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HomeBackend DevelopmentPHP TutorialHow to implement real-time online gaming via PHP and WebSocket

How to implement real-time online gaming via PHP and WebSocket

In the Internet age, online games have become an increasingly popular form of entertainment. Many games require real-time interaction, which means establishing a connection with the server, transmitting data in real time, and peer-to-peer communication, so using PHP and WebSocket to transmit game data to the client in real time is an excellent solution. Next, we will use an example to introduce how to use PHP and WebSocket to implement real-time online games.

Environment preparation

Before you start, you need to ensure that the following software has been installed:

  1. Apache server
  2. PHP7 and WebSocket matching PHP Extension library
  3. HTML5 browser

Create WebSocket server

We will use the Ratchet library to create a WebSocket server. Please make sure that your PHP version is compatible with the Ratchet library and that the Ratchet library has been installed correctly.

require dirname(__DIR__) . '/vendor/autoload.php';

use RatchetMessageComponentInterface;
use RatchetConnectionInterface;

class GameServer implements MessageComponentInterface
{
    private $clients = [];

    public function onOpen(ConnectionInterface $conn)
    {
        $this->clients[$conn->resourceId] = $conn;
    }

    public function onMessage(ConnectionInterface $from, $msg)
    {
        //可以在此处对接收到的数据进行处理
        foreach($this->clients as $client) {
            if ($from !== $client) {
                //将消息发送给客户端
                $client->send($msg);
            }
        }
    }

    public function onClose(ConnectionInterface $conn)
    {
        unset($this->clients[$conn->resourceId]);
    }

    public function onError(ConnectionInterface $conn, Exception $e)
    {
        echo "Error: ".$e->getMessage(). "
";
        $conn->close();
    }
}

$server = new RatchetApp('localhost', 8080);
$server->route('/', new GameServer());
$server->run();

With the above code, we create a basic WebSocket server. When a client connects to the server, the server adds the connection to the $clients array. When one client sends a message, the server sends the message to all clients except that client.

In the above code, we use the GameServer class as the implementation of MessageComponentInterface, which provides four methods:

  1. onOpen: This method will be executed when a new client connects. In this method, we save the connection to the $clients array.
  2. onMessage: This method will be executed when the client sends a new message. In this method we can process the received data and send the data to other clients.
  3. onClose: This method will be executed when the client closes the connection. In this method, we remove the connection from the $clients array.
  4. onError: This method will be executed when an error occurs.

Now that we have a WebSocket server, we will use the server to process data from clients and send data to other clients.

Bind client connection

On the client side, we need to connect to the server via the WebSocket protocol and initialize the game.

var conn = new WebSocket('ws://localhost:8080');

conn.onopen = function(e) {
    // 发送初始化消息
    conn.send('init');
};

conn.onmessage = function(e) {
    // 处理服务器发送的数据
    handleServerMessages(e.data);
};

Code explanation:

  1. We use the WebSocket object to initialize a connection and bind it to the server address and port.
  2. When the connection is established, we send initialization data to the server through the conn.send() method. Please note that init is used here as initialization data. You can adjust the data content according to the actual scenario.
  3. When the server receives the data, it will call the onmessage method to process the transmitted data. We can process the data sent by the server in this method.

Processing game data

When the client connects to the server and initializes, we can start processing game data.

function handleServerMessages(data) {
    if (data === 'init') {
        // 初始化游戏
        return;
    }

    // 处理游戏数据
    // ...

    // 向服务器发送游戏数据
    conn.send(data);
}

Explanation:

  1. When the server sends initialization data, we capture the message and initialize the game.
  2. While the game is running, we can send data to the server and process the data sent by the server.

Code Summary

Through the above steps, we have created a PHP WebSocket server to handle game data transmission, and implement data transmission and game processing on the client. Below is the complete PHP and JavaScript code example.

PHP Server:

require dirname(__DIR__) . '/vendor/autoload.php';

use RatchetMessageComponentInterface;
use RatchetConnectionInterface;

class GameServer implements MessageComponentInterface
{
    private $clients = [];

    public function onOpen(ConnectionInterface $conn)
    {
        $this->clients[$conn->resourceId] = $conn;
    }

    public function onMessage(ConnectionInterface $from, $msg)
    {
        //可以在此处对接收到的数据进行处理
        foreach($this->clients as $client) {
            if ($from !== $client) {
                //将消息发送给客户端
                $client->send($msg);
            }
        }
    }

    public function onClose(ConnectionInterface $conn)
    {
        unset($this->clients[$conn->resourceId]);
    }

    public function onError(ConnectionInterface $conn, Exception $e)
    {
        echo "Error: ".$e->getMessage(). "
";
        $conn->close();
    }
}

$server = new RatchetApp('localhost', 8080);
$server->route('/', new GameServer());
$server->run();

Client JavaScript Code:

var conn = new WebSocket('ws://localhost:8080');

conn.onopen = function(e) {
    // 发送初始化消息
    conn.send('init');
};

conn.onmessage = function(e) {
    // 处理服务器发送的数据
    handleServerMessages(e.data);
};

function handleServerMessages(data) {
    if (data === 'init') {
        // 初始化游戏
        return;
    }

    // 处理游戏数据
    // ...

    // 向服务器发送游戏数据
    conn.send(data);
}

In this example, we show how to use PHP and WebSocket to implement real-time online gaming and provide Some sample code. You can adjust and modify it to suit your needs.

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