


FabricJS - Determine whether fill or stroke should be drawn first for a polygon object?
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized as any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties such as angle, opacity, etc. To determine whether the fill or stroke should be drawn first, we use the paintFirst property.
grammar
new fabric.Polygon( points: Array, { paintFirst: String }: Object )
parameter
points - This parameter accepts an Array, which represents the array of points that make up the polygon object, where each point is represented by x and y object.
Options (optional) - This parameter is an object that provides additional customization to our object. Using this parameter, you can change the origin, stroke width, and many other properties associated with the Polygon object, where paintFirst is a property of that object.
Option key
paintFirst - This property accepts a String value that defines whether the fill or stroke is drawn first. The default value is "fill".
Example 1: Default appearance of polygon objects
Let's look at a code example to see how a polygon object appears when the paintFirst property is not applied. In this example, use the default value "fill". This means that when an object is drawn, the fill color is drawn first, followed by the stroke color.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2 id="Default-appearance-of-polygon-object">Default appearance of polygon object</h2> <p>You can see the default appearance of polygon object</p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating a polygon object var polygon = new fabric.Polygon( [ { x: 200, y: 10 }, { x: 250, y: 50 }, { x: 250, y: 180 }, { x: 150, y: 180 }, { x: 150, y: 50 }, { x: 200, y: 10 }, ], { fill: "green", stroke: "blue", strokeWidth: 20, } ); // Adding it to the canvas canvas.add(polygon); </script> </body> </html>
Example 2: Using the paintFirst attribute
Let's look at a code example of how to use the paintFirst property to change the default behavior of a polygon object. Here we pass the value "lines" to the paintFirst property. This ensures that the stroke is drawn first and not the fill.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2 id="Using-the-paintFirst-property">Using the paintFirst property</h2> <p>You can see that the stroke is painted first now</p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating a polygon object var polygon = new fabric.Polygon( [ { x: 200, y: 10 }, { x: 250, y: 50 }, { x: 250, y: 180 }, { x: 150, y: 180 }, { x: 150, y: 50 }, { x: 200, y: 10 }, ], { fill: "green", stroke: "blue", strokeWidth: 20, paintFirst: "stroke", } ); // Adding it to the canvas canvas.add(polygon); </script> </body> </html>
in conclusion
In this tutorial, we use two simple examples to demonstrate how to use FabricJS to determine whether a fill or stroke should be drawn first for a polygon.
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