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Shadow Fight 3 Sage strategy strategy sharing

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2024-02-02 14:18:09884browse

php editor Zimo brings you a sharing of Sage's strategy and skills in "Shadow Fight 3". "Shadow Fight 3" is an action fighting game, in which Sachi is a very powerful character, but if you want to play better, you need to master some efficient fighting skills. In this guide, we will introduce Sachi's playing skills in detail, including skill combinations, combo skills, defense strategies, etc., to help players better control this character and win the game. Whether you are a newbie or an experienced player, I believe these tips can help you perform better in the game!

Shadow Fight 3 Sage strategy strategy sharing

Shadow Fight 3 Sachi playing strategy strategy sharing

Spear weapon playing method

Not to mention the first form, it’s very simple Yes, let's take Saatchi on the right as an example. When you are far away from Saatchi, use "→ Punch" to stab forward with two shots while closing the distance; when you are close to Saatchi, use "Kick". Keep the distance slightly and then use "← Punch" to reverse the spear attack. Use these two moves to get past the first form.

The second form is similar to the third form. There is no difference after learning the skills. Let’s talk about them together. (Also taking Saatchi on the right as an example)

There are three moves that Saatchi should pay attention to at this time:

1. After dominating the body, he walks into you, and then directly performs a combo

There are two ways to dodge:

①When he gets close to you, press "→" twice in a row to dodge.

The disadvantage is that it is easy to press the key by mistake (for example, I often accidentally press "↗")

②When he gets close to you, press "↙" and then roll, and he will not continue to move. If I move forward, I won't be able to play that combo.

The advantage is that the distance between you and Saatchi is relatively large compared to ①, which means it is easier to hide. And if you don’t escape once, Saatchi will continue to move forward, so you can still Continue to roll back, unlike ①, if you don't get past it once, just GG.

The timing of the back roll can be determined by distance or movement. The former can be estimated by hitting it a few times. For the latter, press "↙" when Sachi approaches and raises his hand slightly. , it doesn’t matter if it’s a little earlier or a little later, at worst, if you try it again, the error tolerance rate feels quite large.

2. Overlord throws hammer

This action of throwing a hammer often occurs after Overlord has set a combo (if you avoid it as mentioned in point 1, that means Overlord will go back after finishing it) Walk, and then throw the hammer), that is, after Sachi hits the combo, he will also throw a hammer at you. In actual testing, it is more difficult to hide. Whether it is a back roll or a backward jump, there is a failure rate (because the hammer is in There is a period of time in the air, so the timing of pressing the button to dodge should also consider the distance between you).

My way of coping is

①After dodging that combo, if you are close to Sachi, the first hit of "→Punch" can be hit, then Using "→Punch" can directly interrupt his hammer throwing action.

② If you are far away from Sachi after dodging the combo, then keep pressing "↙", that is, continuous back roll. There are two benefits: first, you may just avoid the hammer; second, if you rely on The back roll puts a certain distance between you and Sachi, so the hammer can't hit you (as long as the distance is far enough, the hammer can't hit you even if you stand).

3. Non-hegemonic combo

The last combo of this set has an action similar to slapping the core (brain) peach (bag), which will occur in the non-hegemony state, and it is also very painful. , but it is usually used when you are close to you, so try to keep the distance when you attack.

Summary of Saatchi in the second and third stages:

1. Use the back roll to avoid the domination combo

2. Use "→Punch" to close the distance and interrupt the throw Hammer's skills

3. Try to use "← punch" in normal fighting situations for non-hegemonic bodies. Attack while ensuring a certain distance, and reduce the use of "→ punch" to avoid being too close and Sachi will use combo

The whole process is:

①At the beginning, use "←Punch" to hit the first blow

②Use "←Punch" when making normal moves. If you are at a distance, you can use "→Punch" to deal more damage

③Once Sachi's body walks into you, stay still, the distance is closed, and Sachi's skills will be released. Press "↙" and roll, if you don't dodge, do it again

④Dodge Saqi's combo, Sachi will go back (or maybe not go back)

doi

⑤Use "→ Punch" to catch up and interrupt Sachi's hammer-throwing skill that is about to be released (in short, just take advantage of the opportunity to quickly hit the damage when the body is over)

②Normal move

Shadow Fight 3 Sage strategy strategy sharing

#Two-handed sword weapon fighting method

First form: The first form is relatively simple, just keep the distance and level a That's it. If you are hit in the face, you can use your legs to repel it or roll back.

Shadow Form: You can draw a at the beginning, usually you can take the first attack, or roll back to gain distance.

Next, grasp the distance (about 2-3 positions), long press the attack button, and use the salted fish thrust! Because of the distance of the weapon, you can hit the boss, but the boss cannot hit you.

After one poke, the boss will usually be knocked back. Once the boss raises his hand and is ready to attack, he will immediately receive the thrust. Note that the boss may retreat and hit the target empty. If the boss loses the target, just roll back to get some distance.

For the Overlord, don’t worry, if the distance is too close (within 1.5 body positions) ↙ roll back to distance yourself. Then continue thrusting. Of course, the boss will not be affected if you suddenly stab it, but it doesn't matter, just press and hold ↙ and roll back after stabbing, and the boss will not hit you. And so the cycle repeats.

For the flying hammer: Through actual combat testing, the boss needs to raise his hand to use the flying hammer, and it can be broken by thrusting, so just control the distance and thrust like crazy. It doesn't matter if you are hit by the hammer occasionally. Anyway, the boss is I can’t beat you anymore

Shadow Fight 3 Sage strategy strategy sharing

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