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Introduction to design patterns in Java language

王林
王林Original
2023-06-10 11:49:461197browse

Introduction to design patterns in Java language

Java language is an object-oriented programming language, which provides programmers with a wealth of tools and technologies to implement various applications. In Java programming, design patterns are a very important concept that provide a general solution to common software development problems. Design patterns are a widely accepted software development technique that are proposed to address certain common problems in the software development process in order to provide general solutions to these problems. In this article, we will introduce some design patterns in Java language.

  1. Singleton pattern

The singleton pattern is one of the most commonly used design patterns. It ensures that a class has only one instance and provides a global access point. In Java, the singleton pattern can be implemented through static variables or static methods.

  1. Factory Pattern

Factory pattern is a pattern for creating objects. This pattern encapsulates the object creation process and can select different object types through parameterization. . Factory pattern is divided into two types: simple factory pattern and factory method pattern.

  1. Abstract Factory Pattern

The Abstract Factory Pattern is an engineering pattern that provides an interface for creating a series of related or interactive objects without specifying their specific the type. This pattern helps create highly modular code that is easier to maintain and extend.

  1. Observer Pattern

The Observer pattern is an object behavioral design pattern that allows multiple objects to automatically receive notifications when the state of an object changes. . In Java, the observer pattern can be implemented through interfaces and abstract classes.

  1. Proxy pattern

The proxy pattern is a structural design pattern that allows access to another object to be controlled through a proxy object. A proxy object can intercept a request sent by a client to another object and process it before or after sending it.

  1. Adapter pattern

The Adapter pattern is a structural design pattern that converts the interface of a class into another interface expected by the client. The adapter pattern can be used for compatibility issues and refactor the classes that need to be adapted to meet the needs of the client.

  1. Strategy Pattern

Strategy pattern is a behavioral pattern that allows the behavior of an algorithm to be chosen dynamically at runtime. The strategy pattern includes an abstract strategy class and multiple concrete strategy classes. The client executes different algorithms by calling the methods of the strategy class.

  1. Template method pattern

The template method pattern is a behavioral pattern that allows the framework of an algorithm to be defined and allows subclasses to redefine certain steps. The core of the template method pattern is to define an abstract base class, which contains multiple steps, some of which are implemented by subclasses.

  1. Chain of Responsibility Pattern

The Chain of Responsibility pattern is a behavioral pattern that allows requests to be processed through multiple objects without specifying the exact object to be processed. The core of the chain of responsibility model is that multiple objects handle requests, and each object decides whether to process the request by judging the request.

Summary: Design patterns in the Java language are a very important topic. Mastering these patterns can allow us to deal with common software development problems more easily. In Java programming, applying these patterns into practice will help us build better applications.

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