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How to draw a circle using canvas? Three dynamic implementation methods for drawing circles using canvas

不言
不言Original
2018-09-15 13:42:4711273browse

We all should know that canvas can be used to draw a variety of pictures on the browser. So, how to use canvas to draw a circle? This article will introduce to you three dynamic implementation methods of using canvas to draw a circle.

First let’s look at the first method of drawing a circle on canvas: using the canvas arc() method to dynamically draw a circle

arc() method creates an arc/curve ( for creating circles or partial circles).

Idea: Limit it by setting the starting angle and ending angle, and then achieve the animation effect by accumulating temporary angle variables.

Syntax: context.arc(x,y,r,sAngle,eAngle,counterclockwise);

Canvas circle drawing implementation code:

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <style type="text/css">
    #myCanvas{
        margin: 0 auto;
        display: block;
    }
    </style>
</head>
<body>
  <canvas id="myCanvas">当前浏览器不支持canvas组件请升级!</canvas>
  <script type="text/javascript">
  //方法一:arc 动态画圆
  var c = document.getElementById(&#39;myCanvas&#39;);
  var ctx = c.getContext(&#39;2d&#39;);
  var mW = c.width = 300;
  var mH = c.height = 300;
  var lineWidth = 5;
  var r = mW / 2; //中间位置
  var cR = r - 4 * lineWidth; //圆半径
  var startAngle = -(1 / 2 * Math.PI); //开始角度
  var endAngle = startAngle + 2 * Math.PI; //结束角度
  var xAngle = 1 * (Math.PI / 180); //偏移角度量
  var fontSize = 35; //字号大小
  var tmpAngle = startAngle; //临时角度变量
  //渲染函数
  var rander = function(){
    if(tmpAngle >= endAngle){
      return;
    }else if(tmpAngle + xAngle > endAngle){
      tmpAngle = endAngle;
    }else{
      tmpAngle += xAngle;
    }
    ctx.clearRect(0, 0, mW, mH);
    //画圈
    ctx.beginPath();
    ctx.lineWidth = lineWidth;
    ctx.strokeStyle = &#39;#1c86d1&#39;;
    ctx.arc(r, r, cR, startAngle, tmpAngle);
    ctx.stroke();
    ctx.closePath();
    //写字
    ctx.fillStyle = &#39;#1d89d5&#39;;
    ctx.font= fontSize + &#39;px Microsoft Yahei&#39;;
    ctx.textAlign=&#39;center&#39;;
    ctx.fillText( Math.round((tmpAngle -  startAngle) / (endAngle - startAngle) * 100) + &#39;%&#39;, r, r + fontSize / 2);
    requestAnimationFrame(rander);
  };
  rander();
  </script>
</body>
</html>

canvas drawing circle renderings:

How to draw a circle using canvas? Three dynamic implementation methods for drawing circles using canvas

## Next, let’s take a look at the second canvas drawing circle Method : Use the canvas rotate() method to draw a circle

rotate() method to rotate the current drawing.

Idea: Redefine the point coordinates as (0, 0), and then perform single-point drawing by rotating the graphic within the specified range.

Grammar: context.translate(x,y);

Implementation code of canvas drawing circle:

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <style type="text/css">
    #myCanvas{  
          margin: 0 auto;        
          display: block;    
          }
    </style></head><body>
  <canvas id="myCanvas">当前浏览器不支持canvas组件请升级!</canvas>
  <script type="text/javascript">
  //方法二:rotate() 动态画圆
  var c = document.getElementById(&#39;myCanvas&#39;);  
  var ctx = c.getContext(&#39;2d&#39;);  
  var mW = c.width = 300;  
  var mH = c.height = 300;  
  var lineWidth = 5;  
  var r = mW / 2; //中间位置
  var cR = r - 4 * lineWidth; //圆半径
  var startAngle = -(1 / 2 * Math.PI); //开始角度
  var endAngle = startAngle + 2 * Math.PI; //结束角度
  var xAngle = 1 * (Math.PI / 180); //偏移角度量
  var fontSize = 35; //字号大小
  var tmpAngle = startAngle; //临时角度变量
  //渲染函数
  var rander = function(){
    if(tmpAngle >= endAngle){     
     return;
    }else if(tmpAngle + xAngle > endAngle){
      tmpAngle = endAngle;
    }else{
      tmpAngle += xAngle;
    }
    ctx.clearRect(0, 0, mW, mH);    //画圈
    ctx.save();
    ctx.beginPath();
    ctx.lineWidth = lineWidth;
    ctx.strokeStyle = &#39;#1c86d1&#39;;
    ctx.translate(r, r); //重定义圆点
    ctx.rotate(-Math.PI); //最上方为起点
    for(var i = 0; i <= tmpAngle - startAngle; i += xAngle){ //绘图
      ctx.moveTo(0, cR - lineWidth);
      ctx.lineTo(0, cR);
      ctx.rotate(xAngle); //通过旋转角度和画点的方式绘制圆
    }
    ctx.stroke();
    ctx.closePath();
    ctx.restore();    //写字
    ctx.fillStyle = &#39;#1d89d5&#39;;
    ctx.font= fontSize + &#39;px Microsoft Yahei&#39;;
    ctx.textAlign=&#39;center&#39;;
    ctx.fillText( Math.round((tmpAngle -  startAngle) / (endAngle - startAngle) * 100) + &#39;%&#39;, r, r + fontSize / 2);
    requestAnimationFrame(rander);
  };
  rander();  
  </script>
  </body>
  </html>

Canvas drawing circle rendering:

How to draw a circle using canvas? Three dynamic implementation methods for drawing circles using canvas

Finally let’s look at the third method of drawing a circle on canvas: Use to get the circle Draw a circle using coordinates

Idea: Use sin() and cos() to store the coordinate position between the start angle and the end angle in an array according to a certain angle offset, and then follow the array The coordinate points in are drawn.


Implementation code for canvas drawing circle:

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <style type="text/css">
    #myCanvas{     
       margin: 0 auto;        
       display: block;    
       }
    </style></head><body>
  <canvas id="myCanvas">当前浏览器不支持canvas组件请升级!</canvas>

  <script type="text/javascript">
  //方法三:获取圆坐标方式 动态画圆
  var c = document.getElementById(&#39;myCanvas&#39;);  
  var ctx = c.getContext(&#39;2d&#39;);  
  var mW = c.width = 300;  
  var mH = c.height = 300;  
  var lineWidth = 5;  
  var r = mW / 2; //中间位置
  var cR = r - 4 * lineWidth; //圆半径
  var startAngle = -(1 / 2 * Math.PI); //开始角度
  var endAngle = startAngle + 2 * Math.PI; //结束角度
  var xAngle = 2 * (Math.PI / 180); //偏移角度量
  var cArr = []; //圆坐标数组
  //初始化圆坐标数组
  for(var i = startAngle; i <= endAngle; i += xAngle){    
  //通过sin()和cos()获取每个角度对应的坐标
    var x = r + cR * Math.cos(i);    
    var y = r + cR * Math.sin(i);
    cArr.push([x, y]);
  }  //移动到开始点
  var startPoint = cArr.shift();
  ctx.beginPath();
  ctx.moveTo(startPoint[0], startPoint[1]);  //渲染函数
  var rander = function(){
    //画圈
    if(cArr.length){
      ctx.lineWidth = lineWidth;
      ctx.strokeStyle = &#39;#1c86d1&#39;;    
      var tmpPoint = cArr.shift();
      ctx.lineTo(tmpPoint[0], tmpPoint[1]);
      ctx.stroke();      
    }else{
      cArr = null;      
      return;
    }
    requestAnimationFrame(rander);
  };
  rander();  
  </script>
  </body>
  </html>

Canvas drawing circle rendering:

How to draw a circle using canvas? Three dynamic implementation methods for drawing circles using canvas

The above articles are three ways to use canvas to draw a circle. These three methods are all dynamically implemented, and the final effect is the same. If you want to To learn more about canvas, please refer to

HTML5 Development Manual.

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