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Discuss the causes and solutions of pointer failure in Golang

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2023-04-27 09:11:05965browse

Golang is a language that emphasizes security. One of its major features is that it limits pointer operations, thus preventing many memory security vulnerabilities. However, even in Golang, the problem of invalid pointers still exists. This article will explore the causes and solutions of pointer failure in Golang.

1. Reasons for pointer failure

In Golang, the memory space pointed to by the pointer may be reclaimed by the garbage collector, causing the pointer to become invalid. This situation usually occurs in the following situations:

  1. After the pointer is passed to the called function, the memory space pointed to by the pointer is released after the function ends.

For example, the following code:

func foo() *int {
   x := 10
   return &x
}

func main() {
   p := foo()
   fmt.Println(*p)
}

In function foo, variable x is a local variable that is released after the function ends. When the function returns, it returns the address of x. In the main function, p points to the address returned by the foo function. When printing *p, 10 will be output. However, if we try to continue accessing the memory space pointed to by p after the foo function ends, we will find that the pointer is invalid.

func main() {
   p := foo()
   fmt.Println(*p)
   fmt.Println(*p) // 这里会触发panic
}
  1. The object pointed to by the pointer is deleted or moved

If we store a pointer to an element in a slice, when we append or delete an element, The pointer to the element is invalid.

For example, the following code:

func main() {
   a := []int{1, 2, 3, 4, 5, 6}
   p := &a[2]
   a = append(a, 7)
   fmt.Println(*p) // 这里会发现指针失效了
}

Here, we define a slice a, and use &p to get the address of a[2], and then add an element 7. In the following *p expression, we try to use the pointer p to access a[2], but because an element is appended, a[2] is no longer the previous element, so p points to is an invalid memory address.

2. Solution to pointer failure

  1. Avoid returning the address of local variables

As mentioned above, define a local variable in the function and take Returning its address will cause the pointer to become invalid. The solution is to use the new keyword when defining the variable inside the function, which allocates a memory and returns a pointer to that memory.

For example, the following code:

func foo() *int {
   p := new(int)
   *p = 10
   return p
}

func main() {
   p := foo()
   fmt.Println(*p)
}

Here, we use the new() function to allocate a block of memory and set the value it points to to 10. After the function ends, a pointer to this memory is returned. In this way, even if the function ends, the memory will not be released and the pointer will not become invalid.

  1. Using sync.Mutex

In a multi-threaded environment, we can use sync.Mutex to protect pointers. Mutex can ensure that only one goroutine can access the protected pointer at a time, and then release the lock after the access is completed.

For example, the following code:

type SafeCounter struct {
   mu sync.Mutex
   count int
}

func (c *SafeCounter) Increment() {
   c.mu.Lock()
   defer c.mu.Unlock()
   c.count++
}

func (c *SafeCounter) Value() int {
   c.mu.Lock()
   defer c.mu.Unlock()
   return c.count
}

Here, we define a SafeCounter type, which contains a count variable and a lock mu. The Increment() function will lock mu and increase count by 1. The Value() function will also lock mu and return the value of count. This ensures that pointers will not expire when multiple goroutines access the count variable.

Conclusion

Although Golang imposes restrictions on pointer operations, the problem of pointer invalidation still exists. In Golang, pointer invalidation usually occurs because the memory space pointed by the pointer is recycled or moved. Solutions include avoiding returning addresses of local variables, or using locks to protect pointers in multi-threaded environments. If we can use pointers correctly and adopt appropriate solutions, we can avoid pointer invalidation problems.

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