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The standard library defines a set of random number engine classes and adapters that use different mathematical methods to generate pseudo-random numbers. The standard library also defines a set of distribution templates to generate random numbers according to different probabilities. The names of engines and distribution types correspond to their mathematical properties.
But today we will touch on a little bit of the most basic knowledge.
The computer has no way to generate real random numbers. It uses algorithm simulation, so you only call rand, and the things that come out are the same every time. After setting a seed, different numbers can be generated depending on the seed. And how to ensure that the seeds are different? The simplest way is of course to use time that is always moving forward.
srand(time(0)) ;//先设置种子 rand();//然后产生随机数
Srand is the number of random seeds planted. The seeds you plant are different every time, and the random numbers obtained by using Rand are different. In order to plant a different seed every time, Time(0) is used. Time(0) is to get the current time value (because the time is different every moment).
srand(time(0)) ;
It is to give this algorithm a startup seed, which is the random seed number of the algorithm. Only after this number can the random number be generated, use 1970.1.1 The number of seconds since which the random number seed was initialized.
Reference case
#include <stdlib.h> #include <stdio.h> #include <time.h> void main ( void ) { int i; srand(time(0)); /* 输出 10 个随机数. */ for (i = 0; i < 10; i++) printf( "%6d/n", rand()); }
Output result:
22614 15772 30620 24913 7556 31659 27876 27229 25083 16564
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