'Honkai Impact: Star Rail' Endless Action Clearance Guide
Guide to the Endless Operation of the Collapsed Star Dome Railway: Help you pass the level without any worries. The Endless Operation of the Collapsed Star Dome Railway is a major challenge in the game, and many players face difficulty in clearing the level. In order to solve this confusion, PHP editor Baicao hereby brings a detailed guide to help everyone pass the level easily. The guide will provide a detailed analysis of the gameplay mechanism, team configuration and clearance skills of Endless Action, providing comprehensive guidance for your adventure.
"Honkai: Star Rail" Endless Action Clearance Strategy
Sixth Level - Endless Action
[Note: Enemies The difficulty and trial character level will increase with the increase of the balance level】
1. Effect analysis of "Fighting Will Mechanism"
Fighting Will Mechanism: Our side The character's continuous actions can gain a large number of fighting spirit points
Phase 4BUFF: The enemy becomes vulnerable. Our character has a 100% chance of taking two actions immediately.
Analysis:
①The core of the strategy is to let our characters act continuously. Inserting a finishing move after the regular round of the same character can be counted as a continuous action, but additional attacks without action determination cannot be counted into this fighting spirit mechanism.
② This mechanism is more friendly to characters who have the ability to self-draw, especially those who have the ability to self-draw after casting finishing moves (I just thought of this, I looked at the BUFF of the fighting spirit stage 2 and found that the planning has given This effect, all characters can gain this ability here).
③ The two self-pull bars in Phase 4 cannot be actively selected to trigger the time. After entering Phase 4, the character's first action will definitely take 3 consecutive rounds.
2. Lineup selection and "auxiliary function" matching
Trial characters: Doctor Truth, Topa & Accountant, Silver Branch, Sand Gold, Jackdaw
Lineup selection: Doctor Truth, Topa & Account, Placer Gold, Jackdaw
Auxiliary function selection:
Fighting Intent Phase 2: Linked Incentive
Fighting Intent Stage 3: Explosive Genius
3. Key points for automatic or manual operation. Pay attention to this level
You can fight automatically. What needs to be noted is that if you find that Topa's mark is on the monster during each wave transition, you can switch to manually using Topa's combat skills to fight the boss and straighten the mark. Otherwise, the auto-battle Topa will keep beating the marked mobs.
If you want to get more fighting spirit points semi-automatically, there are two options:
First, turn off the setting of automatic combat and automatic casting of finishing moves in the settings, and change it to manual casting of finishing moves. Skills.
Option 1: If the character is full of energy outside the turn, do not activate it immediately. When it is about to be your turn, activate the finishing move immediately after casting the skill, triggering the self-pull bar, which can be counted as 3 continuous actions. times.
Option 2: If the character is full of energy outside the round, it can be activated immediately after other characters take action, and the self-pull bar will be directly obtained, which can also be regarded as continuous action.
But this operation requires more hand speed, and it will lose energy or draw bars.
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