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PHP, Unity3D and Workerman: How to build a global multi-language game platform
With the rapid development of the Internet and the trend of globalization, the game industry is becoming more and more internationalized. In order to meet the needs of users in different countries and regions, game platforms need to support multi-language functions. This article will introduce how to use the three tools of PHP, Unity3D and Workerman to build a global multi-language game platform.
The following is a simple PHP sample code to implement the user login function:
<?php session_start(); if ($_POST['action'] == 'login') { $username = $_POST['username']; $password = $_POST['password']; // 判断用户名和密码是否正确 if ($username == 'admin' && $password == '123456') { // 登录成功,设置用户登录状态 $_SESSION['isLogin'] = true; $_SESSION['username'] = $username; echo json_encode(['code' => 0, 'message' => '登录成功']); } else { echo json_encode(['code' => -1, 'message' => '用户名或密码错误']); } } ?>
The following is a simple Unity3D code example for implementing multi-language display and switching functions:
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class LanguageManager : MonoBehaviour { public List<Text> texts; // 需要进行多语言处理的文本列表 public void ChangeLanguage(string language) { // 根据语言选择加载不同的翻译文件 string filePath = "Assets/Resources/" + language + ".txt"; Dictionary<string, string> translations = LoadTranslationFile(filePath); // 根据翻译文件更新文本显示 foreach (Text text in texts) { string key = text.name; if (translations.ContainsKey(key)) { text.text = translations[key]; } } } private Dictionary<string, string> LoadTranslationFile(string filePath) { // 从磁盘读取翻译文件并解析成字典 Dictionary<string, string> translations = new Dictionary<string, string>(); string fileContent = System.IO.File.ReadAllText(filePath); string[] lines = fileContent.Split(' '); foreach (string line in lines) { string[] parts = line.Split('='); if (parts.Length == 2) { string key = parts[0].Trim(); string value = parts[1].Trim(); translations[key] = value; } } return translations; } }
The following is a simple Workerman code example to implement the real-time chat function in the game:
<?php use WorkermanWorker; require_once __DIR__ . '/vendor/autoload.php'; $worker = new Worker('websocket://0.0.0.0:8000'); $worker->count = 4; $worker->onConnect = function ($connection) { echo "New connection "; }; $worker->onMessage = function ($connection, $data) use ($worker) { $message = json_decode($data, true); switch ($message['type']) { case 'chat': // 广播聊天消息给所有连接 foreach ($worker->connections as $conn) { $conn->send(json_encode($message)); } break; } }; $worker->onClose = function ($connection) { echo "Connection closed "; }; Worker::runAll(); ?>
To sum up, we can use PHP to handle the background logic, Unity3D development On the game front end, Workerman implements real-time communication to create a global multi-language game platform. By using these three tools, we can easily implement user registration, login, game data management, multi-language display and switching, real-time chat and other functions. At the same time, we can also expand according to specific needs, such as supporting multi-language audio, optimizing network performance, etc. We believe that through this gaming platform, we can better meet the needs of global users and provide a rich and diverse gaming experience.
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