


Warcraft's chief plot designer talks about leaving his job and is proud of the plot of Shadowland
Steve Danuser, chief story designer of Warcraft, has not announced his resignation before, but careful players discovered that he left Blizzard in November last year, which was the time of the carnival.
Recently Danuser confirmed the news of his withdrawal from Blizzard and said that he had nothing to say about his departure, but he still accepted an interview with the gaming media PCgamer.
"Wanting to continue working remotely was a factor because I firmly believe in the effectiveness of online team collaboration and living too far away from the office," he told the media. "But eight years is a long time to build a game, and while helping to design World of Warcraft's story direction for the next few years will be challenging and rewarding, lately I've been increasingly eager to expand my creativity into new direction".
His latest plans have yet to be determined.
"I'm lucky enough to be able to relax and recharge during the holidays," Danuser said. "As for what's coming next, I haven't announced anything yet, but I'm looking forward to exciting things happening in 2024."
Danuser was involved in much of World of Warcraft's storyline while at Blizzard. Some of the content he wrote himself include:
The Hunter's Hall and the Marksman Hunter Artifact questline for the Legion expansion
Some of the original Allied Races quests
Igynos and Whispers and Prophecies of N'Zoth
Lots of in-game books, including those found in Age of Dragons and those found in the Emerald Dream
Lots of in-game dialogue and in-game Cutscene scripts
Danuser's greatest influence on World of Warcraft may be the story of the doomed high elf who became the undead queen Sylvanas Windrunner. He wrote significant portions of her story, including her love story with Nathanos Blightcaller. The story, as well as the threads that run through unpopular Shadowlands expansions, such as the scene where the queen burns a tree, have sometimes sparked heated controversy among players.
Despite the controversy, he is still proud of this part of the plot.
"There are hints of a relationship, but I made it a canon character through my Black Mirror short stories," he said. "I also wrote some of their scenes in the game, like their banter on the podium during the demonic attack at Vol'jin's funeral, and many of the moments between them in Battle for Azeroth.
"I wrote a lot of stories where they say goodbye at the end of Battle for Azeroth, when he calls her 'my love.' I wrote Sylvanas' message to the Loyalists in the Forsaken questline, in which she hinted that she was eating his soul. ”
But his favorite job is the current expansion pack.
I am most satisfied with the work on "Age of Dragons", and I have been working on the expansion pack for a long time. from creating original pitches based on the film’s story, culture and history, to working with my amazing creative partners to help plan the narrative beats for each patch,” he said.
Danuser said he will miss the narrative team he built at Blizzard, as well as the "many friends" he still has there.
Players have previously speculated that the reason for Danuser's departure may be a conflict with Chris Metzen, who recently returned to the company as executive creative director of the Warcraft universe. Many players feel that Mason's return caused him to lose his job.
But anyway, I feel that his plot style is not suitable for the follow-up World of Warcraft: Souls trilogy, because the plots of the past two years' versions are too controversial, and some people think it is very bold and ahead of its time. innovation, many people feel that this kind of plot is unacceptable. So bringing Mason back to write the trilogy might be a better choice.
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