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php Editor Xigua All-Star Battle is a popular action battle game, and the intermediate assessment is one of the important levels in the game. In the intermediate assessment, players need to use various skills and strategies to defeat powerful opponents. This guide will introduce in detail the gameplay skills of the All-Star Battle Intermediate Assessment to help players successfully pass the challenge and win. Let us reveal the gameplay of the All-Star Battle Intermediate Assessment!
1. Intermediate Training Ground Strategy
(1)*Level:
1. Clearance conditions: Successful clearance, no one in the team The character dies and the combat round lasts less than or equal to 1 round.
2. Lineup matching: According to the enemy's lineup, everyone needs a character that can provide anger value at the beginning. The first level is relatively low in difficulty. The system has already configured Kusanagi Kyo and Nikaidou Benimaru for everyone to fight.
3. Gameplay idea: First try Kusanagi Kyo's group attack to press the blood line, then recover your anger and then take him away in one wave.
(2) Second level:
1. Passing conditions: Victory, no character in the team is killed, and the combat round is less than or equal to 2 rounds.
2. Lineup matching: Ralph in this level will definitely trigger the blocking skill after being attacked, so a character with a "throwing" mechanism needs to be used in this level, because this Class characters are immune to blocking. The gate in the front row is a character that must be brought, and then just choose a Clark with the throwing characteristic.
3. Gameplay idea: The gameplay idea for this level is relatively simple. In the game, just open Clark and directly open the secret to fight Ralph. Heroes with heroic characteristics will not trigger passive effects.
(3) The third level:
1. Passing conditions: Victory, no character in the team is killed, and the combat round is less than or equal to 2 rounds.
2. Lineup matching: Ralph in this level will definitely trigger the blocking skill after being attacked. There is no throwing character in this level. However, if the enemy is in a "stunned" state, it will not be able to trigger blocking. Therefore, the character needed for this level is Terry, and then just add Andy. Andy's role here is to improve Terry. Chance of dizziness.
3. Gameplay idea: Andy needs to first add the state of Qi Jue to the enemy at the beginning, and then Terry's dizziness can be triggered 100%, and there is basically no difficulty in the follow-up.
(4) Level 4:
1. Conditions for passing the level: Victory, no character in the team is killed, and the combat round is less than or equal to 2 rounds.
2. Lineup matching: In this level, K needs to be solved first. K can greatly increase the critical hit when attacking enemies with "burn" BUFF. This level requires the use of "overlord body", because in the overlord state, critical hits will not be triggered.
3. Gameplay idea: The editor chose Luca in this level. He can provide a dominating effect to all team members, so that they will not be K-seconded at the beginning.
(5) The fifth level:
1. Passing conditions: Victory, no character in the team died, and the combat round is less than or equal to 3 rounds.
2. Lineup matching: Haohmaru is the core of the enemy in this level. It can provide a large shield (100%*maximum health value) every round. If it cannot break the shield, it will Stuck in a loop. The editor's idea for breaking the formation in this level is to use the dispersion effect. Only in this state can useful damage be dealt.
3. Gameplay idea: The character chosen by the editor is Geese Howard. He can effectively dispel Haohmaru's shield. Other characters are useless. Three rounds are enough to kill Haohmaru.
The above is the All-Star Battle Intermediate Assessment Guide brought to you by the editor. I wish you all a happy game.
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