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"Naruto: Ninja Generations" new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

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2024-02-29 12:25:02943browse

Orochimaru, one of the legendary Sannin, signed a contract with Ryuji Cave in the Three Holy Lands. Because he saw the cruelty of war and the fragility of life, he believed that the human body contains power that cannot be used in a lifetime. , so he has a strong desire for eternal life!

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

In the Fourth Ninja War, after Orochimaru saw the failure of Yakushi Kabuto, he wanted to witness a completely different In his own life, he finally chose to be a bystander, assist Sasuke, and use the art of reincarnation to summon four previous Hokages. After everyone rushed to the battlefield, the Fourth Hokage used the Flying Thunder God Technique to transfer the Tailed Beast Jade and saved the Ninja United Army. Then the First Hokage used the Myojin Gate to suppress the Ten-Tails and led everyone to attack the Ten-Tails, making preparations for the victory of the war. Made a contribution!

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

In "Naruto: Ninja New Generations", Orochimaru [Ninja World War] can summon the past Hokage to help out and cooperate with his unique signature ninjutsu Come to assist the team in fighting, come and experience Orochimaru's fighting art in the game!

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

1. Brief analysis of ninja:

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Mystery: Dance of the Sky Blade: Concentration, causing 100% damage to the enemy team, spells and snake eyes; later, the secret is changed to the Art of Baqi. When you must kill, you will hit.

Tip: The method of applying spells and snake eyes has a concentration effect and is not easily interrupted.

Basic attack: Sword Flower: Causes 100% damage to the enemy ninja in the back position, with a high probability of causing a small float, reducing the target's basic attack damage by 90%, lasting until the end of the round, and cannot be superimposed.

Tip: It has obvious restraint effect on the normal attack damage of the four-handed ninja.

Pursuit: Curse Seal·Curse Seal: Chase and fall to the ground, causing 25% guaranteed damage and knockback, and comes with Curse Seal. After Orochimaru chases him, he gains dominance in the current round.

Tip: You can gain dominance through chasing and fighting, improve your own survivability, and reduce the opponent's starting ability.

Passive Ⅰ: Orochimaru-style Substitute Technique: Immune to adverse conditions other than hole sealing; assists Naruto when receiving an adverse condition for the first time, which will be converted into Orochimaru's next secret chakra consumption of -20, once per round.

Tip: This passive function reduces chakra consumption, alleviates the chakra shortage of the team, and further improves the connection level of Orochimaru's secrets.

Passive Ⅱ: Naruto Alliance: When the frontal enemy team uses extra basic attacks and trigger skills to cause damage every round, the first, second, and third generations of Hokage will come on stage to help in turn, with 10% health, each round. The Hokage only appeared once.

Tip: The main role of Hokage in the past is to reduce the opponent's resistance, provide one's own damage avoidance, and dominate the body, all of which have excellent effects.

Special entries:

Spell: Special effect, with [Spell] When attacked, the attacker grows [3%] in physical skills and ninjutsu each time.

Snake Eyes: Special effect, each use of normal attack consumes an additional [25%] of the current HP, up to [19999], lasting [2] rounds.

Seal of the Curse: Sealing technique, the next action will fail.

Yata no Jutsu: (2/0/40) Causes [120%] damage to the enemy team [5-9]. The selected target is attached with [Spell] and [Binding Seal]. [Must hit when killing].

Hokage Alliance·First Hokage: Release [Wood Release·Wood Dragon Technique] before leaving the field at the end of the round or before defeat, causing [60%] damage to the front row of the enemy team and reducing [10%] Resistance.

Hokage Alliance·The Second Hokage: Release [Water Release·Water Formation Wall] before leaving the field at the end of the round or before defeat. The next time your team receives damage, it will be reduced by [50%] and [Hegemony] .

Hokage Alliance·The Third Hokage: Release [Earth Dragon Flame Flow] before leaving the field at the end of the round or before defeat, causing [60%] fire attribute damage and [ignite] to [3] random bodies of the enemy team. And reduce resistance by [10%].

Hokage Alliance·The Fourth Hokage: The Fourth Hokage comes on to assist in using [Flying Thunder God Technique] and then leaves the field, giving Orochimaru a high probability of evading attacks, which can be triggered up to [1] times per round.

Ninja positioning: developing output, functional assistance, and restraining basic attacks

Recommended accessories: sea beast, spirit fox, black turtle set

2. Matching ideas:

1. Combined with the skill characteristics of Orochimaru [Great Ninja War], one picture flow recommendation:

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

2. Orochimaru [Great Ninja War] and other ninjas Advantages of matching the lineup:

(1) Senju Hashirama [Kimono] has a damage reduction effect, secrets have a concentration effect, and can also provide powerful gains to the team after death;

(2) Uchiha Madara [Ultimate Earth Reincarnation] has the ability to enchant, and has the ability to counterattack and trigger pursuit. At the same time, he can continuously suppress through secret switching;

(3) Minato [Nine-Tailed Cha] Carat Mode] has the ability to be immune to special effects, can continuously suppress opponents with mysteries, can provide defensive resistance gains for teammates, and has considerable output ability;

(4) Tiantian [Ninja War] has very strong pursuit output Abilities, secrets can cause blindness, and can restore life passively every round;

(5) Senju Tobirama [Reincarnation of the Evil Land] has the characteristics of rapid development, and can cause a sure hit to enemies with the mark of the Flying Thunder God. Damage, and teammates can release mysteries again after being interrupted by the target marked by the Flying Thunder God, and they have the effect of resurrecting themselves once;

(6) Fu [Reincarnation of the Evil Land] has a one-round barrier that can restrict the enemy. Chakra is restored, and your ninja can also provide benefits after releasing mysteries;

(7) Yakushi Kabuto [Sage Mode] can chase and restore chakra, and he is good at protracted battles and residual blood harvesting, and Orochimaru [Ninja] [World War] has a certain degree of compatibility;

(8) The Blade of the Night can impart the "warrior's nature" to the sword-carrying ninja, improve resistance and poor immune status, and normal attacks can also restore chakra.

(9) Gale Dancer can break dodge in odd rounds and provide the team with benefits such as reduced secret cooldown time and sufficient chakra.

3. Lineup recommendation and actual combat analysis:

Lineup 1 (Fighting Festival/Arena):

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Lineup advantages:

1. Chakra is relatively sufficient;

2. Can limit the opponent's basic attacks or mysteries;

3. Has many interrupting skills.

Disadvantages of the lineup:

1. Uchiha Madara’s tree binding is more random;

2. No endurance;

3. Uncontrollable With weak abilities, the Wind Lord is easily targeted.

(1) Actual Combat Analysis 1 (Fighting Festival)

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Enemy lineup:

Senju Tobirama [Reincarnation of the Evil Land] Uchi Haubara [Pure Land Reincarnation] Senju Hashirama [Kimono] Fire Lord

Actual combat analysis:

First round:

1. Our Orochimaru uses secrets, and comes with Spells;

2. The opponent's Senju Hashirama uses the Secret Art, and the suppression effect is evaded by us;

3. The opponent's Fire Lord Secret Art, our Minato interrupts;

4. The opponent Senju Hashirama uses the secret, causing damage;

5. Our Uchiha Madara secret, obtains a barrier, and the opponent Senju Hashirama is defeated;

6. Both sides complete Basic attack and pursuit, the round ends;

Second round:

1. The opponent Uchiha Madara uses secrets, and our Minato interrupts;

2. Our team Minato's basic attack defeated the opponent Senju Tobirama and the Fire Lord, and the opponent Senju Tobirama was resurrected after being defeated;

3. Our Uchiha Madara secret was interrupted by the opponent Senju Tobirama;

4. The opponent's Uchiha Madara's Secret Art causes damage;

5. Our Wind Lord uses the Secret Art to reduce the Secret Art's cooling time;

6. Our Orochimaru uses the Secret Art, and the opponent's Qian The battle between the hands is defeated;

7. Our side Uchiha Madara is defeated, our opponent Uchiha Madara is defeated, and our side wins.

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Lineup 2 (Fighting Festival/Arena):

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Lineup advantages:

1 , Sufficient chakra;

2. Has endurance and strong survivability;

3. Strong normal attack output ability.

Disadvantages of the lineup:

1. The basic attack ability can only be improved after Senju Hashirama is defeated;

2. The ability to release control is weak and is easy to be targeted. Control will lack chakra.

3. The barrier cannot be expanded or destroyed.

(2) Actual Combat Analysis 2 (Fighting Festival)

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Enemy lineup:

Senju Hashirama [Kimono] Uchiha Madara [Virgin Earth Reincarnation] Senju Tobirama [Virgin Earth Reincarnation] Fire Lord

Actual combat analysis:

First round:

1. Our Orochimaru uses secrets, and comes with Spells;

2. The opponent's Senju Hashirama uses secrets, and our Tobirama dodges;

3. Our Senju Hashirama uses secrets, and the opponent's Senju Tobirama consumes chakra. Added;

4. The opponent's Fire Lord Secret, our Thousand Hands Tobirama interrupts, and after the time is reversed, the secret will increase the shield again.

Second round:

1. The opponent's Senju Tobirama secrets, our Senju Tobirama interrupts;

2. Our Senju Tobirama's basic attack Defeat the opponent's Senju Hashirama;

3. The opponent Uchiha Madara uses the secret, and it is passively activated. Our Senju Tobirama cannot attack normally;

4. Our Orochimaru uses the secret. The opponent's Fire Lord is defeated;

5. After our side's Hashirama takes action, seal the opponent's Tobirama's acupoint;

The third round:

1. The opponent's Senju Tobirama Secret , our Senju Tobirama interrupts;

2. Our Senju Tobirama defeats the opponent's two ninjas with basic attacks and wins.

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Lineup Three (Fighting Festival/Arena):

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Lineup Advantages:

1. Chakra Relatively sufficient;

2. It can limit the opponent's normal attacks of ninjas who are not immune to blindness;

3. After the enchantment is deployed, the opponent's chakra recovery can be limited.

Disadvantages of the lineup:

1. If it is not one's own enchantment, the upper limit will be lowered;

2. The ability to release control is weak, and it is easy for the Wind Lord or the second generation of dirty soil being targeted.

3. It has no battery life and weak long-term combat capability.

(3) Actual Combat Analysis 3 (Arena)

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Enemy lineup:

Haruno Sakura [Hundred Heroes' Technique] Uchi Haubara [Ultimate Earth Reincarnation] Orochimaru [Ninja World War] Wind Lord

Actual combat analysis:

First round:

1. The opponent Sakura uses secrets, and our Orochi If Maru uses Secret Art continuously, the opponent's Sakura Secret Art will be invalid;

2. If we chase the opponent Uchiha Madara, the opponent's Uchiha Madara's next action will be invalid;

3. Our Senju Kai The opponent Uchiha Madara was defeated;

4. The shadow summoned by Orochimaru defeated the opponent Sakura;

5. Both sides completed the basic skills and pursuit, and the round ended;

Second round:

1. Our Senju Tobirama used the secret, and the opponent Orochimaru was defeated;

2.The opponent's Fengzhu secret and our Fu were blinded;

3. The secret of our Wind Master will reduce the cooling time of the secret;

4. Our Qianju Toijian's basic attack will defeat the opponent's Wind Master, and we will win.

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Lineup Four (Fighting Festival/Arena):

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Lineup Advantages:

1 , relatively sufficient chakra;

2, strong burst output ability;

3, many interruption methods.

Disadvantages of the lineup:

1. Uchiha Madara’s tree binding is more random;

2. No endurance;

3. Uncontrollable The ability is weak, and the wind master is easily targeted;

4. If Obito does not enter a furious state as soon as possible, the output limit will be reduced.

(3) Actual Combat Analysis 3 (Fighting Festival)

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Enemy lineup:

Minato [Nine-tailed Chakra Mode] Uchi Haubara [Unsoil Reincarnation] Senju Hashirama [Kimono] Fire Lord

Actual combat analysis:

First round:

1. Our opponent's Senju Hashirama secrets Uchiha Madara's chakra consumption increases;

2. After our pursuit, the opponent's Minato secret will be ineffective;

3. Our Orochimaru uses the secret, which comes with a spell;

4. The opponent Uchiha Madara uses the secret, and our Obito interrupts;

5. The opponent's fire master uses the secret to release control, and our Orochimaru uses the secret, and the opponent's fire master's secret becomes invalid;

6. Both sides complete the basic attack and pursuit, and the round ends;

Second round:

1. Our side chases the opponent's Minato, and the opponent's Minato secret becomes invalid;

2. Our Uchiha Madara uses Secret Art to interrupt the opponent's Uchiha Madara. The opponent's Senju Hashirama is defeated, and the opponent's Uchiha Madara cannot attack normally;

3. Our Wind Master uses Secret Art. Reduce the cooldown of secrets;

4. When our Orochimaru uses secrets, the opponent's Minato's next action will be invalid; the opponent Madara Uchiha is defeated;

5. When our Obito uses secrets, the opponent's fire The main battle is defeated;

6. The opponent has only one ninja left and withdraws from the battle.

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Lineup Five (Fighting Festival/Arena):

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Lineup Advantages:

1 , Chakra is relatively sufficient;

2. It can effectively limit the opponent's basic attacks or mysteries;

3. After a ninja is defeated in the battle, it can burst out with higher damage;

4. Strong harvesting ability.

Disadvantages of the lineup:

1. Uchiha Madara’s tree binding is more random;

2. No endurance;

3. Uncontrollable With weak abilities, the Wind Lord is easily targeted.

(4) Actual Combat Analysis 4 (Fighting Festival)

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Enemy lineup:

Minato [Nine-tailed Chakra Mode] Uchi Haubara [The Reincarnation of the Earth] Orochimaru [The Great Ninja War] Wind Lord

Analysis of actual combat:

First round:

1. Our Orochimaru uses secrets, with spells attached;

2. Our Kabuto uses secrets, and the opponent Orochimaru cannot use basic attacks;

3. The opponent's Orochimaru uses secrets and spells;

4. Our Orochimaru's secrets and the opponent's Orochimaru's next action will be invalid. ;

5. The opponent's Orochimaru secret, our Uchiha Madara interrupts;

6. The opponent's Minato secret, reduce our damage;

7.Both sides complete the normal Attack and pursue, the round ends;

Second round:

1. The opponent Minato uses the secret, causing pursuit and damage;

2.Our Fengzhi secret , reduce the cooldown of our secret art;

3. Our secret secret, the opponent Orochimaru cannot attack normally;

4. Our Orochimaru secret, the opponent Minato's next action will be invalid;

5. Our Uchiha Madara secrets, the opponent's Wind Lord is defeated;

6. Our Kabuto is passively triggered, causing damage, and the opponent's Uchiha Madara is defeated;

7. Both sides complete basic attacks and pursuits, and the round ends;

The third round:

1. Our Uchiha Madara interrupts the opponent's Minato;

2.The opponent's Minato The attack defeats our Wind Lord;

3. The opponent's Uchiha Madara's secret is our Uchiha Madara, we dodge and activate the passive to cause damage, and the opponent Orochimaru is defeated;

4. The opponent's first The ninja was unable to turn the tide of the battle and withdrew from the battle.

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Lineup Six (Fighting Festival/Arena):

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Lineup Advantages:

1 , Chakra is relatively sufficient;

2. It can limit the opponent's basic attacks of ninjas who are not immune to blindness;

3. The pursuit output damage is higher.

Disadvantages of the lineup:

1. Uchiha Madara’s tree binding is more random;

2. No endurance;

3. Uncontrollable With weak abilities, the Wind Lord is easily targeted.

(5) Actual Combat Analysis 5 (Fighting Festival)

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

Enemy lineup:

Minato [Nine-tailed Chakra Mode] Uchi Haubara [Pure Land Reincarnation] Senju Hashirama [Kimono] Fire Lord

Actual combat analysis:

First round:

1. Our side chases the opponent Minato, and the opponent Minato will fail to release the secret, and our Orochimaru uses the secret;

2. Our Uchiha Madara is passively activated, and the opponent's Uchiha Madara cannot attack normally;

3. The opponent's Senju Hashirama The mystique of our wind master, the chakra consumption of the wind master increases;

4. Our Orochimaru's mystique is used by the opponent Uchiha Madara, and the opponent's mystique becomes invalid;

5. Our Uchiha Madara uses the mystique , our side obtains the enchantment;

6. Our side uses mysteries every day, causing damage and blinding the opponent's team;

7. Both sides complete basic attacks and pursuits, and the round ends;

Second round:

1. The opponent's Uchiha Madara uses mysteries, and our wind master cannot use normal attacks;

2. I release Uchiha Madara's passive activation, causing damage. After the chase, the opponent's Fire Lord and Senju Hashirama were defeated;

3. Our Uchiha Madara used secret techniques, the opponent Minato interrupted, and our Wind Lord was defeated;

4. Both sides After completing the basic attack and pursuit, the round ends;

The third round:

1. Our Uchiha Madara uses secrets, and after activating the pursuit, the opponent's remaining two ninjas are defeated.

Naruto: Ninja Generations new SS Ninja Orochimaru [Ninja War] - Ninja strategy and lineup recommendations!

4. Conclusion:

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