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Golden Shovel War is a very popular mobile game. Among them, Golden Shovel War s10 has launched new chess pieces and bonds. So how to play the 6 fighter lineup of Golden Shovel War? After being strengthened, the fighter bond is already a very good front-row bond in the current version. So what kind of lineup bond is generally used with the six fighters? The editor has compiled the relevant content for you below. If you are interested, please take a look.
1. About the fighting system
Current version The lineup of the fighting system can be said to be very unpopular, and there are relatively few lineups that have been developed to match it. However, this is also the current advantage of the fighting system. Except for the 4 and 5 fee Illaoi and Zac, basically no one wants the fighting pieces, and the lineup is formed. is very easy.
There are few players who choose the fighting system lineup, but this does not mean that the fighting system is not strong enough. 6 fighting bonds purely increase the health, adding 100 to all members, and the fighter pieces can increase their maximum health by an additional 90%. Value, that is to say, the 1-2 fee fighting chess pieces are equivalent to bringing the benefits of 1 fanatic, while the 3-5 fee fighting chess pieces are equivalent to carrying 2 fanatics (the fanatics have 600 health points and 8% of the maximum health points), which is correct. The strength of the lineup has been greatly improved, which can give the back row more output time.
Although there is a gap in the data on the statistics websites tactics and metatft, the difference is not big. The summit rate of 16.7% is quite incredible.
There are still many brothers who think that choosing the 6 fighting system must have the too big to fail rune, but brothers can look at the picture below, intercepted from the data website (metatft ) In the last 10 games with 6 fights to reach the top, only 50% of the players chose Too Big to Fail. It can be said that the upper limit will be higher if there is a Too Big to Fail rune, but it can still be played without.
6 The shortcomings of the fighting system are also obvious. It has high physical strength but low double resistance of 1-2 fee chess pieces, and too many pendants (if there is a fighting class transfer or Iron Sun The box will greatly improve the tankiness of the lineup). In the test, I felt that it is more powerful when paired with a high-explosion back-row C position. It is recommended to pair it with a high-explosion main C position such as Ahri, Ezreal, and Drizzt, as well as Karthus. , quickly release skills to reduce the enemy's numbers, which can greatly make up for the embarrassing situation of low double resistance in the front row of the lineup.
Taking the 4-cost main C as an example, the following 4 sets have relatively good strength in the test.
2. Lineup recommendation
The first set of 6 fighters, 3 mages, 3KDA bond master c Ahri:
This lineup is similar to the heavy secret Ahri, but the difference is Fighting bonds and KDA bonds are linked. For example, Zach has 1800 health points (2 stars) without equipment. After opening 6 fighting bonds, Zach can get 3500 health points, combined with 3KDA bonds. With the 10% maximum health provided, Zach's health can reach a terrifying 3971, which greatly increases Zach's frankness. It is basically difficult to die in the face of real damage lineups, and strives for more output for Ahri. Time, lineup advantage, all mainstream lineups can go head-to-head.
The second set of 6 fighting 3 heart steel 2 big-name shooter main c Ezreal:
This lineup uses the reward ability of heart steel It provides a good upper limit for the lineup, and can greatly increase the upper limit of the lineup after Jin.
Set 3: 6 Fighting 3 Pentakill Rock 2 Guard/2 Judgment 2 Dancer Binding Master C Karthus:
This lineup uses 6 The frankness of the fighting bond and the extra damage provided by the five-kill rock bond buy Karthus more time to stack up the magic power of the Archangel's Staff. Karthus can easily kill the enemy instantly after stacking the high magic power release skills. Square back row.
3. Equipment Rune Recommendation
Season Star Recommendation: Any fighting talent, Zach is the best, if you have Illaoi you can also choose The main lineup is chosen by nature.
Optional main c Ahri: Blue Tyrant Talisman, Nash/Red Tyrant Talisman, and Hextech Gunblade.
Optional main c Ezreal: Endless Blade, Red Tyrant Talisman, Blue Tyrant Talisman/Death Blade/Defense Breaker.
Optional main c Drizzt: Guinsou/Spear of Shoji, Pearlescent Gauntlet, Hextech Gunblade/Guard Breaker/Gigantic Killer.
Optional main c Karthus: Spear of Shuoji, Archangel's Staff, Pearlescent Gauntlet.
Main Tanzak: Heart of Determination, Defender/Oath of the Holy Shielder, Sunfire.
Tips: The lineup needs a resistance reduction. It depends on whether the lineup is physical output or legal output. Make a dusk or ion spark for Seti. The front row of the lineup has relatively high health. It is recommended to consider getting a redemption in the later draft, which will greatly improve the endurance of the lineup.
Recommended runes: Too Big to Fail, Auxiliary Treasure House, Passionate Epitaph, United Resistance, Pearlescent Lotus, Martyr, Little Partner, Magic Wand, Linked Branches, etc.
4. Operational ideas
Preliminary operation
2-1 can increase the population by 4, and 2-5 can increase the population by 5. It is recommended to go consecutively at the beginning Victory, choose what to use if there is a strong day. It is recommended to use 4 Fighting and 3 Disco Bonds to transition. For equipment, it is recommended to use Sun Flame to fight for consecutive victories to maintain blood volume.
Mid-term operation
3-2 Up to 6 people, Amumu or Lux will open 2 guard bonds or 2 radiant bonds.
At this time, Jiu needed to look at the equipment and decided to consider playing Ahri, Ezreal, Karthus, and Drizzt as main C to prepare for the lineup.
4-1 liter 7 population opens 6 fighting bonds main c.
If the population increases to 8, if there is Fighting Seti/Zac Chosen, you can directly replace Tahm. It depends on how long the main C adds chess pieces.
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