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"Star Area 52" SSR group damage evaluation sharing

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2024-04-25 21:07:48868browse

Dear card game lovers, are you ready for a cosmic adventure? The all-platform open beta of "Star Area 52" is now open! But here comes the question: Who is the real screen-clearing king on the battlefield? Which SSR AoE character is invincible? PHP editor Yuzai is here to reveal the answer for you. This article will provide an in-depth analysis of the SSR AoE character in Area 52 to help you build an unstoppable lineup. Are you ready to embark on an interstellar journey? Read on for our detailed review to unlock the most powerful card combinations in the universe!

Star Area 52 SSR group damage evaluation sharing

"Star Zone 52" SSR group damage evaluation sharing

Psychic SSR evaluation provincial streaming version:

Star Area 52 SSR group damage evaluation sharing

Psychic (Group Damage) Hero Positioning

Although this game has 6 different professions and is divided into 4 camps, the most important and core profession in my opinion should be psionic.

Star Area 52 SSR group damage evaluation sharing

#Psychic heroes have strong applicability, including various dungeon event bosses, etc. The most important thing is that they are very efficient in promoting the main line. No matter what genre you prefer, you have to raise a few psychic heroes, because the equipment in this game is very critical to the improvement of the hero, and the first equipment copy - the nemesis of the Brood Nest is a psychic hero.

The Brood Nest copy produces attack, treatment and attack speed sets. Among them, the attack set is the most adaptable equipment, and the treatment set is also just needed by the wet nurse. Therefore, the quality and training level of the early psychic heroes are directly related to It’s related to the upper limit of equipping heroes.

SSR-Godborn Commander

Murphyro is my favorite hero in the international server. Although the modeling and skill effects have been changed, some of his characteristics in the international server are still retained in the national server: easy to obtain, easy to develop, and a friend of the common people.

Murphiro has a probability of being drawn in the novice pool, and is available in both the general pool and the UP pool (good for star promotion). And because you can fight the Freezing Flow with the Conqueror, it is not easy to retreat from the environment. Whether you are a commoner or a Kryptonian, you can definitely raise it if you draw it. It is recommended to equip the critical equipment. If you don't have it, you can also use the attack equipment.

The damage method is continuous range damage (and the frozen target causes higher damage, and the damage of small skills is affected by the critical hit rate).

Star Area 52 SSR group damage evaluation sharing

Because it is a god and it deals group damage, its damage speed is between that of the Demon King and the French Chicken. It is very suitable for building brood nests and can get camp restraint bonuses. There are two small disadvantages: first, the big move does not have a freezing effect, and the damage depends on the freezing of small skills, so the damage is unstable; second, the skill needs to be chanted to release, and the skill may be empty when playing in the arena.

SSR-Conqueror

Also a divine psychic power, Conqueror is also very suitable for brood nest copies.

The Conqueror is actually a deluxe version of Murphy's in all aspects, but relatively speaking it also requires more equipment (with mastery equipment, you can make do with attack equipment, but crit equipment cannot be used). The limited pool can determine the trajectory, and it is relatively easy to obtain. If you want to play the frozen flow, you must get it.

Star Area 52 SSR group damage evaluation sharing

The advantage of the Conqueror is that the damage dealt is not affected by freezing, and is only affected by the proficiency attribute of its own equipment. The damage and control are very stable; and the ultimate move comes with freezing, freezing The probability is also affected by mastery equipment, which means that we can achieve the effect of controlling damage with both hands by equipping mastery equipment. It may not be so obvious in the early and mid-term, but as you reach the later stages of development, the gap between Murphy Luo and Conqueror becomes larger.

Although the Conqueror's ultimate move also requires chanting, and there is also the risk of losing skills when playing in the arena, its ultimate move comes with control, which is actually very suitable for playing in the arena.

SSR-Falvia

Friends of novices, I like to call her French Chicken. I will give you an SR version at the beginning. It can basically be used for pushing pictures and drawing books. It can be used in the early stage. When raised as a tool, the map will be cleared quickly, and the skills will not be empty easily. Anyway, the development resources can be reset (remember not to feed the skill book, the reset will not return the skill book). It is recommended to equip critical equipment, but of course attack equipment can also be used.

After the carnival event is upgraded to SSR, the skill range is particularly wide, and dungeons such as the main push map, planet challenge and brood nest are quite useful. Unfortunately, it is the Star Alliance camp. When you attack the Brood Nest, you will be affected by the camp's restraint to reduce the damage.

It is not recommended to feed skill books, because you can’t draw them in the pool during SR, and you can’t upgrade them to stars. Although you can draw it in the pool after reaching SSR, it is not regulated and it is not very easy to draw. If there are other better psychic SSRs, it is recommended not to main them, as the priority is not particularly high (unless you draw them from the pool, or get a special weapon).

In addition to the wide range of skills, the ultimate move also comes with burning BUFF and healing reduction effects, which is more useful against specific enemies.

Star Area 52 SSR group damage evaluation sharing

SSR-Nightwing Demon King

The Demon King is relatively easy to raise. Although it is not in the novice pool, it is available in the general pool and other pools. You can also get it by ranking first in the arena. If you draw a lot, you can still raise it. Compared with French chickens, it requires more equipment (mastery equipment is best, attack equipment can be used, and critical equipment cannot be used).

Because it is the Senluo camp, the Brood Nest does not receive the camp restraint bonus, but it does not count as a disadvantage.

The way the Demon King deals damage is actually a little similar to that of the SSR Magic Chicken, because the Demon King's ultimate move also comes with BUFF.

The difference with French Chicken is that when French Chicken hits people, it adds or prolongs a bleeding-like BUFF (a bit like the red buff of MOBA. Superimposing buffs will only prolong the bleeding time, but will not increase the damage per second). , and the Demon King is a superimposed BUFF type (like the pesticide Bian Que). The more times it is superimposed, the higher the damage per second.

This means that the Demon King's damage will become higher and higher when it hits a single enemy, and it will have a great advantage in dealing with a large number of enemies with higher blood volume (the Chosen Son of the Brood Nest). In addition, the ultimate move also has the effect of preventing energy acquisition, which will be miraculous against laser fish or certain types of enemies.

Overall, the Demon King's mechanism is very powerful, but this also causes his damage speed to be slower than other range heroes, making him unsuitable for the arena.

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