search
HomeBackend DevelopmentC++Implementing B*-tree in C++

Implementing B*-tree in C++

B*-Tree: Optimized data structure in C for fast data retrieval

B* Tree is a self-balancing tree data structure optimized for fast data retrieval. It is a variation of B-tree, a tree data structure designed to keep data ordered and balanced. The characteristic of a B-tree is that it is highly ordered, which means that its nodes remain ordered in a specific way.

B* tree is similar to B-tree, but it is optimized for better performance. This is achieved by using several techniques such as path compression and multi-node splitting.

B*-Trees are particularly suitable for file systems and databases because they provide fast search and insertion times, making them efficient when storing and retrieving large amounts of data. They are also ideal for applications that require fast data access, such as real-time systems and scientific simulations.

Advantages of B* trees over B trees

One of the main advantages of B*-trees over B-trees is that they are able to provide better performance due to the use of techniques such as path compression and multi-node splitting. These techniques help reduce the number of disk accesses required to search and insert data, making B*-trees faster and more efficient than B-trees.

B* trees are also more space-efficient than B-trees because they are more ordered and able to store more keys in each node. This means that fewer nodes are needed to store the same amount of data, which helps reduce the overall size of the tree and improves performance.

Implementing B*-tree in C

To implement B*-tree in C, we must first define a node structure to represent each node in the tree. A B*-tree node usually contains some keys and corresponding values, as well as pointers to child nodes.

This is an example of a node structure that can be used to implement a B* tree in C -

struct Node {
   int *keys; // Array of keys
   int *values; // Array of values
   Node **children; // Array of child pointers
   int n; // Number of keys in the node
   bool leaf; // Whether the node is a leaf or not
};

With the node structure defined, we can now implement the B* tree itself. Here is an example of how to implement a B* tree in C -

class BTree {
   private:
   Node *root; // Pointer to the root node of the tree
   int t; // Minimum degree of the tree
   public:
   BTree(int _t) {
      root = NULL;
      t = _t;
   }
   // Other member functions go here...
};

The above B*-tree class contains a private member variable root, which is a pointer to the root node of the tree, and a private member variable t, which is the minimum degree of the tree. The minimum degree of a B*-tree is the minimum number of keys that a node in the tree must contain.

In addition to the constructor, the B* tree class can also implement many other member functions to perform various operations on the tree. Some of the most important member functions include −

  • search() − This function is used to search for a specific key in the tree. Returns a pointer to the node containing the key if the key is found, or NULL if not found.

  • insert() - This function is used to insert new keys and values ​​into the tree. If the tree is full and the root node does not have enough space for the new key, the root node will be split and a new root created.

  • split() − This function is used to split a complete node into two nodes, and the keys in the original node are evenly distributed between the two new nodes. The median key is then moved to the parent node.

  • delete() - This function is used to delete a specific key from the tree. If the key is not found, this function does nothing. If the key is found and the node containing the key is not full, the node may be merged with one of its siblings to restore balance to the tree.

Example

The following is an example of implementing the member function of the B*-tree class in C:

// Search for a specific key in the tree
Node* BTree::search(int key) {
   // Start at the root
   Node *current = root;
   // Search for the key in the tree
   while (current != NULL) {
      // Check if the key is in the current node
      int i = 0;
      while (i < current->n && key > current->keys[i]) {
         i++;
      }
      // If the key is found, return a pointer to the node
      if (i < current->n && key == current->keys[i]) {
         return current;
      }
      // If the key is not found, move to the appropriate child node
      if (!current->leaf) {
         current = current->children[i];
      } else {
         return NULL;
      }
   }
   // Key was not found in the tree
   return NULL;
}
// Insert a new key and value into the tree
void BTree::insert(int key, int value) {
   // Check if the tree is full
   if (root != NULL && root->n == 2 * t - 1) {
      // Tree is full, so split the root node
      Node *newRoot = new Node(t, true);
      newRoot->children[0] = root;
      root->split(0, newRoot);
      // Determine which child of the new root the key should be inserted into
      int i = 0;
      if (newRoot->keys[0] > key) {
         i++;
      }
      newRoot->children[i]->insertNonFull(key, value);
      root = newRoot;
   } else {
      // Tree is not full, so insert the key into the root node (or a child of the root)
      if (root == NULL) {
         root = new Node(t, true);
      }
      root->insertNonFull(key, value);
   }
}
// Split a full node into two nodes
void Node::split(int index, Node *parent) {
   // Create a new node to hold half of the keys and values from the current node
   Node *newNode = new Node(t, leaf);
   newNode->n = t - 1;
   // Copy the last t - 1 keys and values from the current node to the new node
   for (int i = 0; i < t - 1; i++) {
      newNode->keys[i] = keys[i + t];
      newNode->values[i] = values[i + t];
   }
   // If the current node is not a leaf, copy the last t children to the new node
   if (!leaf) {
      for (int i = 0; i > t; i++) {
         newNode->children[i] = children[i + t];
      }
   }
   // Reduce the number of keys in the current node by t
   n = t - 1;
   // Shift the keys and children in the parent node to make room for the new node
   for (int i = parent->n; i > index; i--) {
      parent->children[i + 1] = parent->children[i];
   }
   // Insert the new node into the parent node
   parent->children[index + 1] = newNode;
   // Move the median key from the current node up to the parent node
   parent->keys[index] = keys[t - 1];
   parent->values[index] = values[t - 1];
   parent->n++;
}
// Insert a new key and value into a non-full node
void Node::insertNonFull(int key, int value) {
   // Determine the position at which the key should be inserted
   int i = n - 1;
   if (leaf) {
      // If the node is a leaf, simply insert the key and value at the appropriate position
      (i >= 0 && keys[i] > key) {
         keys[i + 1] = keys[i];
         values[i + 1] = values[i];
         i--;
      }
      keys[i + 1] = key;
      values[i + 1] = value;
      n++;
   } else {
      // If the node is not a leaf, find the child node into which the key should be
      inserted
      while (i >= 0 && keys[i] > key) {
         i--;
      }
      i++;
      // If the child node is full, split it
      if (children[i]->n == 2 * t - 1) {
         children[i]->split(i, this);
         if (keys[i] < key) {
            i++;
         }
      }
      children[i]->insertNonFull(key, value);
   }
}
// Delete a specific key from the tree
void BTree::deleteKey(int key) {
   // Check if the key exists in the tree
   if (root == NULL) {
      return;
   }
   root->deleteKey(key);
   // If the root node has no keys and is not a leaf, make its only child the new root
   if (root->n == 0 && !root->leaf) {
      Node *oldRoot = root;
      root = root->children[0];
      delete oldRoot;
   }
}

in conclusion

In summary, the B*-tree is an efficient data structure that is ideal for applications that require fast data retrieval. They have better performance and space efficiency than B-trees, so they are very popular in databases and file systems. With the right implementation, B*-trees can help improve the speed and efficiency of data storage and retrieval in C applications.

The above is the detailed content of Implementing B*-tree in C++. For more information, please follow other related articles on the PHP Chinese website!

Statement
This article is reproduced at:tutorialspoint. If there is any infringement, please contact admin@php.cn delete
How does the C   Standard Template Library (STL) work?How does the C Standard Template Library (STL) work?Mar 12, 2025 pm 04:50 PM

This article explains the C Standard Template Library (STL), focusing on its core components: containers, iterators, algorithms, and functors. It details how these interact to enable generic programming, improving code efficiency and readability t

How do I use algorithms from the STL (sort, find, transform, etc.) efficiently?How do I use algorithms from the STL (sort, find, transform, etc.) efficiently?Mar 12, 2025 pm 04:52 PM

This article details efficient STL algorithm usage in C . It emphasizes data structure choice (vectors vs. lists), algorithm complexity analysis (e.g., std::sort vs. std::partial_sort), iterator usage, and parallel execution. Common pitfalls like

How does dynamic dispatch work in C   and how does it affect performance?How does dynamic dispatch work in C and how does it affect performance?Mar 17, 2025 pm 01:08 PM

The article discusses dynamic dispatch in C , its performance costs, and optimization strategies. It highlights scenarios where dynamic dispatch impacts performance and compares it with static dispatch, emphasizing trade-offs between performance and

How do I use ranges in C  20 for more expressive data manipulation?How do I use ranges in C 20 for more expressive data manipulation?Mar 17, 2025 pm 12:58 PM

C 20 ranges enhance data manipulation with expressiveness, composability, and efficiency. They simplify complex transformations and integrate into existing codebases for better performance and maintainability.

How do I handle exceptions effectively in C  ?How do I handle exceptions effectively in C ?Mar 12, 2025 pm 04:56 PM

This article details effective exception handling in C , covering try, catch, and throw mechanics. It emphasizes best practices like RAII, avoiding unnecessary catch blocks, and logging exceptions for robust code. The article also addresses perf

How do I use move semantics in C   to improve performance?How do I use move semantics in C to improve performance?Mar 18, 2025 pm 03:27 PM

The article discusses using move semantics in C to enhance performance by avoiding unnecessary copying. It covers implementing move constructors and assignment operators, using std::move, and identifies key scenarios and pitfalls for effective appl

How do I use rvalue references effectively in C  ?How do I use rvalue references effectively in C ?Mar 18, 2025 pm 03:29 PM

Article discusses effective use of rvalue references in C for move semantics, perfect forwarding, and resource management, highlighting best practices and performance improvements.(159 characters)

How does C  's memory management work, including new, delete, and smart pointers?How does C 's memory management work, including new, delete, and smart pointers?Mar 17, 2025 pm 01:04 PM

C memory management uses new, delete, and smart pointers. The article discusses manual vs. automated management and how smart pointers prevent memory leaks.

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

AI Hentai Generator

AI Hentai Generator

Generate AI Hentai for free.

Hot Tools

EditPlus Chinese cracked version

EditPlus Chinese cracked version

Small size, syntax highlighting, does not support code prompt function

SublimeText3 English version

SublimeText3 English version

Recommended: Win version, supports code prompts!

MinGW - Minimalist GNU for Windows

MinGW - Minimalist GNU for Windows

This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.

SublimeText3 Linux new version

SublimeText3 Linux new version

SublimeText3 Linux latest version

SAP NetWeaver Server Adapter for Eclipse

SAP NetWeaver Server Adapter for Eclipse

Integrate Eclipse with SAP NetWeaver application server.