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golang structure conversion

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2023-05-13 09:06:37885browse

In Golang programming, structure (struct) is a very common data type. A structure is a custom data type that can contain multiple different variable types and is represented by a name. Structures are often used to organize and store data so that it can be manipulated more easily. However, in actual programming, we sometimes need to convert between different structures in order to make better use of data. In this article, we will introduce how to convert Golang structures.

Golang structure

In Golang, structures are defined using the type and struct keywords. A structure can contain zero or more members, each member has a name and a type. Here is a simple example:

type Person struct {
    Name  string
    Age   int
    Email string
}

In the above example, we defined a structure named Person, which has three members: Name, Age and Email. Name, Age, and Email are all variables of type string or int.

Structure conversion

In actual programming, we sometimes need to convert one structure into another structure. This conversion is usually caused by the need to use structure data in different modules or functions that do not require exactly the same data type. Here is an example:

type User struct {
    Username string
    Password string
    Age      int
}

type Profile struct {
    Username string
    FullName string
    Email    string
}

In the above example, we have two structure types: User and Profile. Now, we need to convert the User into a Profile for use in some functions.

A simple way is to use an assignment statement:

func convertUserToProfile(u User) Profile {
    p := Profile{}
    p.Username = u.Username
    // set FullName and Email based on other data
    return p
}

In the above example, we defined a function named convertUserToProfile, which receives a User object as input and returns A Profile object as output. We assign each property of the User object to the corresponding property of the Profile object. Specifically, we set the Username property to the same value, and then set the FullName and Email properties based on other data. We then return the constructed Profile object.

Although this method is simple and easy to implement, it is error-prone because it requires manual copying of fields. If we have many different structures that need to be converted to each other, this method will become extremely cumbersome and inefficient.

Another way is to use reflection. Reflection allows us to dynamically obtain and modify various properties of an object at runtime. The following is an example of reflection implementation:

func convertUserToProfile(u User) Profile {
    v := reflect.ValueOf(u)
    t := reflect.TypeOf(Profile{})
    p := reflect.New(t).Elem()

    for i := 0; i < v.NumField(); i++ {
        field := v.Type().Field(i)
        if newField, ok := t.FieldByName(field.Name); ok {
            p.FieldByName(newField.Name).Set(v.Field(i))
        }
    }

    return p.Interface().(Profile)
}

In the above example, we first use the reflect.ValueOf function to obtain the reflection value v of the User object, and use the reflect.TypeOf function to obtain the reflection type t of the Profile object. We then create a new instance p of the Profile object using the reflect.New function and get the reflected value of this new instance using the reflect.Value.Elem method. Next, we use a for loop to iterate through each field of the User object. For each field, we use reflection to get its name and type and check if it exists in the Profile object. If present, we set the field value of the User object to the field value of the corresponding Profile object. Finally, we use the reflect.Value.Interface method to get the value of the Profile object and convert it to the Profile type and return it.

With the above conversion method, we can easily convert Golang structures in the code. However, it should be noted that if large-scale data conversion operations are required, it is recommended to use more advanced data conversion tools, such as GORM or go-mapper. These tools can help us convert structures more conveniently and efficiently and improve programming efficiency.

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