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php Editor Xigua Go is a powerful programming language, but is there a library that can open palette PNG with 2-bit color depth? The answer is yes. The Go language has many libraries and tools for working with images, some of which can open and process paletted PNG images at specific depths. By using these libraries, you can easily read and edit paletted PNG images with 2-bit color depth, adding more functionality and flexibility to your applications. Whether you are a beginner or an experienced Go developer, these libraries can help you achieve your goals, providing better image processing and editing capabilities.
How to use go to read palette-based png images?
For images in python I can simply do the following:
from pil import image im = image.open('image.png') pix = im.load() for i in range(100): for j in range(100): print(pix[i, j])
Use go:
f, err := os.open("image.png") if err != nil { log.fatal(err) } defer f.close() pal, ok := cfg.colormodel.(color.palette) // ok is true if ok { for i := range pal { cr, cg, cb, ca := pal[i].rgba() fmt.printf("pal[%3d] = %5d,%5d,%5d,%5d\n", i, cr, cg, cb, ca) } } img, err := png.decode(f) if err != nil { log.fatal(err) // fails here!! } for y := img.bounds().min.y; y < img.bounds().max.y; y++ { for x := img.bounds().min.x; x < img.bounds().max.x; x++ { log.println("img.at(x, y):", img.at(x, y)) } fmt.print("\n") }
"png: invalid format: not a png file" will be thrown when decoding.
If I use the file
command on mac shell, it says:
image.png: png image data, 100 x 100, 2-bit colormap, non-interlaced
vscode renders images very well.
I tried this on both an image created by Adobe Illustrator and an image generated by the following code. Both encounter the same error:
func createPNG() { // Create a new image with the desired dimensions img := image.NewPaletted(image.Rect(0, 0, 100, 100), color.Palette{ color.RGBA{255, 0, 0, 255}, // Red color.RGBA{0, 255, 0, 255}, // Green color.RGBA{0, 0, 255, 255}, // Blue }) // Set the pixel colors in the image for x := 0; x < 100; x++ { for y := 0; y < 100; y++ { switch { case x < 50 && y < 50: img.SetColorIndex(x, y, 0) // Set the pixel at (x, y) to red case x >= 50 && y < 50: img.SetColorIndex(x, y, 1) // Set the pixel at (x, y) to green case x < 50 && y >= 50: img.SetColorIndex(x, y, 2) // Set the pixel at (x, y) to blue default: img.SetColorIndex(x, y, 3) // Set the pixel at (x, y) to transparent } } } // Create a new file to save the PNG image file, err := os.Create("image.png") if err != nil { panic(err) } defer file.Close() // Encode the image as a PNG and save it to the file err = png.Encode(file, img) if err != nil { panic(err) } }
It seems that in your case it is not the format of the image, but the way you are using the image file.
I assume you are passing it to image.DecodeConfig()
first (the code doesn't show it, but cfg
must have been initialized) and then to image.Decode ()
.
The problem is that after the first call, your file has an offset, but the second call assumes it is reading from the beginning of the file.
You can solve this problem by rolling back the file after reading the configuration:
File.Seek(0, io.SeekStart)
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