What is Scratch? What is python? How should we choose when studying?
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##Scratch
Scratch programming language It is a visual programming language developed by MIT and Google for children aged 5-12. Just using the mouse, students can write their own storybooks, cartoons or mini-games. The advantage of Scratch software is that it is easy to learn and has powerful functions, which helps children to give full play to their imagination. In the process of hands-on creation, their learning enthusiasm, imagination and creativity will be greatly improved. Exercise, you can easily create interactive storylines, animations, and games with it. In the Scratch class, children will not only learn how to write programs, but also learn about Science, Technology, and Engineering. ), Arts (art), Maths (mathematics) and other fields of knowledge. This language has gradually been incorporated into school-based textbooks, and is of course also a necessary part of the construction of some innovation laboratories. Scratch is not only supported by MIT, but Harvard University has also joined the Scratch educator training, committed to cultivating more young teachers and innovative courses who use Scratch to teach. For the children we are targeting, Scratch skips the complicated concepts and syntax in high-level languages, and uses graphical representation and drag-and-drop interaction to complete the core logic of programming and deliver results. It can solve the problem of too steep learning curve, make the learning process less boring, and get more timely feedback on results, which is very suitable for their mental level and cognitive ability at this age. As for why we should start with Scratch as a ladder and then slowly transition to high-level languages, let us take a look at the characteristics of children. Jean Piaget (1896-1980), the most influential Swiss child psychologist in modern times, divided the cognitive development of children into four stages according to age. At the same time, this also constituted The theoretical basis for our L0-L5 course design: The sign of the pre-operational stage is the emergence of symbolic functions. Children's language ability at this stage, as well as their ability to "pretend" to imagine a stick as a gun during play, are all manifestations of symbolic function. But children in the "pre-operational stage" have limited understanding of logical operations such as conservation and reversibility. In the "concrete operations stage", children have rapidly acquired cognitive operation abilities and can use these important new skills to think about things. Concrete operational thinking is manifested in the understanding of conservation, the understanding of relational reasoning, and the understanding of the order of operations. However, children's thinking in the concrete operational stage is limited because they can only apply operational schemas to real or imaginable things, situations or events. Therefore, in programming education, children are often not directly exposed to the concepts of logic and relational reasoning as early as the late "pre-operational stage". Rather, it allows children to understand basic cause-and-effect relationships through sequences. At the same time, since the thinking of children in the "concrete operation stage" can only be mapped to specific things, the abstract logic, language and teaching methods in high-level programming languages are difficult to be accepted by children at this stage. Scratch solves this problem very well. In Scratch, through the visual "building blocks" form, children can easily associate concrete results with programs, which can effectively avoid the low-feedback learning process of high-level programming languages such as C and C. After you develop your interest, try to learn a real programming language, such as Python, C, etc., try to write some software, and initially learn algorithms, data structures, and object-oriented programming. So for children, Scratch's visual language can very well help students learn basic logic, relational reasoning, and mathematical concepts, while avoiding premature exposure to abstract concepts that can only be understood after the "formal operation stage" Deductive reasoning.python
Python is a high-level scripting language that combines interpretation, compilation, interactivity and object-oriented. Python is designed to be highly readable. Compared with other languages, it often uses English keywords and some punctuation marks in other languages. It has a more distinctive grammatical structure than other languages. Python is an interpreted language: This means that there is no compilation link in the development process. Similar to PHP and Perl languages. Python is an interactive language: This means that you can execute code directly from a Python prompt >>> . Python is an object-oriented language: This means that Python supports object-oriented style or programming techniques in which code is encapsulated in objects. Python is a Beginner's Language: Python is a great language for beginning programmers, supporting a wide range of application development, from simple word processing to WWW browsers to games.Features
1. Easy to learn: Python has relatively few keywords, a simple structure, and a well-defined syntax that is easy to learn It's simpler.
2. Easy to read: Python code is more clearly defined.
3. Easy to maintain: The success of Python is that its source code is quite easy to maintain.
4. An extensive standard library: One of Python’s biggest advantages is its rich library, which is cross-platform and compatible with UNIX, Windows and Macintosh.
5. Interactive mode: Interactive mode support, you can enter the language to execute the code from the terminal and get the results, interactive testing and debugging code snippets.
6. Portable: Based on its open source nature, Python has been ported (that is, made to work) to many platforms.
7. Extensible: If you need a critical piece of code that runs very fast, or want to write some algorithms that you don’t want to open up, you can use C or C to complete that part of the program, and then start it from your Python called in the program.
8. Database: Python provides interfaces to all major commercial databases.
9.GUI programming: Python supports GUIs that can be created and ported to many system calls.
10. Embeddable: You can embed Python into a C/C program, allowing users of your program to gain "scripting" capabilities.
Summary
Divided according to age structure, whether to learn Scratch language or python. If you are a child between 5 and 12 years old, it is recommended to learn Scratch first, and then contact Python after you have the ideas and foundation of programming. Of course, those with outstanding learning abilities can also contact Python in advance. If you are older than 12 years old, it is recommended to learn python.
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Python and C each have their own advantages, and the choice should be based on project requirements. 1) Python is suitable for rapid development and data processing due to its concise syntax and dynamic typing. 2)C is suitable for high performance and system programming due to its static typing and manual memory management.

Choosing Python or C depends on project requirements: 1) If you need rapid development, data processing and prototype design, choose Python; 2) If you need high performance, low latency and close hardware control, choose C.

By investing 2 hours of Python learning every day, you can effectively improve your programming skills. 1. Learn new knowledge: read documents or watch tutorials. 2. Practice: Write code and complete exercises. 3. Review: Consolidate the content you have learned. 4. Project practice: Apply what you have learned in actual projects. Such a structured learning plan can help you systematically master Python and achieve career goals.

Methods to learn Python efficiently within two hours include: 1. Review the basic knowledge and ensure that you are familiar with Python installation and basic syntax; 2. Understand the core concepts of Python, such as variables, lists, functions, etc.; 3. Master basic and advanced usage by using examples; 4. Learn common errors and debugging techniques; 5. Apply performance optimization and best practices, such as using list comprehensions and following the PEP8 style guide.

Python is suitable for beginners and data science, and C is suitable for system programming and game development. 1. Python is simple and easy to use, suitable for data science and web development. 2.C provides high performance and control, suitable for game development and system programming. The choice should be based on project needs and personal interests.

Python is more suitable for data science and rapid development, while C is more suitable for high performance and system programming. 1. Python syntax is concise and easy to learn, suitable for data processing and scientific computing. 2.C has complex syntax but excellent performance and is often used in game development and system programming.

It is feasible to invest two hours a day to learn Python. 1. Learn new knowledge: Learn new concepts in one hour, such as lists and dictionaries. 2. Practice and exercises: Use one hour to perform programming exercises, such as writing small programs. Through reasonable planning and perseverance, you can master the core concepts of Python in a short time.

Python is easier to learn and use, while C is more powerful but complex. 1. Python syntax is concise and suitable for beginners. Dynamic typing and automatic memory management make it easy to use, but may cause runtime errors. 2.C provides low-level control and advanced features, suitable for high-performance applications, but has a high learning threshold and requires manual memory and type safety management.


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