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Practice of combining Golang Facade pattern and design pattern
Introduction:
Design pattern is a widely accepted solution template in software development. Through these Templates help developers solve a type of problem. Golang is an open source statically typed programming language that is efficient, concise, and concurrency-safe. This article will describe how the Facade pattern in Golang is combined with other design patterns, and demonstrate its application through specific code examples.
1. Introduction to Facade pattern
Facade pattern is a structural design pattern that aims to provide a simplified interface to make complex systems easier to use. It simplifies the client's calling process by hiding the complex internal logic and encapsulating different components of the system in a facade class.
2. Example of Facade mode in Golang
Suppose we have an e-commerce website through which users can place orders and pay for goods. In order to simplify the ordering and payment process for users, we can use the Facade pattern to encapsulate related logic.
First, we need to define the interfaces and structures related to user orders:
type Order interface { CreateOrder(item string) error } type orderService struct{} func (o *orderService) CreateOrder(item string) error { fmt.Printf("Creating order for item: %s ", item) // 实际下单逻辑... return nil }
Then, we define the interfaces and structures related to payment:
type Payment interface { Pay(amount float64) error } type paymentService struct{} func (p *paymentService) Pay(amount float64) error { fmt.Printf("Paying amount: %.2f ", amount) // 实际支付逻辑... return nil }
Next, We define a Facade appearance class to encapsulate the above order and payment services:
type ECommerceFacade struct { Order Order Payment Payment } func (f *ECommerceFacade) PlaceOrder(item string, amount float64) error { err := f.Order.CreateOrder(item) if err != nil { return err } err = f.Payment.Pay(amount) if err != nil { return err } return nil }
Finally, we use the Facade mode to simplify the client's calling process:
func main() { facade := &ECommerceFacade{ Order: &orderService{}, Payment: &paymentService{}, } err := facade.PlaceOrder("iPhone", 999.99) if err != nil { fmt.Println("Failed to place order:", err) } else { fmt.Println("Order placed successfully.") } }
3. Facade mode combines other Application of design patterns
Facade pattern is often used together with other design patterns to provide more flexible solutions. The following will demonstrate the combination of Facade mode and Decorator mode.
First, define a new interface Processor to handle some additional logic:
type Processor interface { Process() error } type extraProcessor struct { Component Processor } func (p *extraProcessor) Process() error { // 处理额外逻辑... return p.Component.Process() }
Then, modify the Facade class and add a new method:
func (f *ECommerceFacade) PlaceOrderWithExtra(item string, amount float64) error { err := f.Order.CreateOrder(item) if err != nil { return err } err = f.Payment.Pay(amount) if err != nil { return err } p := &extraProcessor{f} err = p.Process() if err != nil { return err } return nil }
Finally, We can use a combination of Facade mode and decorator mode in the client:
func main() { facade := &ECommerceFacade{ Order: &orderService{}, Payment: &paymentService{}, } decorator := &extraProcessor{facade} err := decorator.Process() if err != nil { fmt.Println("Failed to place order:", err) } else { fmt.Println("Order placed successfully.") } }
Conclusion:
Through the above examples, we can see that the Facade mode in Golang can simplify the connection between the client and complex subsystems. interactions between. At the same time, combined with other design patterns such as the decorator pattern, the flexibility and scalability of the system can be further improved. I hope that through the introduction of this article, readers will have a deeper understanding of the Facade pattern in Golang and its combination with other design patterns.
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