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Development of PHP live streaming function that can be used both online and offline

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2023-05-23 13:21:061257browse

With the continuous development of Internet technology, live broadcast has become the mainstream of the new era. Not only the majority of entertainment enthusiasts understand the trends of entertainment stars through live broadcast, but also various fields such as education and enterprises have begun to use live broadcast technology, because live broadcast does not require Any investment in physical space and equipment can be realized through the network. Today we will discuss how to develop a PHP live broadcast function that can be used both online and offline.

1. Principles of Live Broadcast Technology

Current live broadcast technology generally uses HTTP-based streaming media protocols, such as RTMP protocol, HLS protocol, HTTP-FLV protocol, etc. These protocols transmit video data in segments through different algorithms, allowing users to watch live content in real time.

2. Steps to develop live streaming function in PHP

  1. Environment setup

Firstly, you need to set up the PHP environment and web server environment on the server. It is recommended to use LAMP environment or LNMP environment. Build a PHP NGINX combination on a LAMP or LNMP environment, turn on the RTMP module and HLS module, and you can build a server that supports the live broadcast function.

  1. Live streaming

Push streaming refers to the process of uploading real-time content from the camera or screen to the server in the form of a stream. Common streaming methods include RTMP, HLS, HTTP-FLV, etc. We can use open source streaming media service software OBS Studio, FFmpeg, etc. to push streams.

  1. Live streaming

Pull streaming refers to the process of obtaining live streaming data from the server. The two steps of push streaming and pulling streaming are important links in realizing live broadcast. Common streaming methods include RTMP, HLS, HTTP-FLV, etc. We can use PHP language to implement the streaming function. By presenting the pulled streaming data on the web page, we can realize the function of watching live broadcast online.

  1. Development of live broadcast page

The live broadcast page generally includes three parts: the push part, the live part and the interactive part. The push part is mainly responsible for obtaining camera images and pushing the data; the live broadcast part is mainly used to pull the live stream data from the server using the streaming media protocol and present it on the page through the player; the interactive part can use PHP language to implement barrage and online chat functions.

3. Difficulties in developing live broadcast functions in PHP

  1. Processing of live streams

Live streams are generally transmitted using the UDP protocol, which has a large amount of data and is not Stable, streaming media protocols (RTMP, HLS, HTTP-FLV, etc.) need to be used to stream and process data.

  1. Transcoding and code rate adaptation of live streams

The bandwidth conditions of different user devices and network conditions are different, and the live stream needs to be transcoded and code rate Adaptive to ensure users have a smooth experience when watching live broadcasts.

  1. Live broadcast delay problem

Live broadcast delay problem has always been one of the pain points of live broadcast technology. Since data needs to be encoded, decoded, decapsulated, transmitted, etc., the live broadcast delay is generally around 1-5 seconds. For certain live broadcast scenarios that require high-precision tasks or scenarios that require interaction, delay optimization needs to be performed to reduce the delay when users watch the live broadcast.

4. Summary

Developing live streaming functions in PHP requires a deep understanding of streaming media protocols and audio and video processing and skilled operating skills. During the development process, the performance and user experience of the server need to be taken into consideration, and the live stream should be transcoded and the code rate adapted to ensure the user's experience of watching the live broadcast. To address the live broadcast delay problem, some optimization methods and technologies can be used to adjust it.

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