search
HomeWeb Front-endJS TutorialComplete the writing of Message component using angular

This article mainly introduces how to write an angular version of the Message component. The editor thinks it is quite good, so I will share it with you now and give it as a reference. Let’s follow the editor and take a look.

The best way to learn a framework or library is to read the official documentation and start writing examples. I have been using my free time to learn Angular recently, so today I will try to write a message component and dynamically load the message component through the message service.
The projects I participate in are basically completed with jquery. Previously, I wrote a simple message plug-in myself in the project, as shown below.

Now use angular (version 5.0.0) to implement the message component.

message component

The message component should be displayed according to the incoming type, message and duration. Create three files: message.component.ts, message.component.html, message.component.css, the code is as follows.

//message.component.ts
import {Component,Input,OnInit,ChangeDetectionStrategy} from '@angular/core';
import {
  trigger,
  state,
  style,
  transition,
  animate
 } from '@angular/animations';
const mapping={
  success:'glyphicon-ok-sign',
  warning:'glyphicon-exclamation-sign',
  error:'glyphicon-exclamation-sign',
  info:'glyphicon-ok-circle'
}
@Component({
  selector:'upc-ng-message',
  templateUrl:'./message.component.html',
  styleUrls:['./message.component.css'],
  changeDetection:ChangeDetectionStrategy.OnPush
})
export class MessageComponent implements OnInit{
  ngOnInit(): void {
    this.typeClass=['upc-message-' + this.msgType];
    this.typeIconClass=[mapping[this.msgType]];
  }
  @Input() msgType:'success' | 'info' | 'warning' | 'error'='info'

  @Input() payload:string = ''

  private typeClass
  private typeIconClass
}
<!--*message.component.html-->
<p class="upc-message">
    <p class="upc-message-content" [ngClass]="typeClass">
      <i class="glyphicon" [ngClass]="typeIconClass"></i>
      {{payload}}
    </p>
</p>
.upc-message {
  position: fixed;
  z-index: 1999;
  width: 100%;
  top: 36px;
  left: 0;
  pointer-events: none;
  padding: 8px;
  text-align: center;
 }
 .upc-message i {
   margin-right: 8px;
   font-size: 14px;
   top: 1px;
   position: relative;
 }
 .upc-message-success i {
   color: green;
 }
 .upc-message-warning i {
   color: yellow;
 }
 .upc-message-error i {
   color: red;
 }
 .upc-message-content {
   padding: 8px 16px;
   -ms-border-radius: 4px;
   border-radius: 4px;
   -webkit-box-shadow: 0 2px 8px #000000;
   -ms-box-shadow: 0 2px 8px #000000;
   box-shadow: 0 2px 8px #000000;
   box-shadow: 0 2px 8px rgba(0,0,0,.2);
   background: #fff;
   display: inline-block;
   pointer-events: all;
 }

ComponentLoader

Through the dynamic components section of the official document, you can understand that dynamically creating components needs to be completed through ComponentFactoryResolver. Use ComponentFactoryResolver to create a ComponentFactory, and then create components through the create method of ComponentFactory. Looking at the API description in the official document, the create method of ComponentFactory requires at least one injector parameter, and the creation of the injector is also mentioned in the document, where the parameter providers is the class that needs to be injected. Let’s sort out the whole process:

  1. Provide providers

  2. Create Injector instance

  3. Create ComponentFactory

  4. Use ComponentFactory to create ComponentRef

//ComponentFactory的create方法
create(injector: Injector, projectableNodes?: any[][], rootSelectorOrNode?: string|any, ngModule?: NgModuleRef<any>): ComponentRef<C>

//使用Injector的create创建injector实例
static create(providers: StaticProvider[], parent?: Injector): Injector

For code reuse, a general loader class is created here to complete the dynamic creation of components. Among them, the attch method is used to initialize the ComponentFactory (the parameter is the component type); the to method is used to identify the parent container of the component; the provider method is used to initialize the injectable class; the create method is used to create components and manual change detection; the remove method is used to Remove components.

import {
  ComponentFactoryResolver,
  ComponentFactory,
  ComponentRef,
  Type,
  Injector,
  Provider,
  ElementRef
} from &#39;@angular/core&#39;;
export class ComponentLoader<T>{
  constructor(private _cfr: ComponentFactoryResolver,
    private _injector: Injector) {
  }
  private _componentFactory: ComponentFactory<T>
  attch(componentType: Type<T>): ComponentLoader<T> {
    this._componentFactory = this._cfr.resolveComponentFactory<T>(componentType);
    return this;
  }
  private _parent: Element
  to(parent: string | ElementRef): ComponentLoader<T> {
    if (parent instanceof ElementRef) {
      this._parent = parent.nativeElement;
    } else {
      this._parent = document.querySelector(parent);
    }

    return this;
  }
  private _providers: Provider[] = [];
  provider(provider: Provider) {
    this._providers.push(provider);
  }
  create(opts: {}): ComponentRef<T> {
    const injector = Injector.create(this._providers as any[], this._injector);
    const componentRef = this._componentFactory.create(injector);
    Object.assign(componentRef.instance, opts);
    if (this._parent) {
      this._parent.appendChild(componentRef.location.nativeElement);
    }
    componentRef.changeDetectorRef.markForCheck();
    componentRef.changeDetectorRef.detectChanges();
    return componentRef;
  }
  remove(ref:ComponentRef<T>){
    if(this._parent){
      this._parent.removeChild(ref.location.nativeElement)
    }
    ref=null;
  }
}

At the same time, in order to facilitate the creation of loader, create the LoaderFactory class, the code is as follows:

import {
  ComponentFactoryResolver,
  Injector,
  Injectable,
  ElementRef
} from &#39;@angular/core&#39;;
import { ComponentLoader } from &#39;./component-loader.class&#39;;

@Injectable()
export class ComponentLoaderFactory {
  constructor(private _injector: Injector,
    private _cfr: ComponentFactoryResolver) {

  }

  create<T>(): ComponentLoader<T> {
    return new ComponentLoader(this._cfr, this._injector);
  }
}

message service

message service provides display of message API, the code is as follows:

import {Injectable,Injector} from &#39;@angular/core&#39;;
import { ComponentLoaderFactory } from &#39;../component-loader/component-loader.factory&#39;;
import {MessageComponent} from &#39;./message.component&#39;;
import {ComponentLoader} from &#39;../component-loader/component-loader.class&#39;;

@Injectable()
export class MessageService{
  constructor(private _clf:ComponentLoaderFactory,private _injector:Injector){
    this.loader=this._clf.create<MessageComponent>();
  }
  private loader:ComponentLoader<MessageComponent>
  private createMessage(t,c,duration=2000){
    this.loader.attch(MessageComponent).to(&#39;body&#39;);
    const opts = {
      msgType: t,
      payload:c
    };
    const ref = this.loader.create(opts);
    ref.changeDetectorRef.markForCheck();
    ref.changeDetectorRef.detectChanges();
    let self=this;
    let st = setTimeout(() => {
      self.loader.remove(ref);
    }, duration);
  }
  public info(payload,duration?) {
    this.createMessage(&#39;info&#39;,payload,duration);
  }
  public success(payload,duration?) {
    this.createMessage(&#39;success&#39;,payload,duration);
  }
  public error(payload,duration?) {
    this.createMessage(&#39;error&#39;,payload,duration);
  }
  public warning(payload,duration?) {
    this.createMessage(&#39;warning&#39;,payload,duration);
  }
}

message.module

Finally, add message.module.ts. Remember to add dynamically created components to the entryComponents array.

import {NgModule} from &#39;@angular/core&#39;;
import { CommonModule } from &#39;@angular/common&#39;;
import {MessageComponent} from &#39;./message.component&#39;;
import {MessageService} from &#39;./message.service&#39;;
import {ComponentLoaderFactory} from &#39;../component-loader/component-loader.factory&#39;;

@NgModule({
  imports:[CommonModule],
  declarations:[MessageComponent],
  providers:[MessageService,ComponentLoaderFactory],
  entryComponents:[MessageComponent],
  exports:[MessageComponent]
})
export class MessageModule{
}

Use method

Inject MessageService and call the API to use the Message component.

this._msgService.success(&#39;成功了!&#39;);

The above is what I compiled for everyone. I hope it will be helpful to everyone in the future.

Related articles:

How to achieve the display box effect in the Vue component Toast

About rules parameter processing in webpack

How to implement simple calculations in AngularJS

The above is the detailed content of Complete the writing of Message component using angular. For more information, please follow other related articles on the PHP Chinese website!

Statement
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Python vs. JavaScript: Development Environments and ToolsPython vs. JavaScript: Development Environments and ToolsApr 26, 2025 am 12:09 AM

Both Python and JavaScript's choices in development environments are important. 1) Python's development environment includes PyCharm, JupyterNotebook and Anaconda, which are suitable for data science and rapid prototyping. 2) The development environment of JavaScript includes Node.js, VSCode and Webpack, which are suitable for front-end and back-end development. Choosing the right tools according to project needs can improve development efficiency and project success rate.

Is JavaScript Written in C? Examining the EvidenceIs JavaScript Written in C? Examining the EvidenceApr 25, 2025 am 12:15 AM

Yes, the engine core of JavaScript is written in C. 1) The C language provides efficient performance and underlying control, which is suitable for the development of JavaScript engine. 2) Taking the V8 engine as an example, its core is written in C, combining the efficiency and object-oriented characteristics of C. 3) The working principle of the JavaScript engine includes parsing, compiling and execution, and the C language plays a key role in these processes.

JavaScript's Role: Making the Web Interactive and DynamicJavaScript's Role: Making the Web Interactive and DynamicApr 24, 2025 am 12:12 AM

JavaScript is at the heart of modern websites because it enhances the interactivity and dynamicity of web pages. 1) It allows to change content without refreshing the page, 2) manipulate web pages through DOMAPI, 3) support complex interactive effects such as animation and drag-and-drop, 4) optimize performance and best practices to improve user experience.

C   and JavaScript: The Connection ExplainedC and JavaScript: The Connection ExplainedApr 23, 2025 am 12:07 AM

C and JavaScript achieve interoperability through WebAssembly. 1) C code is compiled into WebAssembly module and introduced into JavaScript environment to enhance computing power. 2) In game development, C handles physics engines and graphics rendering, and JavaScript is responsible for game logic and user interface.

From Websites to Apps: The Diverse Applications of JavaScriptFrom Websites to Apps: The Diverse Applications of JavaScriptApr 22, 2025 am 12:02 AM

JavaScript is widely used in websites, mobile applications, desktop applications and server-side programming. 1) In website development, JavaScript operates DOM together with HTML and CSS to achieve dynamic effects and supports frameworks such as jQuery and React. 2) Through ReactNative and Ionic, JavaScript is used to develop cross-platform mobile applications. 3) The Electron framework enables JavaScript to build desktop applications. 4) Node.js allows JavaScript to run on the server side and supports high concurrent requests.

Python vs. JavaScript: Use Cases and Applications ComparedPython vs. JavaScript: Use Cases and Applications ComparedApr 21, 2025 am 12:01 AM

Python is more suitable for data science and automation, while JavaScript is more suitable for front-end and full-stack development. 1. Python performs well in data science and machine learning, using libraries such as NumPy and Pandas for data processing and modeling. 2. Python is concise and efficient in automation and scripting. 3. JavaScript is indispensable in front-end development and is used to build dynamic web pages and single-page applications. 4. JavaScript plays a role in back-end development through Node.js and supports full-stack development.

The Role of C/C   in JavaScript Interpreters and CompilersThe Role of C/C in JavaScript Interpreters and CompilersApr 20, 2025 am 12:01 AM

C and C play a vital role in the JavaScript engine, mainly used to implement interpreters and JIT compilers. 1) C is used to parse JavaScript source code and generate an abstract syntax tree. 2) C is responsible for generating and executing bytecode. 3) C implements the JIT compiler, optimizes and compiles hot-spot code at runtime, and significantly improves the execution efficiency of JavaScript.

JavaScript in Action: Real-World Examples and ProjectsJavaScript in Action: Real-World Examples and ProjectsApr 19, 2025 am 12:13 AM

JavaScript's application in the real world includes front-end and back-end development. 1) Display front-end applications by building a TODO list application, involving DOM operations and event processing. 2) Build RESTfulAPI through Node.js and Express to demonstrate back-end applications.

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

VSCode Windows 64-bit Download

VSCode Windows 64-bit Download

A free and powerful IDE editor launched by Microsoft

MinGW - Minimalist GNU for Windows

MinGW - Minimalist GNU for Windows

This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.

EditPlus Chinese cracked version

EditPlus Chinese cracked version

Small size, syntax highlighting, does not support code prompt function

SAP NetWeaver Server Adapter for Eclipse

SAP NetWeaver Server Adapter for Eclipse

Integrate Eclipse with SAP NetWeaver application server.

Dreamweaver Mac version

Dreamweaver Mac version

Visual web development tools