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Golang is a fast-compilation, efficient, and safe programming language that is also widely used in Web development. Among them, using Golang to build Websocket is a very popular application scenario. This article will introduce how to use Golang to build a Websocket application.
1. What is Websocket
Websocket is a protocol that allows the establishment of a two-way communication connection between the browser and the server. The traditional HTTP protocol can only send requests to the server by the browser and receive responses from the server. However, using Websocket allows the server to actively send messages to the browser, realizing full-duplex communication between the server and the browser.
2. How Golang implements Websocket
Golang comes with a standard library net/http
. This package provides a http.Server
structure body, which can be used to build web servers. In addition, net/http
also provides a websocket
sub-package, which provides us with all the functions needed to build a WebSocket server.
To establish a WebSocket connection, the client needs to send an HTTP request to the server and carry the Upgrade header to indicate that the request is upgraded to the WebSocket protocol. After receiving this request, the server needs to check the Upgrade header and process it accordingly depending on whether it is a WebSocket request.
The server can use the websocket.IsWebSocketUpgrade
function to check whether the request is a WebSocket request, and use the websocket.Upgrade
function to upgrade the request. After the upgrade is successful, the server can communicate with the client through the connection object of type *websocket.Conn
.
func handler(w http.ResponseWriter, r *http.Request) { conn, err := upgrader.Upgrade(w, r, nil) if err != nil { log.Println(err) return } defer conn.Close() // 使用conn进行通信 }
Among them, upgrader
is a websocket.Upgrader
type variable. By setting its properties, you can control the processing method of WebSocket connection. Upgrade
The function will block when upgrading the request, so it must be run in a goroutine.
Once the WebSocket connection is successfully established, both the client and the server can communicate through the *websocket.Conn
object. Use this object to send and receive WebSocket messages.
Sending a message is very simple, just call the WriteMessage
method:
err := conn.WriteMessage(websocket.TextMessage, []byte("hello"))
There are three ways to receive messages:
ReadMessage
: Blocks reading until a message arrives NextReader
: Blocks and waits for the next message to arrive NextWriter
: Returns a io.WriteCloser
object, you can use this object to send messages Generally use the ReadMessage
method to receive WebSocket messages:
_, message, err := conn.ReadMessage() if err != nil { log.Println(err) return } log.Printf("recv: %s", message)
3. One Simple WebSocket application
In this example, we will create a simple chat room application. After the client sends a message, the server broadcasts the message to all connected clients.
Client side code: (using JavaScript)
<!DOCTYPE html> <html> <head> <title>Chatroom</title> </head> <body> <input type="text" id="input-message"/> <button onclick="sendMessage()">发送</button> <ul id="message-list"></ul> <script> var ws = new WebSocket("ws://localhost:8080/ws"); ws.onmessage = function(event) { var message = event.data; var li = document.createElement("li"); li.appendChild(document.createTextNode(message)); document.getElementById("message-list").appendChild(li); }; function sendMessage() { var message = document.getElementById("input-message").value; ws.send(message); } </script> </body> </html>
Server side code:
package main import ( "fmt" "log" "net/http" "github.com/gorilla/websocket" ) var upgrader = websocket.Upgrader{} func main() { http.HandleFunc("/ws", wsHandler) err := http.ListenAndServe(":8080", nil) if err != nil { log.Fatal("ListenAndServe: ", err) } } func wsHandler(w http.ResponseWriter, r *http.Request) { conn, err := upgrader.Upgrade(w, r, nil) if err != nil { log.Println(err) return } defer conn.Close() for { _, message, err := conn.ReadMessage() if err != nil { log.Println(err) break } fmt.Printf("recv: %s ", message) // 广播给所有客户端 for _, conn := range conns { err := conn.WriteMessage(websocket.TextMessage, message) if err != nil { log.Println(err) break } } } }
In the above code, we connect all connected websocket.Conn
Objects are stored in conns
variables. Whenever a new message arrives, the server broadcasts the message to all clients.
Summary
It is very simple to build a WebSocket application using Golang. You only need to import the net/http
and websocket
packages and use the standard library directly. The provided API can complete the development of WebSocket applications. I hope this article can be helpful to Golang Websocket development.
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