Home > Article > Backend Development > How Go uses websocket to implement barrage function
The following column Golang Tutorial will show you how to use websocket to implement the barrage function in Go. I hope it will be helpful to friends in need!
Using the websocket protocol, the client sends a message and the server broadcasts it to all valid connections.
Main ideas:
1. Encapsulate *websocket.conn and use the client structure to represent a client.
2. Maintain a map[client]bool, indicating a valid client mapping, used for broadcast messages
3. In addition to processing websocket connections, a broadcast coroutine must also be opened to monitor client connections and disconnect , sending a barrage incident.
Recommended: "go Language Tutorial"
type Client struct{ wsConnect *websocket.Conn inChan chan []byte outChan chan []byte closeChan chan byte Name string //客户的名称 Id string //客户id,唯一 mutex sync.Mutex // 对closeChan关闭上锁 IsClosed bool // 防止closeChan被关闭多次 } type Message struct { EventType byte `json:"type"` // 0表示用户发布消息;1表示用户进入;2表示用户退出 Name string `json:"name"` // 用户名称 Message string `json:"message"` // 消息内容 } clients = make(map [*util.Client] bool) // 用户组映射 join = make(chan *util.Client, 10) // 用户加入通道 leave = make(chan *util.Client, 10) // 用户退出通道 message = make(chan Message, 10) // 消息通道
package main import ( "encoding/json" "fmt" "github.com/gorilla/websocket" "goGin/server/util" "net/http" ) var( upgrader = websocket.Upgrader{ // 允许跨域 CheckOrigin:func(r *http.Request) bool{ return true }, } clients = make(map [*util.Client] bool) // 用户组映射 join = make(chan *util.Client, 10) // 用户加入通道 leave = make(chan *util.Client, 10) // 用户退出通道 message = make(chan Message, 10) // 消息通道 ) type Message struct { EventType byte `json:"type"` // 0表示用户发布消息;1表示用户进入;2表示用户退出 Name string `json:"name"` // 用户名称 Message string `json:"message"` // 消息内容 } func wsHandler(w http.ResponseWriter , r *http.Request){ var( wsConn *websocket.Conn err error client *util.Client data []byte ) r.ParseForm() //返回一个map,并且赋值给r.Form name := r.Form["name"][0] id := r.Form["id"][0] if wsConn , err = upgrader.Upgrade(w,r,nil); err != nil{ return } if client , err = util.InitConnection(wsConn); err != nil{ goto ERR } client.Id = id client.Name = name // 如果用户列表中没有该用户 if !clients[client] { join <- client } for { if data , err = client.ReadMessage();err != nil{ //一直读消息,没有消息就阻塞 goto ERR } var msg Message msg.EventType = 0 msg.Name = client.Name msg.Message = string(data) message <- msg } ERR: leave<-client//这个客户断开 client.Close() } func broadcaster() { for { select { // 消息通道中有消息则执行,否则堵塞 case msg := <-message: // 将数据编码成json形式,data是[]byte类型 // json.Marshal()只会编码结构体中公开的属性(即大写字母开头的属性) data, err := json.Marshal(msg) if err != nil { return } for client := range clients { if client.IsClosed == true { leave<-client//这个客户断开 continue } // fmt.Println("=======the json message is", string(data)) // 转换成字符串类型便于查看 if client.WriteMessage(data) != nil { continue //发送失败就跳过 } } // 有用户加入 case client := <-join: clients[client] = true // 将用户加入映射 // 将用户加入消息放入消息通道 var msg Message msg.Name = client.Name msg.EventType = 1 msg.Message = fmt.Sprintf("%s join in, there are %d preson in room", client.Name, len(clients)) message <- msg // 有用户退出 case client := <-leave: // 如果该用户已经被删除 if !clients[client] { break } delete(clients, client) // 将用户从映射中删除 // 将用户退出消息放入消息通道 var msg Message msg.Name = client.Name msg.EventType = 2 msg.Message = fmt.Sprintf("%s leave, there are %d preson in room", client.Name, len(clients)) message <- msg } } } func main(){ go broadcaster() http.HandleFunc("/ws",wsHandler) http.ListenAndServe("0.0.0.0:7777",nil) }
package util import ( "github.com/gorilla/websocket" "sync" "errors" ) type Client struct{ wsConnect *websocket.Conn inChan chan []byte outChan chan []byte closeChan chan byte Name string //客户的名称 Id string //客户id,唯一 mutex sync.Mutex // 对closeChan关闭上锁 IsClosed bool // 防止closeChan被关闭多次 } func InitConnection(wsConn *websocket.Conn)(conn *Client ,err error){ conn = &Client{ wsConnect:wsConn, inChan: make(chan []byte,1000), outChan: make(chan []byte,1000), closeChan: make(chan byte,1), IsClosed:false, } // 启动读协程 go conn.readLoop(); // 启动写协程 go conn.writeLoop(); return } func (conn *Client)ReadMessage()(data []byte , err error){ select{ case data = <- conn.inChan: case <- conn.closeChan: err = errors.New("connection is closeed") } return } func (conn *Client)WriteMessage(data []byte)(err error){ select{ case conn.outChan <- data: case <- conn.closeChan: err = errors.New("connection is closeed") } return } func (conn *Client)Close(){ // 线程安全,可多次调用 conn.wsConnect.Close() // 利用标记,让closeChan只关闭一次 conn.mutex.Lock() if !conn.IsClosed { close(conn.closeChan) conn.IsClosed = true } conn.mutex.Unlock() } func (conn *Client)readLoop(){ var( data []byte err error ) for{ if _, data , err = conn.wsConnect.ReadMessage(); err != nil{ goto ERR } //阻塞在这里,等待inChan有空闲位置 select{ case conn.inChan <- data: case <- conn.closeChan: // closeChan 感知 conn断开 goto ERR } } ERR: conn.Close() } func (conn *Client)writeLoop(){ var( data []byte err error ) for{ select{ case data= <- conn.outChan: case <- conn.closeChan: goto ERR } if err = conn.wsConnect.WriteMessage(websocket.TextMessage , data); err != nil{ goto ERR } } ERR: conn.Close() }
<!DOCTYPE html> <html> <head> <title>go websocket</title> <meta charset="utf-8" /> </head> <body> <script type="text/javascript"> var wsUri ="ws://127.0.0.1:7777/ws?name=aaa&id=112"; var output; function init() { output = document.getElementById("output"); testWebSocket(); } function testWebSocket() { websocket = new WebSocket(wsUri); websocket.onopen = function(evt) { onOpen(evt) }; websocket.onclose = function(evt) { onClose(evt) }; websocket.onmessage = function(evt) { onMessage(evt) }; websocket.onerror = function(evt) { onError(evt) }; } function onOpen(evt) { writeToScreen("CONNECTED"); // doSend("WebSocket rocks"); } function onClose(evt) { writeToScreen("DISCONNECTED"); } function onMessage(evt) { writeToScreen('<span style="color: blue;">RESPONSE: '+ evt.data+'</span>'); // websocket.close(); } function onError(evt) { writeToScreen('<span style="color: red;">ERROR:</span> '+ evt.data); } function doSend(message) { // writeToScreen("SENT: " + message); websocket.send(message); } function writeToScreen(message) { var pre = document.createElement("p"); pre.style.wordWrap = "break-word"; pre.innerHTML = message; output.appendChild(pre); } window.addEventListener("load", init, false); function sendBtnClick(){ var msg = document.getElementById("input").value; doSend(msg); document.getElementById("input").value = ''; } function closeBtnClick(){ websocket.close(); } </script> <h2>WebSocket Test</h2> <input type="text" id="input"></input> <button onclick="sendBtnClick()" >send</button> <button onclick="closeBtnClick()" >close</button> <div id="output"></div> </body> </html>
The above is the detailed content of How Go uses websocket to implement barrage function. For more information, please follow other related articles on the PHP Chinese website!