


NVIDIA RTX Remix beta version launched today, 'Half-Life 2' players can experience ray tracing technology
According to news from this website on January 22, Nvidia’s RTX Remix will start public testing today (note from this website: this tool was previously only available in the form of early access). It is expected that the RTX version of the game "Half-Life 2" will also be launched simultaneously.
It is reported that the RTX version of "Half-Life 2" is produced by Orbifold Studios. The game has the following features:
Completely reconstructed textures, adding PBR attributes;
Additional geometric details are added using Valve's Hammer editor;
Supports technologies such as panoramic ray tracing, DLSS 3.5, Reflex and RTX IO.
According to previous reports, NVIDIA RTX Remix is an end-to-end platform built on NVIDIA Omniverse for remaking DirectX 8 and DirectX with specific function pipelines 9 games such as "Call of Duty 2", "Hitman 2: Silent Assassin", "Gary Mod", "Freedom Fighter", "Need for Speed Underground 2" and "Vampire: The Masquerade".
Remix consists of applications and runtimes for creators. The former is used to remake various assets; the latter is used to grab original game materials and re-inject the recreated assets into the game.
RTX Remix allows users to remaster classic games and give them RTX enhancements such as DLSS and ray tracing. RTX Remix has currently produced some games, such as "Portal RTX", "Portal: Overture RTX", "Half-Life 2 RTX", etc.
According to NVIDIA’s official introduction, the functions and features of the RTX Remix application include:
RTX Remix’s extraction workflow is used to convert various file formats into universal scene descriptions (openUSD ) format so you can easily open and edit the files in your favorite Omniverse-connected apps, including RTX Remix itself.
Easily replace materials. You can update your game models with new high-polygon replacement assets that match the detail and fidelity of modern games. RTX Remix features a large collection of free, high-quality USD assets produced by NVIDIA that you can use directly when creating mods, import them into your mod as-is, or use Omniverse-connected apps such as Blender or Adobe Substance) to reconstruct the properties of these materials.
Supports a variety of PBR material maps, including reflection, metallicity, roughness, self-illumination, normal, subsurface scattering map channels, and the ability to use Parallax Occlusion Mapping (POM) technology to make textured surfaces appear realistic The height map of the bump effect makes the interaction of panoramic ray tracing lighting and shadows more realistic.
Reproduce lighting effects with panoramic ray tracing technology. Transform basic lights into physically accurate dynamic lights that cast high-fidelity ray-traced shadows, illuminate scenes, and interact with enhanced textures with PBR properties. Additionally, you can further change the look and feel of your scene by inserting new light sources.
Multiple views to facilitate remaking work. For example, use Wireframe mode to see the polygonal details of each asset, and use White Mode to see how lighting looks in neutral conditions.
Related reading:
"DLSS 3.5 released, multiple DLSS and Reflex games,
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