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php editor Xigua brings you a guide to match the lineup of the center Steel Carter in "Golden Shovel War S10 Heart of Steel". In this game, Carter, the Heart of Steel, is a powerful warrior character with high explosive and sustained output capabilities. With the right lineup, you can bring out the maximum power of Heart Steel Carter and help players win. This article will introduce in detail the skill characteristics and recommended lineup of Heart Steel Carter, hoping to provide some useful reference and suggestions for players.
1. Lineup matching
Character: Aphelios , Carter, Urgot, Sett, Yone, Thresh, Zed, Zac
Bonds (Sound Wave Season Star): 4 Sound Wave 3 Countryside 3 Heart of Steel 2 Fighter 2 Electronics 2 If the dancer is a country season star, just replace Thresh/Urgot with Widow/Qiyana
2. Equipment matching
Equipment: Main C Carter: Justice, Magic Explosion, Justice/Hat/Archangel/Defense Breaking/Green Dragon Knife
Deputy C Tribulation: Blood Drinking, Night Blade, Justice and other physical equipment
Seti/Thresh/Zach/ Illaoi: Ion, Redemption, Dusk and other meaty equipment
Other cards: Picking up rags
Main C Carter’s best double justice magic explosion, full explosion plus double blood sucking, which not only guarantees damage but also guarantees Carter's survivability can be quickly amplified by being beaten; because he does not have a super fan relationship, Double Justice has high equipment requirements, so you can also choose other magic-powerful equipment such as hats, defense-breaking, archangels, and green dragon swords. Use it as a last resort. If you don't make the Green Dragon Sword, Carter in the second row will often be beaten back to mana. The mana recovery effect of the Green Dragon Sword will be relatively average.
Deputy C Jie mainly consumes the remaining physical equipment. It is recommended to drink blood, night blade, and justice. In the later stage of Carter's skills, there will be a situation where one skill does not kill him, and Zed can be responsible for helping Carter harvest
Sett/Thresh/Zac/Illaoi are the front row cards that carry ion, redemption, and Functional meat equipment such as Dusk should be brought to Sett first in the early and mid-term. Sett's tankiness in the mid-term is very powerful; because the positions will be more concentrated, Redemption will be very useful in this system; because Carter's skills come with serious injuries. , so Sunfire, Ghost Book, and Red Buff can choose not to do it
Urgot/Qiyana/Yorick are responsible for picking up rags, because eating Heart Steel often makes people sneak around. These games It would be more suitable to take a child secretly
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