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Analyst: The "Final Fantasy 16" game was not commercially successful and the developer "needs to improve its internal management structure in the future"

王林
王林forward
2023-09-12 11:21:07954browse

According to news from this site on September 3, "Final Fantasy 16" was launched in June this year. Although the official previously announced that the game's initial sales volume was 3 million, according to Toyo Securities analyst Hideki Yasuda, "Final Fantasy 16" The current results achieved by "Fantasy 16" are actually not ideal commercially.

It is reported that Hideki Yasuda claimed that although "Final Fantasy 16" itself has shortcomings, such as "the game has not been launched on PS4, but the current PS5 penetration rate is not high, thus affecting the game sales" and other objective Reason, But the biggest commercial failure of the game is that "the development cost of the game itself is too high and the game's performance in the European and American markets is poor", so it can be considered that "this game is a very commercial failure".

Hideki Yasuda pointed out that Square Enix has made several serious mistakes, leading outside industry analysts to generally believe that "Square Enix's situation seems to be quite bad"

  • 1.3A The release time interval of games is relatively long

  • 2. Quality control standards are insufficient, and the quality of its works is uneven.

  • 3. Frequently publish mobile games that make money

#This site found that in recent years, "Final Fantasy" and "Brave" "Dragon" (the main work) is indeed released for a long time. For example, "Final Fantasy 15" was released in November 2019, and "Final Fantasy 16" was released in June 2023, with an interval of nearly 4 years.

分析师:《最终幻想 16》游戏在商业上并不成功,开发商“未来需改善内部管理结构”
##▲ Picture source "Final Fantasy 16" game poster
In terms of game quality control,

Although "Final Fantasy 16" and "Octopath Traveler" have good reviews, but Square Enix also has "Mediocre games" such as "Babylon Falls" and "FORSPOKEN" that are not praised by players. As for mobile games,

Square Enix has launched a number of mobile games in recent years, but many of them were discontinued after running for about a year, which has also caused certain dissatisfaction among players.

Hideki Yasuda’s analysis does make some sense. Faced with the current situation of Square Enix, President Kiryu Takashi’s future decisions will be closely related to the company’s future development.

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