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Factory class is a design pattern in Golang that is used to create a unified interface for objects and separate creation logic and client code. It provides the following advantages: Separation of creation logic Extensibility Reduces code redundancy Factory classes are suitable for use when you need to create different types of objects, the creation process is complex, or when you need to centralize object creation.
In-depth factory class design in Golang
In Golang, the factory class is a design pattern that provides the ability to create A unified interface for objects, thereby avoiding the specific details of creating objects. It allows us to separate object creation logic from client code by providing a method for creating objects.
Factory Class Example
Let’s write a sample factory class to create different shapes:
package main import "fmt" type Shape interface { Draw() } type Circle struct{} func (c *Circle) Draw() { fmt.Println("Drawing a circle") } type Square struct{} func (s *Square) Draw() { fmt.Println("Drawing a square") } type ShapeFactory struct{} func (f *ShapeFactory) CreateShape(shapeType string) (Shape, error) { switch shapeType { case "circle": return &Circle{}, nil case "square": return &Square{}, nil default: return nil, fmt.Errorf("Invalid shape type: %s", shapeType) } } func main() { factory := ShapeFactory{} circle, err := factory.CreateShape("circle") if err != nil { fmt.Println(err) return } circle.Draw() square, err := factory.CreateShape("square") if err != nil { fmt.Println(err) return } square.Draw() }
Practical Case
In actual applications, the factory class can be used in the following scenarios:
Advantages
When to use factory classes?
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