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How to choose the talents of the fifth personality puppet master? In Identity V, an asymmetrical competitive game loved by players, the talent selection of each character is crucial, as they can significantly affect the character's ability and performance. Among them, the puppeteer is a unique character, and the choice of his talents requires players to carefully consider. So, how should we choose the talent of the puppet master in Identity V? Next, let’s take a look with the editor!
1. Talent Recommendation 1
[Knee-jerk Reflex] [Reflection] [Escape from Desperate Times] [Perseverance] [Partnership Effect] (Puppet Master as Containment position)
When there are two or more stable rescue characters in the team, this talent selection can be used as the puppeteer's containment talent. [Weber's Law] can be used in conjunction with the acceleration of [Flexible Components] to effectively enhance the puppeteer's ability to pull points when restraining the supervisor, thereby extending the containment time and gaining more time for teammates to decipher the cipher machine. [Unyielding] allows the puppeteer to still take two sword shots after quick self-healing, effectively limiting the movement of some field-controlling supervisors when the puppeteer carrying [Companion Effect] is rescued by the rescue position, in conjunction with the [Flexible Component] The speed bonus greatly increases the space for secondary containment, thereby giving teammates more time to decipher. The puppeteer's own multi-knife physique combined with his [knee-jerk reflex] can put him at a distance from the supervisor, allowing for more effective containment.
2. Talent Recommendation 2
[Knee-jerk reflex] [Reflection] [Escape from desperate situations] [Partnership effect] [Shelter] [Medician] 】(The puppeteer serves as a secondary rescuer)
When there is only one character in the survivor camp who can participate in the rescue, the puppeteer can use this set of talents to play as a secondary rescuer. This talent selection not only ensures the basic containment ability, but also makes up for the debuff effect brought by the external trait of the Puppeteer [Flesh and Blood is Useless]. However, the lack of "turning danger into safety" makes the puppeteer's sword-carrying role as a secondary rescuer particularly important.
3. Talent Recommendation 3 (Puppet Master as the main savior)
[Turn danger into safety] [Reflection] [Perseverance] [Refuge] [Healer] 】
When playing as a rescue position, Puppeteer relies on the multi-sword physique of [External Trait-Louis] to stably use [Save Danger to Safety] to rescue teammates, but the point to note is the 20S after using [Save Danger to Safety]. Inside, the puppeteer cannot become Louie again. [Indomitable] improves the speed of self-healing when downed. Used in conjunction with [Shelter] and [Healer], it can provide the puppeteer with stronger endurance and faster treatment speed, which can effectively improve the treatment debuff in the middle and late stages of the game. Negative impact on the puppeteer and optimize the team's operational capabilities.
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