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Use arc in canvas to draw circular patterns. The function prototype is: context.arc(x, y, radius, start angle, end angle, whether to rotate counterclockwise); so you can draw an arc by modifying the start angle and end angle.
The code is as follows:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>html5圆形</title> <script type="text/javascript"> window.addEventListener("load",function(){ //canvas的2d上下文 var ctx=document.getElementById("canvas").getContext("2d"); //圆1 ctx.beginPath(); ctx.arc(150,45,35,0,Math.PI*2,false); ctx.fillStyle="rgba(192,80,77,0.7)";//半透明的红色 ctx.fill(); ctx.strokeStyle="rgba(192,80,77,1)";//红色 ctx.stroke(); //圆2 ctx.beginPath(); ctx.arc(125,95,35,0,Math.PI*2,false); ctx.fillStyle="rgba(155,187,89,0.7)";//半透明绿色 ctx.fill(); ctx.strokeStyle="rgba(155,187,89,1)";//绿色 ctx.stroke(); //圆3 ctx.beginPath(); ctx.arc(175,95,35,Math.PI*2,false); ctx.fillStyle="rgba(128,100,162,0.7)";//半透明的紫色 ctx.fill(); ctx.strokeStyle="rgba(128,100,132,1)";//紫色 ctx.stroke(); }); </script> </head> <body> <canvas id="canvas" width="600" height="600"></canvas> </body> </html>
The picture above shows three circles drawn tossing each other. In addition, you can directly modify the starting angle and ending arc to draw an arc.
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