search
HomeWeb Front-endJS TutorialDetailed explanation of the steps to implement 3des+base64 encryption and decryption algorithm in JS

这次给大家带来JS实现3des+base64加密解密算法,JS实现3des+base64加密解密算法的注意事项有哪些,下面就是实战案例,一起来看一下。

1. index.html:


  <title>BASE64编码</title>
  <meta>
  <script></script>
  <script></script>


<script>
var str = "网址:http://www.jb51.net";
document.write("原始字符串:"+str);
var base64 = BASE64.encoder(str);//返回编码后的字符
document.write("BASE64后:"+base64);
//alert(base64);
var unicode= BASE64.decoder(base64);//返回会解码后的字符串。
//alert(unicode);
document.write("还原:"+unicode);
//var str= "你好123hello";
var key = "qXSdHWfbSZaaLeHBRhLgxBiG";
//alert(decrypt_3des);
var des3en = DES3.encrypt(key,str);
document.write("des3加密:"+des3en);
document.write("des3解密:"+DES3.decrypt(key,des3en));
</script>

2. DES3.js文件:

/** 
 * DES 加密算法 
 * 
 * 该函数接受一个 8 字节字符串作为普通 DES 算法的密钥(也就是 64 位,但是算法只使用 56 位),或者接受一个 24 字节字符串作为 3DES 
 * 算法的密钥;第二个参数是要加密或解密的信息字符串;第三个布尔值参数用来说明信息是加密还是解密;接下来的可选参数 mode 如果是 0 表示 ECB 
 * 模式,1 表示 CBC 模式,默认是 ECB 模式;最后一个可选项是一个 8 字节的输入向量字符串(在 ECB 模式下不使用)。返回的密文是字符串。 
 * 
 * 参数: <br> 
 * key: 8字节字符串作为普通 DES 算法的密钥,或 24 字节字符串作为 3DES <br> 
 * message: 加密或解密的信息字符串<br> 
 * encrypt: 布尔值参数用来说明信息是加密还是解密<br> 
 * mode: 1:CBC模式,0:ECB模式(默认)<br> 
 * iv:<br> 
 * padding: 可选项, 8字节的输入向量字符串(在 ECB 模式下不使用) 
 */
//this takes the key, the message, and whether to encrypt or decrypt
function des (key, message, encrypt, mode, iv, padding) {
  if(encrypt) //如果是加密的话,首先转换编码
    message = unescape(encodeURIComponent(message));
  //declaring this locally speeds things up a bit
  var spfunction1 = new Array (0x1010400,0,0x10000,0x1010404,0x1010004,0x10404,0x4,0x10000,0x400,0x1010400,0x1010404,0x400,0x1000404,0x1010004,0x1000000,0x4,0x404,0x1000400,0x1000400,0x10400,0x10400,0x1010000,0x1010000,0x1000404,0x10004,0x1000004,0x1000004,0x10004,0,0x404,0x10404,0x1000000,0x10000,0x1010404,0x4,0x1010000,0x1010400,0x1000000,0x1000000,0x400,0x1010004,0x10000,0x10400,0x1000004,0x400,0x4,0x1000404,0x10404,0x1010404,0x10004,0x1010000,0x1000404,0x1000004,0x404,0x10404,0x1010400,0x404,0x1000400,0x1000400,0,0x10004,0x10400,0,0x1010004);
  var spfunction2 = new Array (-0x7fef7fe0,-0x7fff8000,0x8000,0x108020,0x100000,0x20,-0x7fefffe0,-0x7fff7fe0,-0x7fffffe0,-0x7fef7fe0,-0x7fef8000,-0x80000000,-0x7fff8000,0x100000,0x20,-0x7fefffe0,0x108000,0x100020,-0x7fff7fe0,0,-0x80000000,0x8000,0x108020,-0x7ff00000,0x100020,-0x7fffffe0,0,0x108000,0x8020,-0x7fef8000,-0x7ff00000,0x8020,0,0x108020,-0x7fefffe0,0x100000,-0x7fff7fe0,-0x7ff00000,-0x7fef8000,0x8000,-0x7ff00000,-0x7fff8000,0x20,-0x7fef7fe0,0x108020,0x20,0x8000,-0x80000000,0x8020,-0x7fef8000,0x100000,-0x7fffffe0,0x100020,-0x7fff7fe0,-0x7fffffe0,0x100020,0x108000,0,-0x7fff8000,0x8020,-0x80000000,-0x7fefffe0,-0x7fef7fe0,0x108000);
  var spfunction3 = new Array (0x208,0x8020200,0,0x8020008,0x8000200,0,0x20208,0x8000200,0x20008,0x8000008,0x8000008,0x20000,0x8020208,0x20008,0x8020000,0x208,0x8000000,0x8,0x8020200,0x200,0x20200,0x8020000,0x8020008,0x20208,0x8000208,0x20200,0x20000,0x8000208,0x8,0x8020208,0x200,0x8000000,0x8020200,0x8000000,0x20008,0x208,0x20000,0x8020200,0x8000200,0,0x200,0x20008,0x8020208,0x8000200,0x8000008,0x200,0,0x8020008,0x8000208,0x20000,0x8000000,0x8020208,0x8,0x20208,0x20200,0x8000008,0x8020000,0x8000208,0x208,0x8020000,0x20208,0x8,0x8020008,0x20200);
  var spfunction4 = new Array (0x802001,0x2081,0x2081,0x80,0x802080,0x800081,0x800001,0x2001,0,0x802000,0x802000,0x802081,0x81,0,0x800080,0x800001,0x1,0x2000,0x800000,0x802001,0x80,0x800000,0x2001,0x2080,0x800081,0x1,0x2080,0x800080,0x2000,0x802080,0x802081,0x81,0x800080,0x800001,0x802000,0x802081,0x81,0,0,0x802000,0x2080,0x800080,0x800081,0x1,0x802001,0x2081,0x2081,0x80,0x802081,0x81,0x1,0x2000,0x800001,0x2001,0x802080,0x800081,0x2001,0x2080,0x800000,0x802001,0x80,0x800000,0x2000,0x802080);
  var spfunction5 = new Array (0x100,0x2080100,0x2080000,0x42000100,0x80000,0x100,0x40000000,0x2080000,0x40080100,0x80000,0x2000100,0x40080100,0x42000100,0x42080000,0x80100,0x40000000,0x2000000,0x40080000,0x40080000,0,0x40000100,0x42080100,0x42080100,0x2000100,0x42080000,0x40000100,0,0x42000000,0x2080100,0x2000000,0x42000000,0x80100,0x80000,0x42000100,0x100,0x2000000,0x40000000,0x2080000,0x42000100,0x40080100,0x2000100,0x40000000,0x42080000,0x2080100,0x40080100,0x100,0x2000000,0x42080000,0x42080100,0x80100,0x42000000,0x42080100,0x2080000,0,0x40080000,0x42000000,0x80100,0x2000100,0x40000100,0x80000,0,0x40080000,0x2080100,0x40000100);
  var spfunction6 = new Array (0x20000010,0x20400000,0x4000,0x20404010,0x20400000,0x10,0x20404010,0x400000,0x20004000,0x404010,0x400000,0x20000010,0x400010,0x20004000,0x20000000,0x4010,0,0x400010,0x20004010,0x4000,0x404000,0x20004010,0x10,0x20400010,0x20400010,0,0x404010,0x20404000,0x4010,0x404000,0x20404000,0x20000000,0x20004000,0x10,0x20400010,0x404000,0x20404010,0x400000,0x4010,0x20000010,0x400000,0x20004000,0x20000000,0x4010,0x20000010,0x20404010,0x404000,0x20400000,0x404010,0x20404000,0,0x20400010,0x10,0x4000,0x20400000,0x404010,0x4000,0x400010,0x20004010,0,0x20404000,0x20000000,0x400010,0x20004010);
  var spfunction7 = new Array (0x200000,0x4200002,0x4000802,0,0x800,0x4000802,0x200802,0x4200800,0x4200802,0x200000,0,0x4000002,0x2,0x4000000,0x4200002,0x802,0x4000800,0x200802,0x200002,0x4000800,0x4000002,0x4200000,0x4200800,0x200002,0x4200000,0x800,0x802,0x4200802,0x200800,0x2,0x4000000,0x200800,0x4000000,0x200800,0x200000,0x4000802,0x4000802,0x4200002,0x4200002,0x2,0x200002,0x4000000,0x4000800,0x200000,0x4200800,0x802,0x200802,0x4200800,0x802,0x4000002,0x4200802,0x4200000,0x200800,0,0x2,0x4200802,0,0x200802,0x4200000,0x800,0x4000002,0x4000800,0x800,0x200002);
  var spfunction8 = new Array (0x10001040,0x1000,0x40000,0x10041040,0x10000000,0x10001040,0x40,0x10000000,0x40040,0x10040000,0x10041040,0x41000,0x10041000,0x41040,0x1000,0x40,0x10040000,0x10000040,0x10001000,0x1040,0x41000,0x40040,0x10040040,0x10041000,0x1040,0,0,0x10040040,0x10000040,0x10001000,0x41040,0x40000,0x41040,0x40000,0x10041000,0x1000,0x40,0x10040040,0x1000,0x41040,0x10001000,0x40,0x10000040,0x10040000,0x10040040,0x10000000,0x40000,0x10001040,0,0x10041040,0x40040,0x10000040,0x10040000,0x10001000,0x10001040,0,0x10041040,0x41000,0x41000,0x1040,0x1040,0x40040,0x10000000,0x10041000);
  //create the 16 or 48 subkeys we will need
  var keys = des_createKeys (key);
  var m=0, i, j, temp, temp2, right1, right2, left, right, looping;
  var cbcleft, cbcleft2, cbcright, cbcright2
  var endloop, loopinc;
  var len = message.length;
  var chunk = 0;
  //set up the loops for single and triple des
  var iterations = keys.length == 32 ? 3 : 9; //single or triple des
  if (iterations == 3) {looping = encrypt ? new Array (0, 32, 2) : new Array (30, -2, -2);}
  else {looping = encrypt ? new Array (0, 32, 2, 62, 30, -2, 64, 96, 2) : new Array (94, 62, -2, 32, 64, 2, 30, -2, -2);}
  //pad the message depending on the padding parameter
  if (padding == 2) message += "    "; //pad the message with spaces
  else if (padding == 1) {
    if(encrypt) {
      temp = 8-(len%8);
      message += String.fromCharCode(temp,temp,temp,temp,temp,temp,temp,temp);
      if (temp===8) len+=8;
    }
  } //PKCS7 padding
  else if (!padding) message += "\0\0\0\0\0\0\0\0"; //pad the message out with null bytes
  //store the result here
  var result = "";
  var tempresult = "";
  if (mode == 1) { //CBC mode
    cbcleft = (iv.charCodeAt(m++) >> 4) ^ right) & 0x0f0f0f0f; right ^= temp; left ^= (temp >> 16) ^ right) & 0x0000ffff; right ^= temp; left ^= (temp >> 2) ^ left) & 0x33333333; left ^= temp; right ^= (temp >> 8) ^ left) & 0x00ff00ff; left ^= temp; right ^= (temp >> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp >> 31));
    right = ((right >> 31));
    //do this either 1 or 3 times for each chunk of the message
    for (j=0; j<iterations>>> 4) | (right >> 24) & 0x3f] | spfunction4[(right1 >>> 16) & 0x3f]
          | spfunction6[(right1 >>> 8) & 0x3f] | spfunction8[right1 & 0x3f]
          | spfunction1[(right2 >>> 24) & 0x3f] | spfunction3[(right2 >>> 16) & 0x3f]
          | spfunction5[(right2 >>> 8) & 0x3f] | spfunction7[right2 & 0x3f]);
      }
      temp = left; left = right; right = temp; //unreverse left and right
    } //for either 1 or 3 iterations
    //move then each one bit to the right
    left = ((left >>> 1) | (left >> 1) | (right >> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp >> 8) ^ left) & 0x00ff00ff; left ^= temp; right ^= (temp >> 2) ^ left) & 0x33333333; left ^= temp; right ^= (temp >> 16) ^ right) & 0x0000ffff; right ^= temp; left ^= (temp >> 4) ^ right) & 0x0f0f0f0f; right ^= temp; left ^= (temp >>24), ((left>>>16) & 0xff), ((left>>>8) & 0xff), (left & 0xff), (right>>>24), ((right>>>16) & 0xff), ((right>>>8) & 0xff), (right & 0xff));
    chunk += 8;
    if (chunk == 512) {result += tempresult; tempresult = ""; chunk = 0;}
  } //for every 8 characters, or 64 bits in the message
  //return the result as an array
  result += tempresult;
  result = result.replace(/\0*$/g, "");
  if(!encrypt ) { //如果是解密的话,解密结束后对PKCS7 padding进行解码,并转换成utf-8编码
    if(padding === 1) { //PKCS7 padding解码
      var len = result.length, paddingChars = 0;
      len && (paddingChars = result.charCodeAt(len-1));
      (paddingChars  8 ? 3 : 1; //changed by Paul 16/6/2007 to use Triple DES for 9+ byte keys
  //stores the return keys
  var keys = new Array (32 * iterations);
  //now define the left shifts which need to be done
  var shifts = new Array (0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0);
  //other variables
  var lefttemp, righttemp, m=0, n=0, temp;
  for (var j=0; j<iterations>>> 4) ^ right) & 0x0f0f0f0f; right ^= temp; left ^= (temp >> -16) ^ left) & 0x0000ffff; left ^= temp; right ^= (temp >> 2) ^ right) & 0x33333333; right ^= temp; left ^= (temp >> -16) ^ left) & 0x0000ffff; left ^= temp; right ^= (temp >> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp >> 8) ^ left) & 0x00ff00ff; left ^= temp; right ^= (temp >> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp >> 20) & 0x000000f0);
    //left needs to be put upside down
    left = (right >> 8) & 0xff00) | ((right >>> 24) & 0xf0);
    right = temp;
    //now go through and perform these shifts on the left and right keys
    for (var i=0; i >> 26); right = (right >> 26);}
      else {left = (left >> 27); right = (right >> 27);}
      left &= -0xf; right &= -0xf;
      //now apply PC-2, in such a way that E is easier when encrypting or decrypting
      //this conversion will look like PC-2 except only the last 6 bits of each byte are used
      //rather than 48 consecutive bits and the order of lines will be according to
      //how the S selection functions will be applied: S2, S4, S6, S8, S1, S3, S5, S7
      lefttemp = pc2bytes0[left >>> 28] | pc2bytes1[(left >>> 24) & 0xf]
        | pc2bytes2[(left >>> 20) & 0xf] | pc2bytes3[(left >>> 16) & 0xf]
        | pc2bytes4[(left >>> 12) & 0xf] | pc2bytes5[(left >>> 8) & 0xf]
        | pc2bytes6[(left >>> 4) & 0xf];
      righttemp = pc2bytes7[right >>> 28] | pc2bytes8[(right >>> 24) & 0xf]
        | pc2bytes9[(right >>> 20) & 0xf] | pc2bytes10[(right >>> 16) & 0xf]
        | pc2bytes11[(right >>> 12) & 0xf] | pc2bytes12[(right >>> 8) & 0xf]
        | pc2bytes13[(right >>> 4) & 0xf];
      temp = ((righttemp >>> 16) ^ lefttemp) & 0x0000ffff;
      keys[n++] = lefttemp ^ temp; keys[n++] = righttemp ^ (temp <p style="text-align: left;">3. Base64.js文件:</p>
<pre class="brush:php;toolbar:false">/**
 *create by 2014年7月9日 http://javascript.css-js.com/
 *BASE64 Encode and Decode By UTF-8 unicode
 *可以和java的BASE64编码和解码互相转化
 */
  var BASE64_MAPPING = [
    'A','B','C','D','E','F','G','H',
    'I','J','K','L','M','N','O','P',
    'Q','R','S','T','U','V','W','X',
    'Y','Z','a','b','c','d','e','f',
    'g','h','i','j','k','l','m','n',
    'o','p','q','r','s','t','u','v',
    'w','x','y','z','0','1','2','3',
    '4','5','6','7','8','9','+','/'
  ];
  /**
   *ascii convert to binary
   */
  var _toBinary = function(ascii){
    var binary = new Array();
    while(ascii > 0){
      var b = ascii%2;
      ascii = Math.floor(ascii/2);
      binary.push(b);
    }
    /*
    var len = binary.length;
    if(6-len > 0){
      for(var i = 6-len ; i > 0 ; --i){
        binary.push(0);
      }
    }*/
    binary.reverse();
    return binary;
  };
  /**
   *binary convert to decimal
   */
  var _toDecimal = function(binary){
    var dec = 0;
    var p = 0;
    for(var i = binary.length-1 ; i >= 0 ; --i){
      var b = binary[i];
      if(b == 1){
        dec += Math.pow(2 , p);
      }
      ++p;
    }
    return dec;
  };
  /**
   *unicode convert to utf-8
   */
  var _toUTF8Binary = function(c , binaryArray){
    var mustLen = (8-(c+1)) + ((c-1)*6);
    var fatLen = binaryArray.length;
    var diff = mustLen - fatLen;
    while(--diff >= 0){
      binaryArray.unshift(0);
    }
    var binary = [];
    var _c = c;
    while(--_c >= 0){
      binary.push(1);
    }
    binary.push(0);
    var i = 0 , len = 8 - (c+1);
    for(; i = 0){
        binary.push(binaryArray[i++]);
      }
    }
    return binary;
  };
  var BASE64 = {
      /**
       *BASE64 Encode
       */
      encoder:function(str){
        var base64_Index = [];
        var binaryArray = [];
        for(var i = 0 , len = str.length ; i = 0){
              _tmpBinary.unshift(0);
            }
            binaryArray = binaryArray.concat(_tmpBinary);
          }else if(unicode >= 0x80 && unicode = 0x800 && unicode = 0x10000 && unicode = 0x200000 && unicode = 4000000 && unicode  0){
          // len += extra_Zero_Count+1;
          //}
          var _tmpExtra_Zero_Count = extra_Zero_Count;
          while(--_tmpExtra_Zero_Count >= 0){
            binaryArray.push(0);
          }
          base64_Index.push(_toDecimal(binaryArray.slice(i , i+6)));
        }
        var base64 = '';
        for(var i = 0 , len = base64_Index.length ; i  0){
                for(var k = 6-_tmpLen ; k > 0 ; --k){
                  _tmp.unshift(0);
                }
              }
              binaryArray = binaryArray.concat(_tmp);
              break;
            }
          }
        }
        if(extra_Zero_Count > 0){
          binaryArray = binaryArray.slice(0 , binaryArray.length - extra_Zero_Count);
        }
        var unicode = [];
        var unicodeBinary = [];
        for(var i = 0 , len = binaryArray.length ; i  1){
              unicodeBinary = unicodeBinary.concat(binaryArray.slice(i+2 , i+8));
              i += 8;
              --sum;
            }
            unicode = unicode.concat(_toDecimal(unicodeBinary));
            unicodeBinary = [];
          }
        }
        //---------直接转换为结果
        var strResult = ''; 
        for(var i = 0 , len = unicode.length ; i <p style="text-align: left;">运行结果:</p><p style="text-align: left;"><img src="/static/imghwm/default1.png" data-src="https://img.php.cn/upload/article/000/061/021/d847c251d58dd4e466dc2c1d166e5b52-0.png?x-oss-process=image/resize,p_40" class="lazy" alt=""></p><p>相信看了本文案例你已经掌握了方法,更多精彩请关注php中文网其它相关文章!</p><p>推荐阅读:</p><p   style="max-width:90%"><a href="http://www.php.cn/js-tutorial-397593.html" target="_blank">vue中provide/inject使用案例分析</a><br></p><p style="text-align: left;"><a href="http://www.php.cn/js-tutorial-397591.html" target="_blank">vue父子组件传值及slot应用步骤详解</a><br></p>

The above is the detailed content of Detailed explanation of the steps to implement 3des+base64 encryption and decryption algorithm in JS. For more information, please follow other related articles on the PHP Chinese website!

Statement
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Python vs. JavaScript: The Learning Curve and Ease of UsePython vs. JavaScript: The Learning Curve and Ease of UseApr 16, 2025 am 12:12 AM

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.

Python vs. JavaScript: Community, Libraries, and ResourcesPython vs. JavaScript: Community, Libraries, and ResourcesApr 15, 2025 am 12:16 AM

Python and JavaScript have their own advantages and disadvantages in terms of community, libraries and resources. 1) The Python community is friendly and suitable for beginners, but the front-end development resources are not as rich as JavaScript. 2) Python is powerful in data science and machine learning libraries, while JavaScript is better in front-end development libraries and frameworks. 3) Both have rich learning resources, but Python is suitable for starting with official documents, while JavaScript is better with MDNWebDocs. The choice should be based on project needs and personal interests.

From C/C   to JavaScript: How It All WorksFrom C/C to JavaScript: How It All WorksApr 14, 2025 am 12:05 AM

The shift from C/C to JavaScript requires adapting to dynamic typing, garbage collection and asynchronous programming. 1) C/C is a statically typed language that requires manual memory management, while JavaScript is dynamically typed and garbage collection is automatically processed. 2) C/C needs to be compiled into machine code, while JavaScript is an interpreted language. 3) JavaScript introduces concepts such as closures, prototype chains and Promise, which enhances flexibility and asynchronous programming capabilities.

JavaScript Engines: Comparing ImplementationsJavaScript Engines: Comparing ImplementationsApr 13, 2025 am 12:05 AM

Different JavaScript engines have different effects when parsing and executing JavaScript code, because the implementation principles and optimization strategies of each engine differ. 1. Lexical analysis: convert source code into lexical unit. 2. Grammar analysis: Generate an abstract syntax tree. 3. Optimization and compilation: Generate machine code through the JIT compiler. 4. Execute: Run the machine code. V8 engine optimizes through instant compilation and hidden class, SpiderMonkey uses a type inference system, resulting in different performance performance on the same code.

Beyond the Browser: JavaScript in the Real WorldBeyond the Browser: JavaScript in the Real WorldApr 12, 2025 am 12:06 AM

JavaScript's applications in the real world include server-side programming, mobile application development and Internet of Things control: 1. Server-side programming is realized through Node.js, suitable for high concurrent request processing. 2. Mobile application development is carried out through ReactNative and supports cross-platform deployment. 3. Used for IoT device control through Johnny-Five library, suitable for hardware interaction.

Building a Multi-Tenant SaaS Application with Next.js (Backend Integration)Building a Multi-Tenant SaaS Application with Next.js (Backend Integration)Apr 11, 2025 am 08:23 AM

I built a functional multi-tenant SaaS application (an EdTech app) with your everyday tech tool and you can do the same. First, what’s a multi-tenant SaaS application? Multi-tenant SaaS applications let you serve multiple customers from a sing

How to Build a Multi-Tenant SaaS Application with Next.js (Frontend Integration)How to Build a Multi-Tenant SaaS Application with Next.js (Frontend Integration)Apr 11, 2025 am 08:22 AM

This article demonstrates frontend integration with a backend secured by Permit, building a functional EdTech SaaS application using Next.js. The frontend fetches user permissions to control UI visibility and ensures API requests adhere to role-base

JavaScript: Exploring the Versatility of a Web LanguageJavaScript: Exploring the Versatility of a Web LanguageApr 11, 2025 am 12:01 AM

JavaScript is the core language of modern web development and is widely used for its diversity and flexibility. 1) Front-end development: build dynamic web pages and single-page applications through DOM operations and modern frameworks (such as React, Vue.js, Angular). 2) Server-side development: Node.js uses a non-blocking I/O model to handle high concurrency and real-time applications. 3) Mobile and desktop application development: cross-platform development is realized through ReactNative and Electron to improve development efficiency.

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

AI Hentai Generator

AI Hentai Generator

Generate AI Hentai for free.

Hot Article

R.E.P.O. Energy Crystals Explained and What They Do (Yellow Crystal)
4 weeks agoBy尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. Best Graphic Settings
4 weeks agoBy尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. How to Fix Audio if You Can't Hear Anyone
1 months agoBy尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. Chat Commands and How to Use Them
1 months agoBy尊渡假赌尊渡假赌尊渡假赌

Hot Tools

Atom editor mac version download

Atom editor mac version download

The most popular open source editor

MinGW - Minimalist GNU for Windows

MinGW - Minimalist GNU for Windows

This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.

EditPlus Chinese cracked version

EditPlus Chinese cracked version

Small size, syntax highlighting, does not support code prompt function

Dreamweaver Mac version

Dreamweaver Mac version

Visual web development tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor