Goroutines appear to be interrupted despite the existence of WaitGroup
I have a problem with goroutine not ending despite the existence of waitgroup. In the attached code you can see the implementation of the heap permutation algorithm. I wanted to speed things up, so I created a goroutine for each possible first number, thus reducing the permutations of each goroutine to (n-1)!
. Overall, I should still have n!
permutations (n*(n-1)!= n!
), but my main routine seems to finish before the subroutine Exit before. Then I try to keep track of the permutations performed. Contrary to my belief, the number of permutations performed is not constant, but always somewhat (for low n
) or very much (for large n#) under
n! ##).
n=4 Each time the permutation is 24, that is
4!, so all goroutines are finished. If I had a higher number, say
n=8, I would get a value around
13500 instead of the expected
40000 = 8!.
package main import ( "fmt" "sync" ) var wg sync.WaitGroup var permutations int func main() { n := 9 wg.Add(n) for i := 0; i < n; i++ { var arr []int for j := 0; j < n; j++ { if i != j { arr = append(arr, j+1) } } go threadFunction(n-1, i+1, arr) } wg.Wait() fmt.Println(permutations) } func threadFunction(k int, suffix int, arr []int) { defer wg.Done() heapPermutation(k, suffix, arr) } func heapPermutation(k int, prefix int, arr []int) { if k == 1 { arr = append(arr, prefix) // fmt.Println(arr) permutations++ } else { heapPermutation(k-1, prefix, arr) for i := 0; i < k-1; i++ { if k%2 == 0 { arr[i], arr[k-1] = arr[k-1], arr[i] } else { arr[0], arr[k-1] = arr[k-1], arr[0] } heapPermutation(k-1, prefix, arr) } } }(The same behavior can be easily achieved, e.g. on https://go.dev/play/, so it's very reproducible.)
Correct answer
In your code, the goroutine also accesses
permutations variables. As you increase the value of
n, the amount of work increases, which can become a problem leading to unexpected results.
mutex, which will ensure that only one goroutine has access to
permutations at the time.
package main import ( "fmt" "sync" ) var wg sync.WaitGroup var permutations int var permutationsMutex sync.Mutex func main() { n := 9 wg.Add(n) for i := 0; i < n; i++ { var arr []int for j := 0; j < n; j++ { if i != j { arr = append(arr, j+1) } } go threadFunction(n-1, i+1, arr) } wg.Wait() fmt.Println(permutations) } func threadFunction(k int, suffix int, arr []int) { defer wg.Done() heapPermutation(k, suffix, arr) } func heapPermutation(k int, prefix int, arr []int) { if k == 1 { arr = append(arr, prefix) permutationsMutex.Lock() permutations++ permutationsMutex.Unlock() } else { heapPermutation(k-1, prefix, arr) for i := 0; i < k-1; i++ { if k%2 == 0 { arr[i], arr[k-1] = arr[k-1], arr[i] } else { arr[0], arr[k-1] = arr[k-1], arr[0] } heapPermutation(k-1, prefix, arr) } } }
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