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Golang coroutine is a concurrent execution mechanism created through the goroutine keyword and used for Unix-like system programming. It implements inter-coroutine communication through channels and can be used in concurrent web servers to improve performance and scalability in practice.
Coroutines are a lightweight concurrent execution mechanism that can Greatly improve application performance, especially when dealing with high-concurrency, IO-intensive tasks. The Golang language provides powerful coroutine support, making it ideal for programming Unix-like systems.
In Golang, you can use the goroutine
keyword to create a coroutine:
package main import ( "fmt" "runtime" ) func main() { go func() { fmt.Println("这是另一个协程!") }() runtime.Gosched() // 主动让出 CPU 给其他协程 }
The above code creates a coroutine , the coroutine is executed outside the main
function and prints a message. runtime.Gosched()
The function actively releases CPU resources and allows other coroutines to run.
Channel is the mechanism used for communication between coroutines in Golang. They are a type-safe, non-blocking communication method:
package main import ( "fmt" "time" ) func main() { // 创建一个有缓冲的通道,存放整数 ch := make(chan int, 10) // 在一个协程中向通道发送数据 go func() { for i := 0; i < 10; i++ { ch <- i time.Sleep(100 * time.Millisecond) // 延迟发送数据 } close(ch) // 关闭通道,表示不再发送数据 }() // 在另一个协程中从通道读取数据 go func() { for { v, ok := <-ch if !ok { break // 通道已关闭 } fmt.Println(v) } }() time.Sleep(1100 * time.Millisecond) // 等待协程执行完毕 }
Consider the example of a concurrent Web server for handling client requests:
package main import ( "fmt" "net/http" ) func main() { http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) { fmt.Fprintf(w, "Hello, World!\n") }) // 使用 Goroutine 同时监听多个端口 go http.ListenAndServe(":8080", nil) go http.ListenAndServe(":8081", nil) select {} // 阻塞主协程,保持服务器运行 }
By using coroutines, this server can handle requests on multiple ports simultaneously, improving scalability and performance.
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