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UniApp’s design and development practice of implementing audio playback and sound effects functions

With the popularity of mobile applications, audio playback and sound effects functions have also become part of application development. In UniApp, we can easily implement audio playback and sound effects functions, and they can also be used across platforms.

In this article, we will introduce how to design and develop audio playback and sound effects functions in UniApp, and give corresponding code examples.

  1. Design ideas

When designing and implementing audio playback and sound effect functions, we need to consider the following aspects:

  • Playing audio files : Need to be able to select local audio files for playback, and support operations such as playback, pause, and stop.
  • Control volume: Users can control the audio playback volume by adjusting the volume.
  • Implement sound effects: different sound effect files can be played according to different scene requirements.
  • Cross-platform use: UniApp is a cross-platform development framework. We need to ensure that the audio playback and sound effects functions can be used normally on different platforms.
  1. Development Practice

Next, we will explain in detail how to implement audio playback and sound effects functions in UniApp.

2.1 Play audio files

In UniApp, we can use the uni-audio component to implement the audio playback function. First, we introduce the uni-audio component into the vue file of the page and add the corresponding event handling function:

<template>
  <view>
    <uni-audio src="{{audioSrc}}" @play="onPlay" @pause="onPause" @stop="onStop"></uni-audio>
  </view>
</template>

<script>
export default {
  data() {
    return {
      audioSrc: 'static/audio.mp3' //音频文件路径,可替换成真实的音频文件路径
    }
  },
  methods: {
    onPlay() {
      //音频开始播放时触发的事件
      console.log('音频开始播放')
    },
    onPause() {
      //音频暂停播放时触发的事件
      console.log('音频暂停播放')
    },
    onStop() {
      //音频停止播放时触发的事件
      console.log('音频停止播放')
    },
  }
}
</script>

In the above code, we use the uni-audio component to implement the audio playback function, and pass Bind play, pause and stop events to monitor audio play, pause and stop operations. In the event handler function, we can perform some custom logic.

2.2 Control the volume

In UniApp, we can use the volume attribute of the uni-audio component to control the audio playback volume. The value range of the volume attribute is 0-1, 0 means mute, and 1 means maximum volume.

<template>
  <view>
    <uni-audio src="{{audioSrc}}" :volume="volume"></uni-audio>
    <slider v-model="volume" min="0" max="1" @change="onChangeVolume"></slider>
  </view>
</template>

<script>
export default {
  data() {
    return {
      audioSrc: 'static/audio.mp3', //音频文件路径,可替换成真实的音频文件路径
      volume: 0.5 //音频的初始播放音量
    }
  },
  methods: {
    onChangeVolume(e) {
      //音量调整时触发的事件
      console.log('音量:', e.detail.value)
    }
  }
}
</script>

In the above code, we use the volume attribute of the uni-audio component to control the audio playback volume, and use the slider component to present a slider for adjusting the volume. The onChangeVolume method is the change event handler of the slider. When the value of the slider changes, the event is triggered and the current volume value is output.

2.3 Implementing sound effects

To implement the sound effect function, we need to introduce a suitable sound effect library into the UniApp project. Here, we take Howler.js as an example, which is a modern JavaScript audio library that provides rich audio playback and control functions.

First, install Howler.js in the project:

npm install howler

Then, we can introduce and use Howler.js in the vue file of the page:

<template>
  <view>
    <button @click="playSound">播放音效</button>
  </view>
</template>

<script>
import { Howl, Howler } from 'howler'

export default {
  methods: {
    playSound() {
      const sound = new Howl({
        src: ['static/sound.mp3'] //音效文件路径,可替换成真实的音效文件路径
      })
      sound.play()
    }
  }
}
</script>

In the above code , we first introduce the Howl and Howler objects of Howler.js, then in the playSound method, create a Howl object, pass in the sound effect file path, and then call the play method to play the sound effect.

  1. Cross-platform use

UniApp is a cross-platform development framework. When we design and develop audio playback and sound effects functions, we need to ensure that they can work properly on different platforms. use.

For audio files, we can place them in the static directory and then reference them through relative paths. For sound effect files, we can also use relative path references to ensure that the file path is correct.

When using uni-audio components, pay attention to the support of audio formats on different platforms. For example, on the iOS platform, only H5 and Weex are supported, but APPs and mini-programs are not supported.

  1. Summary

It is very simple to implement audio playback and sound effects functions in UniApp. By using the uni-audio component and the Howler.js sound effect library, we can easily implement these functions in the application and ensure that it can run normally on different platforms.

The above is an introduction to the design and development practices of UniApp to implement audio playback and sound effects functions. I hope it will be helpful to you. If you have any questions, please feel free to contact us. Thanks!

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