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go is not a keyword in C language, goto is a keyword in C language. The goto statement is called an unconditional transfer statement, which allows unconditional transfer of control to a labeled statement within the same function; the syntax is "goto label;...label: statement;", where label can be any pure statement other than the C keyword Text, which can be set before or after the goto statement in a C program.
The operating environment of this tutorial: windows7 system, c99 version, Dell G3 computer.
There are a total of 32 keywords in C language:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|
if | ##else | ##switch | case | default | break | return | ##gotodo |
for | continue | typedef | struct | ##enumunion | char | ||
int | long | float | double | void | sizeof | signed | |
const | autoregister | static | extern | volatile |
It can be seen that go is not a keyword in C language, goto is a keyword in C language. c language goto statementThe goto statement is also called an unconditional transfer statement in C. It is said to be unconditional, but in fact it is still conditional. Jump The transfer scope is still limited, allowing unconditional transfer of control to marked statements within the same function. Grammar The syntax of goto statement in C language: goto label; .. . label: statement; Here, label can be any plain text except C keyword, It can be set before or after the goto statement in the C program. Flowchart UsageFirst, we need to determine Well, where we want to transfer, that is, the transfer end point, we need to set an identifier, that is, label (I am not showing English, when the goto statement makes an error, this word is likely to appear in the error content), and at the same time , we need to add a colon (:) after the label. In this way, we have set the identifier, and then we set the starting point - the goto identifier;. First we have to tell the computer that we are going to jump, which is the role of goto. Then we have to tell it where we want to jump, which is the identifier we just set. Finally, like other statements, we add points to it. (;) means the end of the statement. Here's what the editor page looks like. and the running results It can be seen that our printf in line 5 is not executed, and it goes directly to line 7 printf. It can jump to the next statement or jump to the front. This way it becomes a simple loop with no end condition You can try running this For a piece of code, of course we can use a counter and add if judgment, give it an end condition, and let it have the ability of for and while. Unfortunately, we cannot use goto across functions. There are other statements that can be implemented, so we will not go into details here. Here, if the if condition is true, after we output it, looking at the long string of uneven brackets below, I know what I want to do They set conditions there, and then break over and over again. It's annoying to think about it. How can I wait without goto at this time? Very soon! We directly goto and jump to to proceed to the next stage of our program. But I wonder if you noticed that in the previous picture, we used two gotos, but they pointed to the same label. Yes, we can make the program jump at different starting points. to the same end point, but it should be noted that we cannot jump to two labels under the same goto. This is easy to understand. If it were you, receiving an order asking you to go to two or even more different places, You will also be confused, where should I go? Another difference from before is that I added a semicolon (;) after the identifier xiayige:. Why is this? The identifier must be followed by a statement, which can be an assignment or a statement. But if there is really no way to add a statement after it, we can add a semicolon and treat it as an empty statement to make the identifier run. Ps: In fact, you can declare a garbage variable here, or other meaningless statements, but it will make the code difficult to understand, and it is not recommended to do so. This is what everyone does most with goto. As for other uses, it depends on your imagination. As the old saying goes, how bold a person is, how productive the land is. The following is when I use goto. #include<stdio.h> int main () { printf("请输入要计算的算式,四则运算优先级一样高,从左到右依次计算\n"); int jieguo=0,sz,gongju=0,gongju2=1; char ysf; scanf("%d",&jieguo); if (jieguo==0) //直接输入等号的话%d似乎是0,有待商榷!!!!!!!! //二次修改,if语句中判断量时只有0为假,除此之外的数字都表真 { printf("**,你算**呢\n"); goto chaojijieshu; gongju=1; gongju2=0; } else if (gongju2) { printf("请输入运算符\n"); scanf(" %c",&ysf); //enter包含两个命令,算是两个字符\r和\n,后面的一个会占据scanf的输入位,所以要清空,或者用空格占位 if(ysf=='=') printf("**,你算**呢\n"); } loop: while(ysf!='=') { if (ysf=='-') { printf("请输入数字\n"); scanf("%d",&sz); jieguo-=sz; printf("请输入运算符\n"); fflush(stdin);//清空标准输入流(stdin) fflush是stdio.h中的函数 scanf("%c",&ysf); if(ysf=='=') { goto jieshu; } else { goto loop; } } else if (ysf=='+') { printf("请输入数字\n"); scanf("%d",&sz); jieguo+=sz; printf("请输入运算符\n"); fflush(stdin);//清空标准输入流(stdin) fflush是stdio.h中的函数 scanf("%c",&ysf); if(ysf=='=') { goto jieshu; } else { goto loop; } } else if(ysf=='*') { printf("请输入数字\n"); scanf("%d",&sz); jieguo*=sz; printf("请输入运算符\n"); fflush(stdin);//清空标准输入流(stdin) fflush是stdio.h中的函数 scanf("%c",&ysf); if(ysf=='=') { goto jieshu; } else { goto loop; } } else if(ysf=='/') { printf("请输入数字\n"); scanf("%d",&sz); while(sz==0) { printf("0能做分母吗?你算**呢\n"); } jieguo/=sz; printf("请输入运算符\n"); fflush(stdin);//清空标准输入流(stdin) fflush是stdio.h中的函数 scanf("%c",&ysf); if(ysf=='=') { goto jieshu; } else { goto loop; } } } jieshu: printf("结果是%d\n",jieguo); chaojijieshu: if (gongju) printf("真无语,重开吧\n"); return 0; } //注意注意!!!!!!!!!!!! //enter算是两个命令,所以有两个字符,在进行上一次输入之后 //在来一个enter,会占据scanf的字符位 //所以要清空标准输入流 //可以利用下述语句 //fflush(stdin); //清空标准输入流(stdin) fflush是stdio.h中的函数 //以上是最好的解决办法 //初次之外,还有被称作偏方的办法 //二次修改 除此之外,而不是初次之外,打错字了 //如 //scanf(“ %c”,&ysf”) //在scanf中加一个空格,可以顶掉enter多出来的一个字符 //还有 //加一句 //getchar() //用getchar来捕捉多出来的\n Related recommendations: "C Video Tutorial" |
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