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Sheila Clara is a very powerful five-star character. She plays the role of a healing auxiliary agent in "Party of the Gods". She can provide action value buffs, immunity, and shields to the team, making her a very practical character choice. Clara's skills are very comprehensive. Her basic attacks can not only restore blood, but also purify the negative status of her teammates. In PVE gameplay, she is a fantastic character because she can provide comprehensive support. Whether in childhood or later in life, Clara brought joy to anyone. If you are interested in her, you may wish to take a look at the review and sharing of Sheila Clara's character in "Party of the Gods" brought to you by the editor!
Clara (Sheila)
Also known as: Peacock, Bird
Attribute: Searing
Role Positioning: Assistant
Recommendation Index: ★★★★★
Acquisition: Echo of Godhead (Pump)
Recommended tokens: Wind God, Sword God/Light God (you can use Light God in PVP). No. 2 life bonus, No. 4 life bonus, No. 6 speed/life bonus
Sub-attributes: Life bonus≈Speed>Defense bonus>Effect resistance>Life
(It depends on whether you focus on the functional type of pull bar immunity or milk. The former focuses on speed, the latter focuses on blood)
Reason: There is a shield, immunity, milk, purification, and draw bar. Basic attacks can restore blood. Able to purify, a PVE dream-like character, one of the most versatile nannies, happy from childhood to old age. However, I personally think that the functionality of the peacock is higher than the milk volume. The blood recovery effect of the peacock is not as obvious as that of the base fabric and Feili, but the flaws are not concealed. Peacock is also a good friend of the PVP tank team. The captain's skills increase the overall defense by 40%, and he was a must-have role for the defense team in the past. The Speed Double Strap can also be used as a good substitute if Shu is not available. The Sword God's counterattack will have many more times of blood recovery and purification than the Wood God's, and the effect will be more significant.
In the second round of points competition, there are two rounds of immunity draw in the starting hand. Personally, I think it is much more stable than Shu. It also has a shield, purification and blood recovery are limited. The basic attack is to restore blood to the friendly party with the lowest current health %, so If the key output character is controlled and is not the most disabled, there is a high chance that the three skills will not be purified during the cooldown, but it still provides the team with very good endurance, although it will lose speed and draw efficiency.
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