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golang long polling implementation

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2023-05-15 09:01:06870browse

With the high development of web applications, social networks and chat applications have become an indispensable part of modern life. These applications use real-time communication technology, and they require a reliable and efficient message push system to maintain real-time feedback and information updates from users. The emergence of Golang provides a better solution for real-time communication technology, and the most important technology is long polling.

Long polling is a real-time messaging technology for web applications and servers. It has the characteristics of low latency and high reliability. In traditional applications, such as client-server architecture and REST (Representational State Transfer) API, the client usually obtains updated data by periodically polling the server. However, this method will cause a huge increase in server load, especially in high concurrency situations. Since each client is constantly polling the server, the server is under great pressure. Long polling technology can effectively solve this problem.

The implementation principle of long polling technology is that the client sends a request to the server, and the server waits for a period of time after receiving the request, until new data is updated, then responds to the client request, and returns the request in the response. Pass the latest data to the client. Repeatedly, the connection between the client and the server is always maintained without the need to request and close the connection as frequently as the traditional short polling method, thus effectively reducing the number of concurrent connections to the server and bandwidth usage.

Now, let us briefly understand how to use Golang to implement long polling technology.

First, we need to implement the long polling response logic on the server side. In Golang, this can be achieved using the "net/http" and "time" packages of the standard library. The server first receives the request from the client, and then uses the "time.After" method to wait for a period of time. Here we set the waiting time to 10 seconds. If there is new data update within the waiting time, the latest data will be returned in the response, otherwise an empty response will be returned. The code is as follows:

package main

import (
    "fmt"
    "net/http"
    "time"
)

func main() {
    http.HandleFunc("/poll", func(w http.ResponseWriter, r *http.Request) {
        <-time.After(10 * time.Second)
        fmt.Fprintf(w, "Hello, world!")
    })

    http.ListenAndServe(":8080", nil)
}

Next, we need to implement the long polling calling logic on the client. In Golang, you can use the "net/http" and "io/ioutil" packages to send HTTP requests. The client can create an infinite loop in which it sends HTTP requests and waits for the server's response. In each response, we can print out the data returned by the server and send the request again. The code is as follows:

package main

import (
    "fmt"
    "io/ioutil"
    "net/http"
)

func main() {
    for {
        res, err := http.Get("http://localhost:8080/poll")
        if err != nil {
            fmt.Println(err)
            continue
        }
        defer res.Body.Close()

        body, err := ioutil.ReadAll(res.Body)
        if err != nil {
            fmt.Println(err)
            continue
        }

        fmt.Println(string(body))
    }
}

It is worth noting that our long polling implementation still has some problems. Usually, between receiving this request and returning the response, there may be a delay in the network or other reasons that cause the time difference between the request and the response to become very large. If we have to wait for a long time, we may face the following problems:

1. The client is idle during the waiting time, so it needs to send requests in a loop, exhausting bandwidth and server resources.

2. If a large number of clients request the same method at the same time, the server will fall into chaos and be unable to handle a large number of pending requests.

3. During the long polling period, the client may automatically disconnect due to reasons such as "network failure" or "sudden shutdown".

In order to solve these problems, we can use technologies such as WebSocket or SSE (Server-sent Events) to further improve our long polling implementation. However, this is not the focus of this article. Readers can learn more about it by consulting relevant information and literature.

In the summary, we learned about the specific methods of implementing long polling technology in Golang, and also understood the principle and importance of long polling technology. With the current high development of Web applications, we believe that long polling technology will be increasingly widely used and become one of the main methods of real-time communication technology.

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