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Detailed explanation of the attributes of the weapon: The secret of exploring the power of Wuhua Mixin. In "Wuhua Mixin", the tool player, as the player's loyal partner, has many basic attributes such as life, attack power, physical defense, speed, etc. These attributes are crucial to the user's combat effectiveness, but the effects of some attributes may not be familiar yet. In order to help players deeply understand the power system of the weapon user, PHP editor Banana has compiled a detailed explanation of the basic attributes of the weapon user. This article will explain the functions and influencing factors of these attributes one by one to provide players with a comprehensive and in-depth understanding.
Life limit: The maximum amount of damage the user can withstand before being knocked down.
Attack power: The main attribute that determines the amount of damage caused by the player.
Physical Defense: Mitigator's attribute of being attacked by [Physical] type.
Constructor Defense: Mitigates the attributes of the [Constructor] type attack.
Speed: Determines the player's order of actions in each round. The higher the speed value, the higher the order of actions.
Movement: Determines the distance the player can move each round in combat.
Initial action: The additional initial [action] value the player has when entering the level.
Crit rate: The probability of triggering [Crit Attack/Healing/Shield] during combat.
Crit Damage: The damage value caused by the influencer when triggering a critical strike.
Crit Resistance: Reduces the probability of the user receiving [Crit Damage].
Block: The probability of triggering [Physical Damage Block] during combat.
Block damage reduction: When blocking is triggered, reduce the percentage of damage received.
Evasion rate: The probability of the user avoiding damage when attacked by the enemy. Will be affected by the enemy's [Hit] attribute. The stunt cannot be dodged.
Blood-stealing rate: Affects the character's ratio of converting the damage value into its own health when causing damage.
Horizontal jump: The farthest distance/ground depression (horizontal plane) that the user can cross in battle.
Vertical jump: The highest standing ground (height difference) that the user can climb over in combat.
Initial Energy: The additional initial [Energy] value the user has when entering the level.
Energy limit: The maximum number of energy points that the weapon can hold in battle.
Healing Buff: The amount of health that the influencer can recover when healing other teammates.
Healing gain: The health value restored when the affected person is treated.
Penetration probability: 70% chance of ignoring double defense when causing damage
Sniper cooldown rate: Regular hits in sniper mode have a certain probability of reducing the cooldown of sniper skills by one round.
Automatic energy acquisition: Automatically obtain energy value every round, and gain an additional point of energy after accumulating 1 point.
Defense Penetration: When causing damage, ignore a certain proportion of dual-type defense.
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