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php Xiaobian Yuzai brings you an overview of the Rachel Sixteen units in "Age of Eta". In this popular mecha game, the Rachel Sixteen mecha is a top-notch mecha with powerful firepower and defense capabilities. It is one of the dreams pursued by players. This article will introduce in detail the appearance design, skill characteristics, combat style and other aspects of the Rachel Sixteen machine, so that players can better understand and master the power of this machine.
1. Unit information
"Rachel·Sixteen" ” Commissioned by the Ninth Agreement from the Akizuki Research Institute, it is an exclusive land combat type Aita customized for Stika. Its energy servo module and combat system both applied the results of the institute's Project-E project, and it has very excellent electromagnetic attack characteristics, so it was named "Raikiri". The "Sixteen" in the name represents Akizuki's research. The 16th ETA built.
"Raikishi Sixteen" has a very comprehensive assault capability. Its special electromagnetic blade and magnetic rail launcher can easily penetrate the currently widely used force field defense system. At the same time, the body It also has a variety of armor penetration methods. Even in today's world where new weapons are constantly emerging, the firepower of "Raikishi XVI" is still excellent.
Stika is very fond of this machine of hers. This is the first exclusive Aita she has obtained. As a firepower player on the battlefield, it is light, stable and easy to control. Stika also drives it and gradually becomes a reliable force in the Ninth Pact Synchronizer combat system.
2. Body characteristics
Armor: Improve armor value
Energy interference: Can weaken the enemy's performance
Physical shield: Possess A shield that can absorb physical damage
Barrage Suppression: Can suppress multiple enemies with range firepower
Deflection Field: Has a high attack deflection probability and complete deflection rate
3.Character Skills
Ultimate Skill: Nova Burst
Randomly attacks the enemy units present 6 times, each time causing physical damage of 250% firepower.
Innate skill: Magnetic Slash
Causes 600% firepower physical damage to the locked enemy, with a cooling time of 15 seconds.
Focused Fire Attack: Magnetic Energy Effect
Orders all teammates to attack the locked enemy, causing 67% of the basic damage of their respective normal attacks. Increasing the synchronization rate will increase Damage ratio.
Causes fixed damage to the target regardless of its deflection rate. The higher its own synchronization rate, deflection and complete deflection, the higher the fixed damage caused.
After the synchronization rate is 200%, the target's deflection will be reduced by 25% (up to 57%) and the target's complete deflection will be reduced by 4% (up to 20%) for 10 seconds.
Increasing the synchronization rate will increase the fixed damage caused and reduce the deflection/complete deflection effect. When the synchronization rate reaches 400%, the above effects will be greatly improved.
Normal attack
Causes physical damage to the target multiple times totaling 150% of the firepower.
Attack Frequency: Low
Basic Passive: Maintenance Code
The damage of inherent skills and ultimate skills is increased by 14%.
Refined Passive: Bad Conductor
If the ultimate skill hits a single target more than once, it will cause additional radiation damage of 50% of the firepower per second, lasting 5 seconds, stacked at most once.
4. Add point template
400% synchronization rate add point template:
Power 99
Intuition 85
Lucky85
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