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Vue and Canvas: How to achieve gorgeous animation effects
Introduction:
In Web development, animation effects are one of the important factors that are pleasing to the eye. Vue is a popular JavaScript framework, while Canvas is an HTML element used for drawing graphics and animations. This article will introduce how to combine Vue and Canvas to achieve gorgeous animation effects, and provide code examples for readers' reference.
New Vue project
First, we need to create a Vue project. Run the following command in the command line:
vue create vue-canvas-animation
Then, select the default configuration to complete the project creation process. Enter the project directory and start the development server:
cd vue-canvas-animation npm run serve
By accessing http://localhost:8080 in the browser, you will see the initial interface of the Vue project.
Add Canvas element
In the src directory of the Vue project, create a new component file CanvasAnimation.vue. In this file, we will use the Canvas element to achieve animation effects. In the template tag, add the following code:
<template> <div> <canvas ref="canvas"></canvas> </div> </template>
This code will create an empty Canvas element. Through the ref attribute, we can reference the element in the Vue component.
First, we import the CanvasAnimation.vue file in the 3f1c4e4b6b16bbbd69b2ee476dc4f83a tag and add the following code:
<script> import { onMounted, reactive } from 'vue'; export default { name: 'CanvasAnimation', setup() { const canvasRef = reactive(null); // 用于引用Canvas元素的响应式数据 onMounted(() => { const canvas = canvasRef.value; const ctx = canvas.getContext('2d'); // 获取Canvas的2D绘图上下文 // 编写绘制动画的代码 // ... }); return { canvasRef, }; }, }; </script>
In this example, we use the Composition API of Vue 3 , the reactive function declares canvasRef as responsive data. Then, in the onMounted hook function, we obtain the context object ctx of the Canvas for subsequent drawing animation.
In the onMounted hook function, add the following code:
const drawAnimation = () => { requestAnimationFrame(drawAnimation); // 循环调用绘制函数,实现动画效果 // 在这里编写绘制动画的代码 }; drawAnimation(); // 调用绘制函数,启动动画
Through the requestAnimationFrame function, we can loop the drawing function to achieve animation effects. In the drawing function, we can use the methods of the ctx object to draw graphics, change styles and handle animation logic.
Here is a simple sample code for drawing a moving ball:
const drawAnimation = () => { requestAnimationFrame(drawAnimation); ctx.clearRect(0, 0, canvas.width, canvas.height); // 清除画布 ctx.beginPath(); ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2); // 绘制小球 ctx.fillStyle = ball.color; ctx.fill(); // 移动小球 ball.x += ball.speedX; ball.y += ball.speedY; // 碰撞检测 if (ball.x + ball.radius > canvas.width || ball.x - ball.radius < 0) { ball.speedX *= -1; } if (ball.y + ball.radius > canvas.height || ball.y - ball.radius < 0) { ball.speedY *= -1; } }; const ball = { x: 100, y: 100, radius: 20, speedX: 2, speedY: 1, color: '#ff0000', };
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