Introduction | Distributed transactions are often the pain point of service-oriented. Many scenarios avoid distributed transactions through business, but there are still some scenarios that must rely on distributed transactions. Let’s talk about how to handle distributed transactions |
There are many ways to solve distributed transaction problems, and there are many blogs on the Internet that provide various solutions. To sum up, it can generally be divided into the following two methods: 1. Two-Phase Commit (2PC for short): This is a common distributed transaction solution. In this method, the coordinator node is responsible for coordinating the operations of the participant nodes and ensuring that all nodes reach an agreement when committing or rolling back.
Rigid distributed transactions and two-phase commit are a mechanism to achieve strong consistency. Rigid distributed transactions refer to a series of operations performed by multiple participant nodes in a distributed system that need to ensure atomicity, that is, either all succeed or all fail. This mechanism requires all participant nodes to follow the same protocol during transaction execution and implement the transactionthrough the guidance of the coordinator node.
Flexible distributed transactions are a method of handling transactions in distributed systems. It adopts the best-effort commit strategy, that is, it tries its best to complete the transaction submission, but also allows some operations to fail. In flexible distributed transactions, the TCC (Try-Confirm-Cancel) mode is usually used to implement transaction management. The TCC model decomposes transactions into three phases: try, confirm and cancelFirst solve the prerequisite guarantee for distributed transactions: the interface must be idempotent to prevent repeated sending of messages from affecting the business
2 Reliable message system design (this feels good and relatively simple, so I’ll share it)
As shown above
Start execution For example:
try{
if(prepare()) { //Pre-send phase
doService(); //Execute business logic
updateMsgStatus();//Update message to confirm status
}
}
1 Pre-sending the message, try phase, if the pre-sending message fails, the business has not been executed yet, so systems A and B are still consistent and no processing is required
This is easy to understand
2 The pre-sent message is successful and the business logic starts to be executed. If the execution is successful, the status of the updated pre-sent message will be changed to confirmed sending. If the business logic execution fails at this time, the pre-sent message will not be updated with the new status. At this time, the message confirmation system will start working, and go back to the business system 1 to check the message status. If it is found that the business execution failed, it will be updated. Pre-send status to failed status.
3 If at this time, the business execution is successful and the message is updated to confirm sending, then it is ok and perfect. If the message update fails, the message confirmation system will still check the status and update whether the message is deleted or confirmed to be sent.
4 The messager starts consuming
1> For example, if consumption fails and an inconsistency occurs, the message recovery system detects the message status and resends the message
2>If the execution of the business fails, the message will not be confirmed. The message recovery system will still detect the message status and resend the message
3>If the ask fails, the above logic should be used to resend the appeal. Of course, there is a limit to the number of resends. It cannot be sent all the time. If it exceeds the maximum number of times, it will enter the dead letter queue and wait for manual intervention.
4> If the ask is successful, the message will be consumed successfully, which is perfect and solves the problem of reliable message service
三 Try to submit
This is relatively simple. Submit failed messages repeatedly to ensure successful message push in some scenarios with weak real-time performance.For example, when a transaction is completed, a third-party message will be pushed. At this time you can use effort submission
The article is reprinted from Open Source China Community [http://www.oschina.net]
The above is the detailed content of Explore implementing reliable messaging services. For more information, please follow other related articles on the PHP Chinese website!

linux设备节点是应用程序和设备驱动程序沟通的一个桥梁;设备节点被创建在“/dev”,是连接内核与用户层的枢纽,相当于硬盘的inode一样的东西,记录了硬件设备的位置和信息。设备节点使用户可以与内核进行硬件的沟通,读写设备以及其他的操作。

区别:1、open是UNIX系统调用函数,而fopen是ANSIC标准中的C语言库函数;2、open的移植性没fopen好;3、fopen只能操纵普通正规文件,而open可以操作普通文件、网络套接字等;4、open无缓冲,fopen有缓冲。

端口映射又称端口转发,是指将外部主机的IP地址的端口映射到Intranet中的一台计算机,当用户访问外网IP的这个端口时,服务器自动将请求映射到对应局域网内部的机器上;可以通过使用动态或固定的公共网络IP路由ADSL宽带路由器来实现。

在linux中,交叉编译是指在一个平台上生成另一个平台上的可执行代码,即编译源代码的平台和执行源代码编译后程序的平台是两个不同的平台。使用交叉编译的原因:1、目标系统没有能力在其上进行本地编译;2、有能力进行源代码编译的平台与目标平台不同。

在linux中,eof是自定义终止符,是“END Of File”的缩写;因为是自定义的终止符,所以eof就不是固定的,可以随意的设置别名,linux中按“ctrl+d”就代表eof,eof一般会配合cat命令用于多行文本输出,指文件末尾。

在linux中,可以利用“rpm -qa pcre”命令判断pcre是否安装;rpm命令专门用于管理各项套件,使用该命令后,若结果中出现pcre的版本信息,则表示pcre已经安装,若没有出现版本信息,则表示没有安装pcre。

linux查询mac地址的方法:1、打开系统,在桌面中点击鼠标右键,选择“打开终端”;2、在终端中,执行“ifconfig”命令,查看输出结果,在输出信息第四行中紧跟“ether”单词后的字符串就是mac地址。

在linux中,rpc是远程过程调用的意思,是Reomote Procedure Call的缩写,特指一种隐藏了过程调用时实际通信细节的IPC方法;linux中通过RPC可以充分利用非共享内存的多处理器环境,提高系统资源的利用率。


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

PhpStorm Mac version
The latest (2018.2.1) professional PHP integrated development tool

Safe Exam Browser
Safe Exam Browser is a secure browser environment for taking online exams securely. This software turns any computer into a secure workstation. It controls access to any utility and prevents students from using unauthorized resources.

SublimeText3 English version
Recommended: Win version, supports code prompts!

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)
