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About showing and hiding Composer based on Name

藏色散人
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2021-06-18 16:40:201571browse

The following tutorial column of composer will introduce to you how to display and hide Composer based on Name. I hope it will be helpful to friends in need!

About showing and hiding Composer based on Name

Composer displays and hides based on Name

    //主要设置 模型的显示与隐藏      
 private void TransmissionByData_AxSendSelectionChange(string domName, bool isVisible)
        {
            System.Threading.Tasks.Parallel.Invoke(() =>
              {
                  try
                  {
                      if (isVisible)
                      {
                          axDS3DVIAPlayerActiveX1.SetVisibility(CLitSelectionName(domName), CrActorVisibility.crAtvVisible, CrActorVisibility.crAtvKeepActorVisibility);
                      }
                      else
                      {
                          axDS3DVIAPlayerActiveX1.SetVisibility(CLitSelectionName(domName), CrActorVisibility.crAtvInvisible, CrActorVisibility.crAtvKeepActorVisibility);
                      }
                  }
                  catch (InvalidComObjectException e)
                  {
                      Console.WriteLine(e);
                  }
              });
        }
 private string CLitSelectionName(string name)
        {
            return string.Format("<CLitSelection Name=&#39;&#39; ><CLitModifiable  Name=&#39;{0}&#39;/></CLitSelection>", name);
        }
        private void HightLightItem(string strId, AxDS3DVIAPlayerActiveX objPlayer)
        {
            try
            {
                objPlayer.SetPropertySet(
                    objPlayer.GetAllActorsOnFilter("<CLitPropertySet><Actor.Alpha Value=&#39;255&#39;/></CLitPropertySet>", false),
                    string.Format("<CLitPropertySet><Actor.Alpha Value=&#39;{0}&#39;/></CLitPropertySet>", strHightLightAlpha));
                objPlayer.SetPropertySet(
                    string.Format("<CLitSelection Name=&#39;&#39; Ident=&#39;-1&#39;><CLitModifiable Name=&#39;{0}&#39;/></CLitSelection>", strId),
                    "<CLitPropertySet><Actor.Alpha Value=&#39;255&#39;/></CLitPropertySet>");
            }
            catch (InvalidComObjectException e)
            {
                Console.WriteLine(e);
            }
        }
        private void HightLightAll(AxDS3DVIAPlayerActiveX objPlayer)
        {
            try
            {
                objPlayer.SetPropertySet(
                    objPlayer.GetAllActorsOnFilter(
                        string.Format("<CLitPropertySet><Actor.Alpha Value=&#39;{0}&#39;/></CLitPropertySet>", strHightLightAlpha),
                        true), "<CLitPropertySet><Actor.Alpha Value=&#39;255&#39;/></CLitPropertySet>");
            }
            catch (InvalidComObjectException e)
            {
                Console.WriteLine(e);
            }
        }
        private void SetPlayerSelections(string[] strItemKeys, AxDS3DVIAPlayerActiveX objPlayer)
        {
            try
            {
                string strSelection = "";
                if (strItemKeys.Length == 0)
                {
                    strSelection = "<CLitSelection Name=\"\" Ident=\"-1\"><CLitModifiable Name=\"\"/></CLitSelection>";
                }
                else
                {
                    strSelection = strItemKeys.Aggregate("<CLitSelection Name=\"\" Ident=\"-1\">", (current, t) => current + string.Format("<CLitModifiable Name=\"{0}\"/>", t));
                    strSelection += "</CLitSelection>";
                }
                objPlayer.Selection = strSelection;
            }
            catch (InvalidComObjectException e)
            {
                Console.WriteLine(e);
            }
        }
        //将Player的选择项聚焦
        private void SetPlayerSelectionsFocus(AxDS3DVIAPlayerActiveX objPlayer)
        {
            try
            {
                objPlayer.ZoomSelection();
            }
            catch (InvalidComObjectException e)
            {
                Console.WriteLine(e);
            }
        }

Make a note here to prevent forgetting next time..

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