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Co-op Mission Commander Mengsk: Mission Preview

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Guide directory:

1. Guide to powerful commander combinations in the cooperative mode of "StarCraft 2" 2. How to evaluate Commander Stetman in the cooperative mode of "StarCraft 2"? 3. Each commander in the cooperative mode of StarCraft 2 Detailed explanation of mastery level strength

"StarCraft 2" cooperative mode powerful commander combination strategy

Co-op Mission Commander Mengsk: Mission Preview

Hello, there is no combination that is too difficult in the cooperative mode. Each of my commands The officials will recommend it to you. P Artanis: Archbishop should be the favorite partner of his teammates. His skills include group shield and resurrection BUFF. His troops are basically the same as those in encounters. The higher the level of the archbishop, the stronger he becomes. The full population at the beginning of level 15 is even better for the handicapped.

The first strategy for StarCraft 2 Nova Commander difficulty cooperative mode strategy is that Nova is not a hero that requires complicated operations. Only a few important units need to be formed. Nova's advantage is that the upgrade time of level 11 ghost military academy and technology laboratory is halved, which greatly reduces the consumption of early resources. However, Nova's population limit is only 100, so just building the second mine and automatically extracting gas is enough

The Ark Commander's 50-cent cannon is upgraded to 10-cent, and each shot will release a dying Archbishop Black, Power Word Paper has become a small skill with 25 energy. As long as you have a level one paper shield with passive blue characters, you can experience the fun of mining for 50 blue (although the gas ore stone cannot be knocked down)

The following editor will bring you the cooperation mode of "StarCraft 2" Let’s take a look at Abathur’s usage experience, including tactical ideas and commander matching guides. First of all, Abathur is a very powerful commander. It shows that there are no fatal shortcomings in all aspects. Unlike Zagara, which has no late game, or Queen, which has an empty mid game.

Rewritten content: During the leveling period, that is, before level 15, the characteristics of Vorazun Swan Zagara ≈ Abathreno Atanis Kerrigan Kerrax Vorazun This allows you to easily defeat enemies at level 1 without falling behind, and once you reach level 6, with the Hidden Blade upgrade package, you can easily control the entire battle. This kind of leveling experience is something that other people and commanders don’t have.

How do you evaluate the cooperative mode commander Stetman in "StarCraft 2"?

1. Stetman is a Commanders who operate group operations enhance the Swarm's capabilities with advanced Protoss technology and a great deal of human ingenuity. All standard combat units of the Mechanical Zerg use a special energy source called Aegon Power.

Rewritten content: 2. Evaluation: The negative effects are not obvious. The Archbishop himself is not too lacking in energy. Saved the Archbishop's mobility. Maybe even become a god of mobility. But it was not the restoration and positive power that saved the Archbishop. Evaluation: Negative effects are minimal. It can make up for the deficiencies very well

3. In the cooperative mission above the main interface of the game, the commander is the equivalent of a hero in the cooperative mission of the multiplayer game. Each commander will have his own Features: There is no default commander. All commanders can be played for free up to level 5. The three most powerful commanders currently should be Zeratul, Dehaka, and Stetman.

4. These ambitious young scientists were divided into several independent groups to work on different projects. Steinman and the clever Isabella Yuling were assigned to the same team, and their task was to create a movable force field similar to the protoss plasma shield, even without the assistance of a psionic field generator

5. It can be said to be an Easter egg, or it can be seen as an expansion of the plot, a benefit for plot fans. After all, the plot of StarCraft 2 has been completed, and it is of course very exciting to have comics published. It can also be seen that Blizzard’s Be careful, after all, not many people add comics to their games.

Detailed explanation of the mastery level and strength of each commander in the StarCraft 2 cooperative mode

The content that needs to be rewritten is: 1. The maximum score for each skill is five points. Ratings are relatively subjective, mainly to create atmosphere. The strengthening effect of Renault SET1 lasts very short, which is not practical for some useless skills. For Reno's 5-blood skill, potions without cooldown reduction are completely meaningless. If a potion with a cooldown reduction is used to increase the health of Nova in the battle, it is still acceptable. In short, the effect of this skill is not very good

2. Next, I will share with you information about the commander strength analysis of Archbishop 1 in the test server 0 cooperation mode. Positive effect: All skill effects are increased by 100%. Negative effect: Unit price increases by 30%. Evaluation: Basically of no use at all, it can even be said to be a purely negative effect

3. Module 2: From level 15 to mastery level 30. Arranged from high to low in strength, they are Raynor Volazun ≥ Zagara ≥ Abathur ≈ Karax ≈ Artanis ≈ Kerrigan Swann . This stage can be described as "very balanced". Other commanders are very balanced

4. Zeratul (still alive, level 13) Skill Group 1: Zeratul attack speed: Increase Zeratul's attack speed. Combat Unit Attack Speed: Increases the attack speed of Zeratul's combat units. Skill Group 2: Artifact Refresh Speed: Shorten the time required for artifact fragments to be refreshed on the map.

5. The maximum level for StarCraft 2 cooperative mission mastery is level 90. After the commander reaches full level, he can continue to upgrade to the master level.

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