damage mechanism of spear and shield in 'Adventure Battle'
In "Adventure Battle", the damage mechanism of spears and shields is crucial, affecting the player's overall combat strategy. PHP Editor Apple is here to provide you with a detailed analysis of the characteristics of spears and shields, making you even more powerful in the game. The spear has high attack power and long range, and is a powerful offensive weapon; the shield has strong defensive power and protection value, and is a barrier to protect oneself. Only by understanding the advantages and functions of these two weapons and using them flexibly can you defeat the enemy during the adventure.
Analysis of the damage mechanism of spear and shield in "Adventure Battle"
This issue looks at the current known gameplay and looks forward to the damage output and defensive strategies of future economic confrontations. Attack and defense, the sharpest spear and the hardest shield are eternal hot topics in competitive gameplay. Spears are damage, which ones? Damage types will become extinct, and which types of damage will reach their peak, we will analyze them one by one (the following guide comes from Douyin-Qiu Dao Bu Yu)
Companion damage will eventually disappear. The current back ornament talent has a daily growth rate of 198 Shenyu coins. Before and after reaching 45,000 Divine Feather Coins, dodge will be piled up to more than 110%. At that time, companions will ignore dodge due to lack of companions, and this type of damage will disappear from the stage of history. However, before that, it still performs well and can receive the bonus of companion upgrades.
Combo damage is hindered in the short term, but has greater room for growth in the long term. The current artifact enchantment does not count as a set effect, but as a global combo coefficient. Generally distributed between 80% and 120%, there is still a lot of room for improvement from the peak of more than 220%. You can also get bonuses from skill illustrations and companion illustrations
Basic attack damage is an area that has not been explored in depth and has huge potential. Different from combo damage and counterattack damage, it has not been ignored. Combos ignore combos, and counterattacks ignore counterattacks. Therefore, basic attack damage is a must-have in future confrontational gameplay.
The overall development trend of counterattack damage is similar to a parabola, with strong development momentum in the early and mid-term and slowing down in the later stage. Similar to combo damage, it can be ignored, but the difference is that few people ignore counterattacks and counterattack damage reduction in the early and mid-term. Even in the later stages, due to the mainstream gameplay of anti-crossbows and the configuration adopted accordingly The strategy of adding talent points leads to counterattack damage reduction and ignoring counterattacks. It is also selectively ignored by most people, and can also receive bonuses from enchantments, skill illustrations, and companion illustrations.
Skill damage is the same as normal attack damage. It can be said to be an unlimited damage type. The upper limit of damage reduction for a single system is 80%, which cannot limit the explosion damage of skills. The bonus of skill damage develops steadily as the skill level increases.
Percent damage is an icing on the cake damage type. Its strength is that it ignores damage reduction, but its weakness is also obvious. It deals single-target damage and needs to be applied to the main body to shine. This means that it needs the power of other damage types. Support and break through the blockade of the enemy's clones and the strong baby gun. There is an exception for the back-decorated dragon, which is also known as "dragon's back". It is a range skill damage, and the probability is a percentage damage. The maximum effect is an instantaneous burst of 12% of the maximum health damage. If you are not careful, less than half of it will be lost in seconds. Controlling blood is a powerful weapon against the Blood Ox (high health crossbowman)
To sum up, the damage recommendation is
Basic attack damage = skill damage > counter attack damage > combo damage > percentage damage > companion damage
PS: Currently, companions ignore dodge only with rings. Level 51 ignores dodge by 12%, level 101 ignores dodge by 16%.
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