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HomeWeb Front-endVue.jsTeach you step by step how to use Vue3 to implement an elegant element dragging function

How to implement element dragging function? The following article will take you step by step to understand how to use Vue3 to implement an elegant element dragging function, and learn relevant knowledge points through examples. I hope it will be helpful to you!

Teach you step by step how to use Vue3 to implement an elegant element dragging function

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Get to the point

Element dragging is a typical front-end learning case, which requires a certain understanding of JavaScript events. Me too I picked up this content again in my recent work, and explained it clearly by dragging the elements once in a declarative programming style framework such as Vue3. [Related recommendations:

vuejs video tutorial, web front-end development]

PS: The centered attribute in the Vue3 template global style may cause experimental interference, please pay attention! ! !

The position and movement of elements

When implementing element dragging, we use the

mouse event, and the callback of the mouse event The position of the element when the current event occurs can be obtained in the function. The corresponding attributes are clientX and clientY in MouseEvent. We will read these two later. Property to update the element's position in real time. It is recommended to use translate

in

transform to move the element first, instead of modifying top and left## of the element. # Attributes will not cause changes to the element layout, avoiding the performance impact caused by reflow and redrawing. PS: There is an article about the use and experience of translate in

MDN

, you can feel it.

Define three sets of coordinates

define a set of coordinates used to record the initial position of the element (

originalPosition

) and the pointer when the element is pressed The coordinates on the element (mousedownOffset) and a set of coordinates that update in real time as the element moves (elementPosition). Record the coordinates of the initial position of the element. The origin is located in the upper left corner of the page. It is used to restore the position of the dragged element after initialization and dragging. The fixed value does not change:

const originalPosition = reactive({
  x: 10,
  y: 10,
})

The coordinates of the pointer on the element when the element is pressed. The origin is located at the upper left corner of the dragged element. It is obtained by the coordinates of the pointer when pressed - the initial offset position of the element:

const mousedownOffset = reactive({
  x: 0,
  y: 0,
})

The element moves in real time The updated coordinates, the origin is located in the upper left corner of the page, and the initial value should be the same as

originalPosition

. When the mousemove event occurs, the real-time coordinates of the pointer - mousedownOffset are obtained: <pre class='brush:php;toolbar:false;'>const elementPosition = reactive({ x: 0, y: 0, })</pre>

PS: When the origin is the upper left corner of the page, point 1 in the figure represents

originalPosition

or elementPosition, point 2 The point represents the coordinates when the pointer is pressed. When the origin is point 1, point 2 in the figure represents mousedownOffset;

Register mousedown event

When implementing element dragging, you only need to add the

mousedown

event to the dragged element. Remember to clear the listening event after using it. The habit of appearing in pairs must be developed. If you add

mousemove

and mouseup to the dragged element, you will find that there is an out-of-control phenomenon. After the page is loaded, first reset the default position of the dragged element, and add the

mousedown

event. After the component is unloaded, delete the mousedown event:<pre class='brush:php;toolbar:false;'>const restore = () =&gt; { elementPosition.x = originalPosition.x; elementPosition.y = originalPosition.y; } onMounted(() =&gt; { restore(); floatButton.value.addEventListener(&amp;#39;mousedown&amp;#39;, onMousedown, true); }) onUnmounted(() =&gt; { floatButton.value.removeEventListener(&amp;#39;mousedown&amp;#39;, onMousedown, true); })</pre><h3 id="strong-实现拖拽的核心-strong"><strong>实现拖拽的核心</strong></h3> <p>选择 <code>Vuejs 的原因就是因为其是 MVVM 型框架,我们关注点在声明上,内部的运转机制有框架负责,所以在下面的事件处理上就只需要在对应的事件中去更新一开始声明的三组坐标就可以了。

onMousedown 时,通过指针所在的坐标 - 被拖拽元素初始位置的坐标得到指针此时在被拖拽元素上的坐标,onMousedown 时要为 document 添加 mousemovemouseup 事件:

const onMousedown = (event: MouseEvent) => {
  event.stopPropagation();
  
  mousedownOffset.x = event.clientX - originalPosition.x;
  mousedownOffset.y = event.clientY - originalPosition.y;
  
  document.addEventListener(&#39;mousemove&#39;, onMousemove, true);
  document.addEventListener(&#39;mouseup&#39;, onMouseup, true);
}

onMousemove时,通过指针所在的坐标 - 指针在被拖拽元素上的位置得到被拖拽元素左上角距离页面左上角的距离,并更新到 elementPosition

const onMousemove = (event: MouseEvent) => {
  event.stopPropagation();
  
  elementPosition.x = event.clientX - mousedownOffset.x;
  elementPosition.y = event.clientY - mousedownOffset.y;
}

onMouseup时,主要做的就是为 document 移除在 onMousemove 时注册的两个事件,要注意的是移除的事件要是同一个事件,也就是引用一致的事件,推荐将对应的处理事件赋值给一个变量使用,最后可以在拖拽结束后还原被拖拽元素的位置:

const onMouseup = (event: MouseEvent) => {
  event.stopPropagation();
  document.removeEventListener(&#39;mousemove&#39;, onMousemove, true);
  document.removeEventListener(&#39;mouseup&#39;, onMouseup, true);
  restore();
}

补充其它部分代码和演示

<div 
 ref="floatButton"
 class="float-button"
 :style="{
    &#39;transition-duration&#39;: &#39;0.1s&#39;,
    transform: `translate(${elementPosition.x}px, ${elementPosition.y}px)`
  }">
</div>
.float-button {
  position: absolute;
  width: 42px;
  height: 42px;
  background: red;
  border-radius: 5px;
  user-select: none;
  background-image: url(../assets/taobao.svg);
  background-size: cover;
}

总结

使用 mousemove、translate 在 Vue3 中实现可以随意拖拽的 Icon 的案例就完成了,在本次案例中需要认真思考对应的几个坐标和移动时坐标如何更新,事件的使用要成对出现,如何在这个拖拽的 Icon 上增加点击事件时还需要多做一些处理,有答案的朋友可以留下你的想法~

(学习视频分享:vuejs入门教程编程基础视频

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