Basic implementation of effect
export let activeEffect = undefined;// 当前正在执行的effect class ReactiveEffect { active = true; deps = []; // 收集effect中使用到的属性 parent = undefined; constructor(public fn) { } run() { if (!this.active) { // 不是激活状态 return this.fn(); } try { this.parent = activeEffect; // 当前的effect就是他的父亲 activeEffect = this; // 设置成正在激活的是当前effect return this.fn(); } finally { activeEffect = this.parent; // 执行完毕后还原activeEffect this.parent = undefined; } } } export function effect(fn, options?) { const _effect = new ReactiveEffect(fn); // 创建响应式effect _effect.run(); // 让响应式effect默认执行 }
Dependency collection
get(target, key, receiver) { if (key === ReactiveFlags.IS_REACTIVE) { return true; } const res = Reflect.get(target, key, receiver); track(target, 'get', key); // 依赖收集 return res; }
const targetMap = new WeakMap(); // 记录依赖关系 export function track(target, type, key) { if (activeEffect) { let depsMap = targetMap.get(target); // {对象:map} if (!depsMap) { targetMap.set(target, (depsMap = new Map())) } let dep = depsMap.get(key); if (!dep) { depsMap.set(key, (dep = new Set())) // {对象:{ 属性 :[ dep, dep ]}} } let shouldTrack = !dep.has(activeEffect) if (shouldTrack) { dep.add(activeEffect); activeEffect.deps.push(dep); // 让effect记住dep,这样后续可以用于清理 } } }
Maintain a mapping relationship between attributes and corresponding effects. Subsequent attribute changes can trigger the corresponding effect function to rerun
Trigger update
set(target, key, value, receiver) { // 等会赋值的时候可以重新触发effect执行 let oldValue = target[key] const result = Reflect.set(target, key, value, receiver); if (oldValue !== value) { trigger(target, 'set', key, value, oldValue) } return result; }
export function trigger(target, type, key?, newValue?, oldValue?) { const depsMap = targetMap.get(target); // 获取对应的映射表 if (!depsMap) { return } const effects = depsMap.get(key); effects && effects.forEach(effect => { if (effect !== activeEffect) effect.run(); // 防止循环 }) }
Branch switching and cleanup
We need to avoid the legacy of side-effect functions when rendering
const state = reactive({ flag: true, name: 'jw', age: 30 }) effect(() => { // 副作用函数 (effect执行渲染了页面) console.log('render') document.body.innerHTML = state.flag ? state.name : state.age }); setTimeout(() => { state.flag = false; setTimeout(() => { console.log('修改name,原则上不更新') state.name = 'zf' }, 1000); }, 1000)
function cleanupEffect(effect) { const { deps } = effect; // 清理effect for (let i = 0; i < deps.length; i++) { deps[i].delete(effect); } effect.deps.length = 0; } class ReactiveEffect { active = true; deps = []; // 收集effect中使用到的属性 parent = undefined; constructor(public fn) { } run() { try { this.parent = activeEffect; // 当前的effect就是他的父亲 activeEffect = this; // 设置成正在激活的是当前effect + cleanupEffect(this); return this.fn(); // 先清理在运行 } } }
What should be noted here is: the cleanup operation will be performed when triggered (Cleaning effect), and then collecting again (collecting effect). An infinite loop will occur during the loop.
let effect = () => {}; let s = new Set([effect]) s.forEach(item=>{s.delete(effect); s.add(effect)}); // 这样就导致死循环了
Stop effect
export class ReactiveEffect { stop(){ if(this.active){ cleanupEffect(this); this.active = false } } } export function effect(fn, options?) { const _effect = new ReactiveEffect(fn); _effect.run(); const runner = _effect.run.bind(_effect); runner.effect = _effect; return runner; // 返回runner }
Scheduling execution
When the trigger is triggered, we can decide the timing, number, and execution method of the side effect function
export function effect(fn, options:any = {}) { const _effect = new ReactiveEffect(fn,options.scheduler); // 创建响应式effect // if(options){ // Object.assign(_effect,options); // 扩展属性 // } _effect.run(); // 让响应式effect默认执行 const runner = _effect.run.bind(_effect); runner.effect = _effect; return runner; // 返回runner } export function trigger(target, type, key?, newValue?, oldValue?) { const depsMap = targetMap.get(target); if (!depsMap) { return } let effects = depsMap.get(key); if (effects) { effects = new Set(effects); for (const effect of effects) { if (effect !== activeEffect) { if(effect.scheduler){ // 如果有调度函数则执行调度函数 effect.scheduler() }else{ effect.run(); } } } } }
Deep proxy
get(target, key, receiver) { if (key === ReactiveFlags.IS_REACTIVE) { return true; } // 等会谁来取值就做依赖收集 const res = Reflect.get(target, key, receiver); track(target, 'get', key); if(isObject(res)){ return reactive(res); } return res; }
When the value returned is an object, the proxy object of this object is returned, thereby realizing deep proxy
The above is the detailed content of How to implement the responsive principle effect in vue3. For more information, please follow other related articles on the PHP Chinese website!

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