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How to modify the font in golang (steps)

PHPz
PHPzOriginal
2023-04-11 10:38:54857browse

As an efficient programming language, Golang is widely used in network applications, distributed systems, cloud computing and other fields. During development, fonts often need to be modified to enhance the user interface and user experience of the program. This article will introduce how to use Golang to modify fonts.

Step one: Install relevant libraries

To modify the font in Golang, you need to use relevant libraries. Therefore, these libraries need to be installed first. Here, we choose to use the go-freetype library. You can use the following command to install the go-freetype library in the terminal:

go get github.com/golang/freetype

Step 2: Load the font file

Before using Golang to modify the font, you need to load the font file. You can achieve this using the following code:

import (
    "github.com/golang/freetype"
    "github.com/golang/freetype/truetype"
    "io/ioutil"
    "log"
)

func loadFontFile(fontFilePath string) (*truetype.Font, error) {
    fontBytes, err := ioutil.ReadFile(fontFilePath)
    if err != nil {
        log.Printf("Failed to read font file: %v", err)
        return nil, err
    }

    font, err := freetype.ParseFont(fontBytes)
    if err != nil {
        log.Printf("Failed to parse font file: %v", err)
        return nil, err
    }

    return font, nil
}

In the above code, we first use the ioutil.ReadFile function to read the font file content, and then use the freetype.ParseFont function to parse the font file content and return a font object.

Step 3: Create a font-related structure

Before using Golang to modify the font, you need to create a font-related structure. You can create these structures using the following code:

type TextParams struct {
    Text string
    Size float64
    X    int
    Y    int
    Font *truetype.Font
}

type DrawText struct {
    Params []TextParams
}

In the above code, we define the TextParams structure to store information such as text information, text size, text X coordinate and text Y coordinate. We also define the DrawText structure to store the array parameters of multiple TextParams structures.

Step 4: Implement the function for drawing text

Before using Golang to modify the font, you need to implement a function for drawing text. You can use the following code to achieve this operation:

import (
    "image"
    "image/draw"
    "github.com/golang/freetype"
)

func (dt *DrawText) DrawToImage(img *image.RGBA) {
    ctx := freetype.NewContext()
    ctx.SetDPI(72)
    ctx.SetFont(dt.Params[0].Font)
    ctx.SetFontSize(dt.Params[0].Size)
    ctx.SetClip(img.Bounds())
    ctx.SetDst(img)
    ctx.SetSrc(image.Black)

    for _, param := range dt.Params {
        pt := freetype.Pt(param.X, param.Y)
        _, err := ctx.DrawString(param.Text, pt)
        if err != nil {
            log.Printf("Failed to draw text: %v", err)
            continue
        }
    }
}

In the above code, we first create a Freetype Context object. Then set the text font, font size, target image and text drawing position and other information. Finally, use a loop to draw multiple texts.

Step 5: Call the function to draw the font

After completing all the above steps, we can start to call the function to draw the font. You can call the DrawToImage function using the following code:

import (
    "image"
    "image/color"
)

func main() {
    // 加载字体文件
    font, err := loadFontFile("Ubuntu-Regular.ttf")
    if err != nil {
        log.Fatalf("Failed to load font file: %v", err)
    }

    // 创建画布
    img := image.NewRGBA(image.Rect(0, 0, 300, 100))
    draw.Draw(img, img.Bounds(), &image.Uniform{color.White}, image.ZP, draw.Src)

    dt := &DrawText{
        Params: []TextParams{
            {
                Text: "Hello Golang!",
                Size: 24,
                X:    50,
                Y:    50,
                Font: font,
            },
        },
    }

    dt.DrawToImage(img)

    // 显示画布
    displayedImage, _ := os.Create("out.png")
    defer displayedImage.Close()
    png.Encode(displayedImage, img)
}

In the above code, we first load the font file, create a canvas object, and pass the array parameter of the DrawText structure to the DrawToImage function. Finally, use the png.Encode function to save the canvas as a PNG format image.

Summary

This article introduces how to use Golang to modify fonts. You can use the go-freetype library to load font files, create font-related structures, implement functions for drawing text, and finally call the function to draw fonts. By studying this article, you can learn how to use Golang to modify fonts, thereby enhancing the user interface and user experience of the program.

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