Home >Mobile Game Tutorial >Mobile Game Guide >What are the surplus equipment in 'Wuhua Mi Xin'
Wuhuamixin Ying-level equipment inventory In the Wuhuamixin game, Ying-level equipment is favored by players for its unique attributes and powerful effects. PHP editor Yuzai has compiled all the profit-level equipment in the game to provide players with a comprehensive understanding. This article will explain in detail the properties, acquisition methods and usage techniques of these equipment one by one to help players create powerful characters and climb to the top in the game. Dear players, come and find out!
Bronze series weapons and equipment
1. Bronze Sword
Light and sharp (sword) weapons, submersible weapons (manufacturers), bronze series equipment;
Skill effect: When the wearer uses professional skills, it consumes 20% of its current health, and can increase the critical hit rate through the cumulative damage received. The maximum improvement occurs when the cumulative damage received is 100% of its own maximum health, which can increase the critical hit rate by 20%/ 24%/28%/32%/36%/40%.
2. Bronze crossbow
Long-range strike (bow) weapons, submersible weapons (manufacturer), copper series equipment;
Skill effect: When the wearer attacks an enemy unit whose current health is higher than 70% of the maximum health, the damage caused is increased by 16%/18%/20%/22%/25%/30%.
3. Bronze shield
Suwei (shield) weapons, Zhen submersible weapons (manufacturer), copper phoenix series equipment;
Skill effect: When the wearer is attacked by an enemy unit whose maximum health percentage is not higher than his own, the damage he takes is reduced by 5% (the third star upgrade is 5%), and his attack power is increased by 12%/13% during this round. /14%/15%/17%/20%.
4. Bronze instrument
Constructed magic (magic) weapons, submersible weapons (manufacturers), copper phoenix series equipment;
Skill effect: When the wearer's health is lower than 70% of the maximum health, the healing amount is increased by 16%/18%/20%/22%/25%/30%.
5. Bronze Cannon
Strategic (flag) weapons, submersible weapons (manufacturers), bronze series equipment;
Skill effect: When the wearer performs a warning attack, if the current health of the hit enemy unit is lower than 40% of the maximum health, an additional salute bomb will be consumed, causing 35%/40%/45%/ of its own attack power. 50%/55%/60% additional spell damage.
Panda series weapons and equipment
1. Panda Bamboo Sword
Light and sharp (sword) weapons, super gold department (manufacturer), panda series equipment;
Skill effect: The wearer's penetration probability increases by 10%/11%/12%/13%/14%/15%. When the penetration effect is triggered, the critical hit rate of this attack is increased by 10%, and the critical hit damage is increased by 15%.
2. Panda Bamboo Crossbow
Long-range strike (bow) weapons, Super Gold Department (manufacturer), Panda series equipment;
Skill effect: The wearer's aiming cooldown rate increases by 12%/13%/14%/15%/17%/20%. When the aiming cooldown effect is triggered, the next aiming attack power is increased by 15%.
3. Panda Bamboo Shield
Suwei (shield) weapons, Super Gold Department (manufacturer), Panda series equipment;
Skill effect: The wearer's blocking strength increases by 9%/10%/11%/12%/13%/15%. After each block is triggered, the block intensity increases by an additional 2%, which can be stacked up to 3 times and lasts for 2 rounds.
4. Panda bamboo lantern
Constructed magic (magic) weapons, Super Gold Department (manufacturer), Panda series equipment;
Skill effect: When using professional skills, the damage caused is increased by 15%, and the defense penetration rate is increased by 15%/16%/17%/18%/19%/20%, which lasts until the end of the round.
5. Panda Bamboo Crackers
Strategic (flag) weapons, Super Gold Department (manufacturer), Panda series equipment;
Skill effect: Each time the wearer owns a gift bomb, the damage caused will be increased by 5%/6%/7%/8%/9%/10%, with a maximum of 3 stacks.
Old painting series weapons and equipment
1. Old drawing knife
Light sharp (sword) weapons, super gold department (manufacturer), old painting series equipment;
Skill effect: After the wearer directly attacks an enemy unit, there is a 65%/65%/70%/75%/85%/100% probability of stealing 1 point of energy from the selected unit. Each attack can trigger up to 1 point. times this effect.
2. Landscape crossbow
Long-range strike (bow) weapons, Super Gold Department (manufacturer), old painting series equipment;
Skill effect: When the wearer's attack triggers a combo, there is a 60%/65%/70%/75%/85%/100% probability of reducing the energy of the attacked enemy unit by 1 point, and the own energy is not lower than that of the unit. , causing additional physical damage equal to 35%/40%/45%/50%/55%/60% of its own attack power.
3. Old painted shield
Suwei (shield) weapons, Super Gold Department (manufacturer), old painting series equipment;
Skill effect: When the wearer receives damage, if the current health is lower than 30%/40%/50%/60%/60%/70% of the maximum health. Gain 1 additional point of energy, and reduce the next damage received by 10%/12%/14%/16%/20%/25%. This effect can be triggered every 2 rounds.
4. Old picture fan
Constructed magic (magic) weapons, super gold department (manufacturer), old painting series equipment;
Skill effect: When the wearer attacks an enemy unit, there is a 60%/65%/70%/75%/85%/100% probability of increasing the damage caused by the attack by 12%/13%/14%/15%/ 17%/20%, and reduces the unit's energy by 1 point.
5. Landscape cannon
Strategic (flag) weapons, Super Gold Department (manufacturer), old painting series equipment;
Skill effect: When the wearer enters combat, the initial energy gained increases by 1 point, and the damage caused by stunts increases by 12%/13%/14%/15%/17%/20%.
Enamel series weapons and equipment
1. Enamel double-hook light sharp (sword) weapon, super gold department (manufacturer), enamel series equipment;
Skill effect: When the wearer attacks, if there are no friendly units within 3 blocks around him, the penetration probability of the attack increases by 12%/13%/14%/15%/17%/20%.
2. Enamel crossbow
Long-range strike (bow) weapons, super gold department (manufacturer), enamel series equipment;
Skill effect: The damage caused by the wearer is increased by 3%/4%/5%/6%/7%/8%. For every enemy unit within 1 square of the attacked enemy unit, the damage caused will be increased by an additional 3%/4%/5%/6%/7%/8%.
3. Enamel shield
Suwei (shield) weapons, Super Gold Department (manufacturer), enamel series equipment;
Skill effect: For every enemy unit within 2 blocks around the wearer, the physical defense of the wearer increases by 9%/10%/11%/12%/13%/15%, which can be stacked up to 3 times.
4. Enamel animal staff
Constructed magic (magic) weapons, super gold department (manufacturer), enamel series equipment;
Skill effect: When the wearer attacks, if the total number of attacked enemy units and units within 2 blocks is no less than 3/3/3/2/2/2, the damage caused by the wearer's attack will be increased by 16 %/18%/20%/22%/25%/30%.
5. Enamel cannon
Strategic (flag) weapons, super gold department (manufacturer), enamel series equipment;
Skill effect: When the wearer performs a vigilance attack, for every friendly unit within 1 block around the wearer, the damage caused will be increased by 3%/4%/5%/6%/7%/8%.
Words in a Bottle Series Weapons and Equipment
1. The word sword in the bottle
Light and sharp (sword) weapons, submersible weapons (manufacturer), words in the bottle series of equipment;
Skill effect: The wearer's hit rate is reduced by 25%; when the attack misses, the damage caused by itself is increased by 16%/18%/20%/22%/25%/30%. The effect lasts for 1 round.
2. Crossbow with words in a bottle
Long-range strike (bow) weapons, submersible weapons (manufacturer), words in a bottle series of equipment;
Skill effect: The damage caused by the wearer's regular attacks is reduced by 20%/20%/15%/15%/10%/10%. After a regular attack, the damage caused by combos/retaliations/stunts is increased by 16%/18%/20%/22%/25%/30%, and the effect lasts for 1 round. .
3. The word shield inside the bottle
Suwei (shield) weapon, submersible weapon (manufacturer), words in the bottle series of equipment;
Skill effect: The damage taken by the wearer is reduced by 12%/13%/14%/15%/17%/20%. When receiving treatment from friendly units, the amount of treatment received is reduced by 30%.
4. Word-in-a-bottle instrument
Constructed magic (magic) weapons, submersible weapons (manufacturers), words in the bottle series of equipment;
Skill effect: During the wearer's own actions, the healing amount is reduced by 15%/15%/12%/12%/10%/5%. During non-self-action periods, the healing amount is increased by 12%/16%/16%/ 18%/18%/20%.
5. Words in a bottle
Strategic (flag) weapons, submersible weapons (manufacturers), Bottle Series equipment;
Skill effect: The damage caused by the wearer's alert attack is reduced by 20%/20%/15%/15%/10%/10%; after the alert attack, the damage caused by normal attacks/stunts is increased by 4%/6%/6%/ 8%/8%/10%, the effect lasts for 1 round.
The above is the detailed content of What are the surplus equipment in 'Wuhua Mi Xin'. For more information, please follow other related articles on the PHP Chinese website!