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Let’s Go, McFinn: Ymir’s Abyss Clearance Strategy In the Ymir’s Abyss of “Let’s Go, McFinn”, facing the powerful BOSS, how to clear the level has become an urgent problem that players need to solve. In this level, it is recommended that team members bring a character with the ability to interrupt, and the training of tanks and nannies is also crucial. PHP editor Shinichi specially brings this guide to introduce in detail the key points of clearing Ymir's Abyss, including team structure, detailed explanation of BOSS skills, combat strategies and clearance rewards, etc. Please read on to master the key skills and successfully pass the level.
Team output requirements
Recommended combat power>200000
Team configuration
One tank, two DPS, one nanny
Skill configuration
Tank: Tenacity Shield, War Cry, Courage Flag
Output: One output with interruption
Nanny: Recovery, purification, group treatment
Copy Strategy
小王关
No skills, rolled over violently
王关
Team positioning: Tank your own side and the other three sides. The position movement is the same as that of the Dragon dungeon. There is the sun and moon on the left that can be controlled.
Tank: The tank always taunts. Pay attention to turning on the shield when [Claw Strike] is near the end of the reading bar. When the king plays [Ice Shattering Ray], remember to turn on taunting to bring back the hatred. (The ice-breaking ray hits a teammate, and the king will hit him later)
Output: A thug with interruption, pay attention to the move [Fatal Swing], you can interrupt as soon as the rainbow read bar comes out
Nanny: Recovery, automatic group milking, [Sweep] everyone eats frost effect (snowflakes on the head) purification
Positioning method to share damage
After the second blood, the soul handcuffs will be released, and the tank will be locked. When the screen shows the damage sharing, there will be a symbol on the character's head, the tank will take one, and a random one of the other three will be displayed. Anyone who has acquired the skill should go over and work with the tank station to reduce damage, and return to the 1:3 position after the end. (If you can’t see the symbol, please go to settings to turn off teammate special effects)
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